
HATFALL is a high-energy game of skill and hat-wearing born from Zero Punctuation, the hit online video series from The Escapist, created by the man behind ZP, Ben 'Yahtzee' Croshaw.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun game. I hope this Series did not end because of bad executives
It is a fun game to just play when you need to listen to something but doing anything else will make you lose your train of thought and stop listening to the thing that you need to listen to. Maybe only applies to people with ADHD, like me.
A wonderful waste of time, just like when it first came out years ago.
Hat-catching addiction, indeed.
Only one word. Hatchan
Fun, but has the depth of a very basic flash game-- which it is. The points-store items are where this shines-- the filthy console peasants are included!
PRAISE RONDO.
I hate just how addicting this super simple premise of a game is. I'm not sure if people who aren't fans of Yahtzee's humor will find as much enjoyment in it as i am but i would still recommend it to all
[table] [tr] [th][h1] My Playthrough [/h1][/th] [th]https://www.youtube.com/watch?v=wodAmA7om6U[/th] [/tr] [tr] [td][h1]The Review[/h1][/td] [td]A simple and funny mobile game.[/td] [/tr] [/table]
Ce jeu n'a qu'un seul intérêt: le faire tourner deux heures pour aller dans la boutique des points sur Steam et acheter les deux ou trois screens et emotes sympa ainsi qu'espérer avoir la carte à 40 cents pour rentabiliser le prix du jeu au maximum parce qu'en dehors de ça, il est vraiment nul et peu intéressant...
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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