
Bring Nature Home! Experience Aquascapers, a single-player and co-op aquascaping simulation that invites you and friends to discover and gather various ornamental resources for your aquascaping projects. Enhance your business and dominate the market!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Indonesian, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I was really excited to try an Aquascaping video game as there is so much creative potential to be had. Unfortunately the graphics and plant textures are just terrible. For example, the Hygrophila Pinnatifida is a completely different looking plant in this game. There is no sandbox mode, forcing the player to grind past the two hour refund mark in order to make an acceptable looking aquascape with more than two plants. And by two plants, I mean, two tiny circles of green polygons in a 55ish gallon tank. It's laughably barren. Let me paint with plants! The controls are...janky. Arranging hardscape takes longer than walking around the map to find it. I don't understand why free cam or keyboard rotation controls aren't available. There is no option to add aquasoil or different substrates, only 100% sand or 100% gravel. The fish stocking requirements are questionable at best, requiring only four schooling fish in a tank which not a good example for newcomers to the hobby. Lastly, on a RTX 4070 at 1440p my computer was struggling to hit 120fps. Optimization needs work, especially with the individually countable polygon textures the game is rendering (on high/max graphics i should add). Refunded for now, hope the devs keep working on this game. It has potential.
ホストしか水槽とか内装を弄れない。マルチ要素はほとんどなくて数分で終わる素材回収作業をみんなでやってもって感じで、各々が個人で水槽弄ってた方が楽しい。今後よくなって欲しいけど現状でおススメできるのは自由に水槽の飾りつけできることぐらいかな? あとは自分が頑張って色々考え作った水槽をスクショ以外で後から見返せる機能とかもあったらなぁと色々と惜しい。今後魚の追加生物の追加。海などのマップの追加や視野角の調整、マルチの安定化、プロジェクトの平行進行など、要素が増えれば遊べるものになると思う。 水槽を弄るのは楽しかったし今後マルチ要素が強化されればみんなで水槽を作れる唯一無のゲームに慣れると思うので一応おすすめにしておきます。同じようなアクアリウムを作るゲームであればAquaristの方が完成度が高いと思われます。
Auch wenn es nicht erforderlich ist, eine Rezension für den Erhalt des Spieles abzugeben, möchte ich es dennoch. Ich habe die ersten Stunden in Aquascapers insgesamt sehr genossen. Das Spiel bietet die ersten Erfahrung beim Einrichten und Gestalten von Aquarien. Das Sammeln der verschiedenen Komponenten und Fische auf den Maps ist spannend, und die Möglichkeit, die Aquarien für Kunden oder Auktionen zusammenzustellen, sorgt für Abwechslung. Gut durchdacht sind auch die Erweiterungsmöglichkeiten, wie z.B. den Rucksack und das Lager, sowie die Verbesserungen für Werkzeuge und die Verschönerung des Arbeitsplatzes mit verschiedenen Böden, Wänden und Decken. Ein kleiner Kritikpunkt sind die Sammelaufträge, die manchmal etwas langwierig sein können, da man bestimmte Elemente sehr lange suchen muss (einen Stein habe ich über 20 Minuten gesucht). Das kann den Spielfluss etwas stören. Insgesamt hat Aquascapers viel Potential, auch wenn die geschätzte Spieldauer meiner Meinung nach auf zwischen 10 und 20 Stunden begrenzt ist (bis man alles freigeschaltet hat). Ich hoffe auf zukünftige Updates und Erweiterungen, um das Spielvergnügen noch weiter zu steigern. Wer die ersten Eindrücke sehen möchte, kann gerne auf Youtube vorbeischauen: https://www.youtube.com/watch?v=PSLewxgzqso&list=PLEfAbvyvKxCwJ2humjvnlMnEw9YP-Hweq&pp=gAQBiAQB
Fix your game pelase. My friend got it for me to play with them and at first we couldn't even get into a game together. Then when we did finally get in, I was booted out of the session almost immediately. We tried and failed multiple times, often stopped by the game itself. We gave up after the fifth attempt. The game also restricts everything. Non-host can gather stuff, but can't put things into the aquariums. Also, as an avid fish keeper, I was actually really disappointed to see how the actual fish were treated. You should not be finding Glo Fish in the wild.
Fun game. Plays well but some of the tools could stand to be refined, such as the terraforming tools. They work but each tool seems to give either more response than desired or, like with the smoothing tool, it barely performs at all. I do enjoy hunting for my own plants, fish, and hardscape. This game is definitely worth trying!
ウィンドウモードが無い。操作も不便すぎて没頭できない。
Noch kann ich das Spiel nicht empfehlen da ich nicht die Pfeiltasten benutzen kann nur wasd funktionert aber damit kann ich nicht spielen leider.
The idea this game has is wonderful, but the actual game itself isn't. There's six rock types, 4 pieces of wood, about eight plants, and less than ten types of fish. Every "area" is stuck behind a loading screen, which breaks the flow of the game and usually isn't necessary. For example: Client sends you a request, loading screen while the request populates, go to the clients house, loading screen, there's nothing to do at the client's house, loading screen to the gather area, pick up 4 of the 5 specific rocks the client wants, loading screen, back at the base, drop off the 4 rocks, loading screen, back to the wild to get the last rock, loading screen, build a tank with 5 small rocks and 2 fish as requested, loading screen, client's house, loading screen, back to base. It's completely unnecessary. Also, those big, beautiful pictures of tanks? Those pre-made examples the game teases you with saying "Look what you could do!" You can't make those. Your tanks will have 3 rocks, two pieces of wood and one to two schooling fish (Not schools of fish, just a single neon tetra, and a single platy), because that's what your client ordered. You might be tempted to put more things inside, until you realize your backpack has 4 slots, and you're going to have to go through two loading screens to fill it up a second time. Maybe the game opens up later. Maybe you can upgrade your gloves to collect rocks faster, maybe you can buy a bigger backpack, but I don't have time to grind a game for subpar play. It's infuriating to spend over and hour to unlock a 5th slot on my backpack, when I need about twenty plants to make a tank look decent. It's like the devs only knew one way to make the game have any challenge, and that was to limit the player's fun. Not cool guys.
[h1]100% Achievement Review[/h1] I kindly received a free copy of the game from the devs to showcase on stream and I must say - I really enjoyed it! It's very chill and definitely scratches that itch in my brain to collect stuff and the aquarium building is so charming and I've had no issues with it. My main issue does arrive in the achievements, however. You can see from my playtime that getting the 100% achievements doesn't take very long, but it leaves you wanting. It almost felt like they gave up partway. Why have achievements to get licenses for level B but not A or even S? Why for the ticket for a couple locations and not the rest? As such, I feel I haven't explored the game fully before moving onto the next one. [u]However, don't let this take away from the game if you don't care for achievements.[/u] I can see myself coming back to this at some point as I very much enjoyed it. It's just I'm on a grind to try and get my steam library as high as possible. :) Especially for the price, on and off sale, I think it's worth it!
Eine schöne idee ein Koop Modus daraus zumachen aber das der Freund nur da ist um die sachen zusammeln und ansonsten nichts machen kann ist der grösste bullsh!t denn es geben kann also wenn ihr mit jemanden zusammen zocken wollt denn nicht dieses game als solo game super gemacht mit schicker grafik
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