
ZERO//DECAY is a frantic roguelite action-platformer where you play as an unstable nucleus racing toward stability. Dash through bullet hell, collect epic mutations, build wild synergies — or die fast and try again.
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 11%See the anchors →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $362.8K | 1.2K | 88% | $14.99 | |
| approximately $336.1K | 1.6K | 92% | $11.99 | |
| approximately $23.6K | 73 | 79% | $19.99 | |
| approximately $3.3K | 47 | 100% | $2.99 | |
| approximately $1.6K | 7 | 100% | $9.99 | |
| approximately $1.2K | 9 | 100% | $5.99 |