
Now with over 600,000 copies sold, ZERO Sievert is a tense top-down extraction shooter that challenges you to scavenge a procedurally-generated wasteland, loot gear, and explore what’s left of a devastated world. When the odds are stacked against you, you’ll need to do more than just survive...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Aug 14 → 20.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Half a million players have stepped into the radioactive ruins, scavenged for precious loot, and fought tooth and nail to make it out alive. That number represents not just sales, but stories. Thousands of extraction runs, loadouts tested, factions faced, and unforgettable moments of survival and chaos.
For those who are making runs into the radioactive wasteland, THANK YOU! And for those of you thinking if you should join them, well, I know 600,000 reasons why you should...
Happy hunting...
The world has ended. ZERO Sievert charges you with scavenging equipment across multiple areas, all set in an atmospheric fictitious post-apocalyptic Eastern Europe setting. Your base of operations, the bunker, is filled with traders, modding stations, and areas to make your own, providing you with progression across your excursions into the wild.
Once you’re out in the wilds of the wasteland, however, the situation becomes a lot less secure. Across the six biomes of the game, you’ll initially be armed with little more than a gun and a bottle of water, after which point it’s up to you to recover items, take out bandits, and most importantly, get back alive.
And be warned; the nuclear fallout may have impacted some of the local wildlife…
With a complete new hunter experience, our tutorial takes you (loosely) by the hand and equips you with the knowledge, skills and guns you'll need to to survive and thrive in the world of ZERO Sievert.
Procedurally generated maps make every journey different, with ever-changing hiding spots, loot locations, weather, and layouts. With six maps to explore, be sure to adapt and learn each one's secrets to get in, get out, and get better.
Hunt in a way that suits your playstyle, with over 50 unique guns and 150 mods that can be combined to make you the biggest threat in the wastes of ZERO Sievert. Create a weapon that suits your style or focus on stats to become the ultimate hunter.
As you survive the harsh wasteland you’ll gain experience, sharpening your skills and unlocking new ways to become a deadly hunter. The Weapon Skill System allows you to level up various weapon types, boosting stats such as reload speed, damage, movement speed, and even unlocking unique perks tailored to each weapon. Beyond weapon XP, you can level-up your hunter with unique perks to help navigate the wasteland, tackle tough challenges, and take on more enemies.
In Zakov you’ll encounter The Green Army, a group dedicated to maintaining law and order, or the Crimson Corporation, a global pharmaceutical and technology giant. As a hunter you can choose a faction, earn reputation, unlock unique faction quests, and collect special, high-tier loot to aid you in your journey throughout the wasteland!
Multiple questlines guide you through the world of ZERO Sievert. Through talking with a range of characters you’ll slowly unravel information and lore about the world that’s been left behind. Alongside this, there are more than 100 different items to loot which can be used to craft new items, upgrade your own base, and trade.
The Steam Workshop offers all new ways for you to experience the post-apocalyptic world of Zakov. Dive into a wide range of game changing mods that introduce new weapons to your arsenal, factions for you to work for, NPC’s to discover, quests, languages, and much more.
Updates
Engagement
Reviews
Themes across 1250 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
loot goblin's wet dream
不推荐
wyśmienite
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America*, French*, Italian*, Polish*, Russian* +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
все хорошо, ну какого хера меня выкинуло при выборе локации, а при перезаходе забрали все вещи(
Great game Graphics: Pixel Art Gameplay: Looter Shooter
我觉得不错,踹地平线的时候真的很爽。我打不推荐是为了让官方看到这条信息。可以优化一下药包,药包没有耐久用一下就没了,如果突然来人的话就需要立刻停下,浪费药包,可以加一个耐久,记录这个药包还可以回多少血,然后就是背包,所有背包都是一个大小觉得不太合理,可以改一下,弄成不同包有不同大小。(也可以考虑加一个弹挂和压子弹系统)总体来说还是很推荐大家玩这款游戏的,但是剧情较短室内区域没有地图,只能自己摸索找路
relly fun
不知从何时起,我已经很久没有长时间接触一款单机游戏了,再次之前我曾考虑过去购买潜行者,逃离塔科夫这类高难度游戏,但显而易见,我的配置无法支撑起这些游戏,但这款游戏能够满足我对高难度的渴望,感谢《ZERO Sievert》带给我的快乐。 然而对于其的优点我难以描述,毕竟三言两语也无法进行概括,所以只好简单的说明一下缺点 缺点: 1.希望这个绿军的商人和将军可以合并,每次卖完东西还要跑去将军这接取任务,真的很麻烦 2.有太多没有作用的武器的技能和角色的天赋了,使得我还需要花费大量时间进行思考去选择一堆没有意义的东西 3.绿军所售卖的商品过于普通,在刚解锁绿军时其售卖的商品甚至没有酒保卖的好,第一时间所需要的BT子弹只能在酒保处购买,然而在我解锁其他穿甲弹时我已经可以自己制造更高级的穿甲弹了,而那些武器也基本可以去商场找BOOS和猎人获得相同的或者更好的武器,希望能够加入PRK 16,sha-12这种武器和部分强力配件 4.很难想象,阻碍我进度最长的任务是酒保的第一个任务:杀5个狼,我几乎是花了3个多小时进行找狼,建议在森林加入一个固定刷新点,然后刷新点上会有几个土匪尸体 5.我很喜欢在联络人处去接任务,但有时候那些科学家的前往大型异常处取回东西的任务尸体会刷新在建筑物之中(但是建筑物里面却没有尸体)或者尸体刷新在玩家看不到的地方 6.扎科夫这个地图在进出建筑物时常常会卡进掩体中,虽然有脱离卡死 7.联络人除了接取任务几乎没有用处,希望可以为其添加个每天贩卖随机物品的能力
If you're looking for a true pixel-art extraction shooter that perfectly translates the feel of S.T.A.L.K.E.R. and Tarkov into a top-down perspective, you can't go past Zero Sievert. After hitting 57/57 achievements and collecting every single boss armor, I can safely say: the game is unforgiving of mistakes, but rewards good timing and preparation all the more. If you're looking for a real challenge and enjoy mastering every last corner of the Zone, you can't go wrong here. 10/10 – Would get run over by Voss again.
Fun game. 2D, top down Stalker (minus the artifacts) + Escape from Tarkov. It can be a little tedious/grindy at times but a lot of things can be alleviated by adjusting the difficulty settings - even on an existing savegame. Plus there is workshop support with some quality of life mods.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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