
Now with over 600,000 copies sold, ZERO Sievert is a tense top-down extraction shooter that challenges you to scavenge a procedurally-generated wasteland, loot gear, and explore what’s left of a devastated world. When the odds are stacked against you, you’ll need to do more than just survive...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Aug 14 → 20.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Half a million players have stepped into the radioactive ruins, scavenged for precious loot, and fought tooth and nail to make it out alive. That number represents not just sales, but stories. Thousands of extraction runs, loadouts tested, factions faced, and unforgettable moments of survival and chaos.
For those who are making runs into the radioactive wasteland, THANK YOU! And for those of you thinking if you should join them, well, I know 600,000 reasons why you should...
Happy hunting...
The world has ended. ZERO Sievert charges you with scavenging equipment across multiple areas, all set in an atmospheric fictitious post-apocalyptic Eastern Europe setting. Your base of operations, the bunker, is filled with traders, modding stations, and areas to make your own, providing you with progression across your excursions into the wild.
Once you’re out in the wilds of the wasteland, however, the situation becomes a lot less secure. Across the six biomes of the game, you’ll initially be armed with little more than a gun and a bottle of water, after which point it’s up to you to recover items, take out bandits, and most importantly, get back alive.
And be warned; the nuclear fallout may have impacted some of the local wildlife…
With a complete new hunter experience, our tutorial takes you (loosely) by the hand and equips you with the knowledge, skills and guns you'll need to to survive and thrive in the world of ZERO Sievert.
Procedurally generated maps make every journey different, with ever-changing hiding spots, loot locations, weather, and layouts. With six maps to explore, be sure to adapt and learn each one's secrets to get in, get out, and get better.
Hunt in a way that suits your playstyle, with over 50 unique guns and 150 mods that can be combined to make you the biggest threat in the wastes of ZERO Sievert. Create a weapon that suits your style or focus on stats to become the ultimate hunter.
As you survive the harsh wasteland you’ll gain experience, sharpening your skills and unlocking new ways to become a deadly hunter. The Weapon Skill System allows you to level up various weapon types, boosting stats such as reload speed, damage, movement speed, and even unlocking unique perks tailored to each weapon. Beyond weapon XP, you can level-up your hunter with unique perks to help navigate the wasteland, tackle tough challenges, and take on more enemies.
In Zakov you’ll encounter The Green Army, a group dedicated to maintaining law and order, or the Crimson Corporation, a global pharmaceutical and technology giant. As a hunter you can choose a faction, earn reputation, unlock unique faction quests, and collect special, high-tier loot to aid you in your journey throughout the wasteland!
Multiple questlines guide you through the world of ZERO Sievert. Through talking with a range of characters you’ll slowly unravel information and lore about the world that’s been left behind. Alongside this, there are more than 100 different items to loot which can be used to craft new items, upgrade your own base, and trade.
The Steam Workshop offers all new ways for you to experience the post-apocalyptic world of Zakov. Dive into a wide range of game changing mods that introduce new weapons to your arsenal, factions for you to work for, NPC’s to discover, quests, languages, and much more.
Updates
Engagement
Reviews
Themes across 1238 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i got 70 hours on my other account, 100% completed the game and now im waiting for multiplayer.
Would refund if I could (got on sale too would still refund), you are required to shoot everything on sight, by the time you figure out if they want to talk to you are probably dead, unable to zoom north/south for reasons? Yet east/west you see more of the map because 'screen ratio', so you ALWAYS have to approach east or west for any engagement or gg, want to shoot someone from max distance? you better have 100 bullets which do 0.1% dmg at max range no matter weapon... you are almost required to run and gun close combat to succeed, which would be fine if stealth was a thing in any way shape or form. Also everything is a bullet sponge... well except you of course. If you are into this type of game get it on 50% discount if you get this at full price you will be disappointed. Thoroughly disappointed, meh trash game at best :barf: ~15 USD game at best and should be sold at ~10 USD on sale
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America*, French*, Italian*, Polish*, Russian* +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You're going to take damage from the same things over and over, and it's never going to become avoidable with skill. Enemies all have aimbot + nightvision and will lock onto you as soon as 1px of them is on the screen.
Буду краток, это настолько плохо, что даков выглядит игрой года по сравнению с этим. Плюсы - отсутствуют Минусы - 1. Сюжет полностью повторяет сюжет таркова, местные Бировцы и Юсеки дерутся в городе, который был подорван ядеркой злой корпорацией, на которые работают Юсеки. Что-что? Там не все так просто? А можно хоть какой то нарратив а не читать стены текста после каждой миссии? В игре буквально награда за выполнение миссии это кусочек лора, как на обоссаном кольце в дарк соулсе, только вот сама вселенная неинтересная, а концепция нагло повторена за Тарковым, нет мотивации изучать это. 2. Карты это ИИ слоп на 66 процентов, Рандомно сгенерированные леса вокруг 5 одинаковых хат и склада, причем ты не поймешь какая сосна в лесу хорошая, а какая дает +100 рентген когда ты подойдешь к ней. Радиация это вообще угар, в рандомных местах вдали от дорог бьет как не в себя, а миллиметром левее ее вообще нет. Мутанты и аномалии из за кривости локаций сидят за стенами и кустами и их не видно от слова вообще, ты гарантом получаешь кровотечение и это повторяется за следующим кустом. Если мутант будет тебя грызть когда ты сидишь в инвентаре ты рискуешь быть покусанным просто так, потому что в игре вообще нет звуков укусов и атак мутантов, то есть ты перекладываешь спокойно мусор из одного слота в другой, а твой персонаж тихо, не спеша, со знанием своего дела откисает от волка который по стелсу тебя хавает. 3. Отсутствие прогрессии. На первой карте есть возможность лицезреть самоподрыв босса на своей же хаешке, потому что все ИИ здесь работает одинаково, бросает гранату, а потом рашит тебя прямо по ней. В итоге ты получаешь топовый ствол, предтоповую броню, а еще через пару рейдов ты ставишь у себя на базе топовый станок для патронов, который до конца игры снабжает тебя ЛУЧШИМ боеприпасом в игре в околобезграничных количествах, а еще через полчаса ты увеличиваешь схрон настолько, что этого хватает до конца игры с головой. Деньги - бесконечные и тратятся в очень малых количествах на лечение и еду вне рейда, условно с рейда в котором вы вынесли 150 000 вы потратите максимум 500 на хавку и лечение. Потом - все враги ложатся с 2-3 выстрелов, боссы с 5-6, не успев ничего сделать. 4. Неинтересный лутинг - для того чтобы по максимуму прокачаться вам будет нужно найти 10 электродрелей, 10 электромоторов, которые массово лежат в любой мусорке, а еще куча металлолома гаек и гвоздей, ну и еще компоненты патронов, больше ничего, забейте инвентарь этим калом пару рейдов и вы прокачаны, я перестал впринципе открывать трупы и контейнеры к середине игры, ибо зачем. И все это в игре, которая была в раннем доступе 2 года и имела издателя, т.е финансирование. Такой кал студенты Алабуга политех делают на направлении ИИ за 2 пары информатики, думайте
2D гриндилка которая "наследует" фишки из Сталкера и Таркова, но в сумме не получается ни то ни другое. Выглядит как поделка на питухоне, на слабых ПК тормозит хотя казалось бы чему тут тормозить?
id rather just play gamma
its janky and the fanbase is toxic.
아무리 모드를 쓰라고 해도 그렇지 미스터정크한테 몇판을 갔는데 아무것도 안파는건 사람임? 몇판을 뛰고서 돌아왔는데 Lv3 탄약고에 아무것도 없는거는 사람임? 버그도 모드써서 고쳐야되니?
Bought the game at full price because it looked promising. There were quite a few bugs from the beginning, but that wasn’t my main issue. After several runs, I just couldn’t see the core gameplay loop evolving into anything satisfying or rewarding. Sorry to say this, but to me this really doesn’t feel like a €20 game. The price tag feels way too high for what it has to offer.
This game is great for Steam Deck. Works decent and have decent controller support. Some things like inverntory management are not that good, but it's not a dealbreaker. As a whole it's a good single player extraction shooter, a bit tactical, you die a lot and I really hate the fact that your weapon can jam randomly, however you can disable it from the options. Also has mods. Don't be fooled by the graphics, the game is really addictive.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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