
Now with over 600,000 copies sold, ZERO Sievert is a tense top-down extraction shooter that challenges you to scavenge a procedurally-generated wasteland, loot gear, and explore what’s left of a devastated world. When the odds are stacked against you, you’ll need to do more than just survive...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Aug 14 → 20.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Half a million players have stepped into the radioactive ruins, scavenged for precious loot, and fought tooth and nail to make it out alive. That number represents not just sales, but stories. Thousands of extraction runs, loadouts tested, factions faced, and unforgettable moments of survival and chaos.
For those who are making runs into the radioactive wasteland, THANK YOU! And for those of you thinking if you should join them, well, I know 600,000 reasons why you should...
Happy hunting...
The world has ended. ZERO Sievert charges you with scavenging equipment across multiple areas, all set in an atmospheric fictitious post-apocalyptic Eastern Europe setting. Your base of operations, the bunker, is filled with traders, modding stations, and areas to make your own, providing you with progression across your excursions into the wild.
Once you’re out in the wilds of the wasteland, however, the situation becomes a lot less secure. Across the six biomes of the game, you’ll initially be armed with little more than a gun and a bottle of water, after which point it’s up to you to recover items, take out bandits, and most importantly, get back alive.
And be warned; the nuclear fallout may have impacted some of the local wildlife…
With a complete new hunter experience, our tutorial takes you (loosely) by the hand and equips you with the knowledge, skills and guns you'll need to to survive and thrive in the world of ZERO Sievert.
Procedurally generated maps make every journey different, with ever-changing hiding spots, loot locations, weather, and layouts. With six maps to explore, be sure to adapt and learn each one's secrets to get in, get out, and get better.
Hunt in a way that suits your playstyle, with over 50 unique guns and 150 mods that can be combined to make you the biggest threat in the wastes of ZERO Sievert. Create a weapon that suits your style or focus on stats to become the ultimate hunter.
As you survive the harsh wasteland you’ll gain experience, sharpening your skills and unlocking new ways to become a deadly hunter. The Weapon Skill System allows you to level up various weapon types, boosting stats such as reload speed, damage, movement speed, and even unlocking unique perks tailored to each weapon. Beyond weapon XP, you can level-up your hunter with unique perks to help navigate the wasteland, tackle tough challenges, and take on more enemies.
In Zakov you’ll encounter The Green Army, a group dedicated to maintaining law and order, or the Crimson Corporation, a global pharmaceutical and technology giant. As a hunter you can choose a faction, earn reputation, unlock unique faction quests, and collect special, high-tier loot to aid you in your journey throughout the wasteland!
Multiple questlines guide you through the world of ZERO Sievert. Through talking with a range of characters you’ll slowly unravel information and lore about the world that’s been left behind. Alongside this, there are more than 100 different items to loot which can be used to craft new items, upgrade your own base, and trade.
The Steam Workshop offers all new ways for you to experience the post-apocalyptic world of Zakov. Dive into a wide range of game changing mods that introduce new weapons to your arsenal, factions for you to work for, NPC’s to discover, quests, languages, and much more.
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Engagement
Reviews
Themes across 1254 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
耐玩
On the surface, this game is basically what STALKER would have been if it was 2D. It's actually quite a bit more than that, thanks to a lot of extra features. It's more like "Chernobylite" in 2D, come to think of it. I haven't finished the story yet, but it seems to be blending aspects of both games into a weird parallel tale or mash-up sequel. As for the game itself? Start with old school pixel graphics. Take the loot and inventory system of Tarkov. Now mix in dealing with radiation, hunger, thirst, ammo, weapon and armor maintenance, and the overall "FML this is insanely difficult" realism of the gunplay in STALKER. Sprinkle in a pile of weapon mods that allow full customization of any gun you find, plus some unique weapons. Put in a gathering and crafting system that you don't really need to use, but helps a LOT if you do. There are a ton of items to track down and haul back to the bunker, but there are tracking systems in place to help keep you focused. Add painfully accurate enemies who fight smart (flanking, pushing, flushing with grenades, etc), factions that remember when you screw them over and will obliterate you if they see you in the field, and a bunch of murderous, bloodthirsty monsters that want nothing more than to disembowel you and play jump rope with your intestines. The result: a game in which you must be VERY careful about who you trust, who you shoot, and who you avoid altogether. If you're into weird, apocalyptic settings and like games where being a paranoid loner is rewarded, this one is for you. I enjoy it, oddly enough, despite its difficulty. It's punishing, but rewarding. Oh, and the other "Hunters?" They're basically AI controlled Tarkov players. Don't trust them. Recommended!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America*, French*, Italian*, Polish*, Russian* +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
aunque al principio es algo confuso tambien es bastante divertido y aun mas con mods
I’ve been on the fence with this one, but after multiple playthroughs, I can confidently say I got my money's worth. ZERO Sievert is definitely rough around the edges, but it deserves a positive rating. To be fair, the game has its issues. The engine choice brings some frustrating limitations like a 60fps cap, a stiff UI, and bugs that can break your immersion. Because the development team is so small, updates and bug fixes can roll out pretty slowly. If you only plan to play for about 10 hours, the price tag might feel a bit high. However, the game is in a miles better state now than it was during its initial Early Access launch. The developers genuinely listen to the community and actively work on feedback. With the recent announcement of ZERO Sievert 2, the technical limits of the first game make a lot more sense. The original engine just wasn't built for features like co-op. Knowing the devs are building a sequel with co-op in mind while still supporting this first game shows they care about their players. If you love hardcore extraction shooters and can look past some unpolished technical quirks, it is absolutely worth picking up.
是一个很好地剧情向游戏,除了体量稍微小了点,总体还是很耐玩的,搜打撤本身就是一个很好的主题,希望第二部里有更多的货币消耗途径,可以解锁更多便利功能,防止货币到后期就成一串数字了。
świetna gra w której można naprawde dobrze sie bawic
好玩
像素游戏里面,射击手感音效最有感觉的,期待2,快端上来
재밌습니다 아직도 안하셨나요 왜 안하시나요
Buenardo
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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