
Zero Caliber 2 Remastered brings the full VR shooter experience to PC - with intense, cinematic firefights, a full single player and Co-op campaign, PvP, a huge arsenal to unlock, and character customization to make you stand out. Jump in if you’re after a proper VR shooter. Out NOW!
Modeled estimate, not a reported figure. How we estimate →
Media

About

Your favorite all-in-one VR FPS is back - and it’s better in every way!
Zero Caliber 2 Remastered is the full-blown sequel to the original, built on everything we learned during development and shaped by community feedback.
We’ve been giving it everything we’ve got to deliver the kind of VR shooter the PCVR community actually deserves - no lazy ports, no shortcuts.

Expect intense, cinematic firefights, airstrikes, a massive arsenal to unlock, improved weapon handling, full campaign (solo or co-op), and head-to-head PvP.
The story picks up right where the first game left off - only louder, faster, and more explosive.
Want behind-the-scenes stuff, sneak peeks, and some chaotic dev energy?
Hop into our Discord, we’re in there when we aren't working on the release build - which is rare. Come join our community anyway!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It is very good but with a few more tweaks it could have been excellent. Here are a couple of things that let it down, comparing it to the previous game: - If you've played the first one, you'll sorely miss the geometry-based parkour. Here you can climb on so few things it's basically not worth mentioning. This was one of the best parts of the first game IMHO, allowing you to climb anything and get creative with sight-lines and enabling you to use the weapons how you like. In this game however, you can only stare longingly at all those lovely sniper towers while holding your poor useless sniper rifle at ground level. As a result sniper rifles are essentially useless in this game, since the engagement distance is always assault rifle or closer (but not really close enough for SMGs), with most set-piece fights being 100-200 metres in distance, meaning it's way too close for sniping, and without being able to creatively get high ground, I have not found a use for them. There are a few memorable missions with longer engagement distances but I would be suprised if someone preferred the sniper rifles in those anyway given you don't know they are coming, and would need to lug a sniper through the whole mission, when an assault rifle on semi-auto usually does the job well. Also, while you CAN technically go prone and shoot from there, your character refuses to get into that position, so you end up looking at your own ammo belt, the back of your knee, etc. It seems like the game was definitely not designed with DMR/sniper lovers in mind. - The gun choice is far more limited but is decent enough, with customisations feeling OK. You can't do anything crazy like attach three laser dots to your gun to make it look like predator sights, which I think is a shame. There are certain guns which, when you unlock, it's unlikely you'll use anything else ever again (an assault rifle that rhymes with the animal people often mistake alpacas for, and a pistol named after a thirsty bird of prey). - The enemies are DUMB AS A POST! You'll find quite a few set pieces where enemies come running out, and just run to 3-6 different cover spots, so if you've found a flanking sight line you will just tend to sit there and plink at the same spot for like 10 minutes which can get very and does not feel engaging. They will occassionally throw grenades at you (with a telegraphing animation that takes so long they could fill in a government webform before they pull the pin) so sometimes that makes you break out of cover, but not really. They just don't flank, or deviate from their few paths, and ocassionally run back and forth as if stuck on a malfunctioning travellator. You should expect your allies to be just as dumb, standing in the middle of open ground getting shot to death, running in front of your sight-lines, pushing you out from behind cover etc. When they all get taken out it's a small mercy as, while you don't have backup, at least you can plan your moves without interruption. - I very much enjoy the clearing houses gameplay but there are only about 3-5 different houses so that gets a bit tedious, and the enemy positions are preset so there's always one on the stairs behind you, one in the bathroom, etc etc. If there are multiple enemies in one room they also don't really move around, so if you're slicing the pie you just take one out after another as they stand there and question their life choices. They will also all stay in the room they are spawned in, so once you clear downstairs, the rest of them will just wait for you to come up and kill them in their own little (sometimes very little) rooms without even peeking out to try to get you first. It feels unnecessarity unrealistic. Aside from these gripes, the rest of the game is good, the gun play is solid the audio is great (let's ignore the voice acting) and there are definitely moments where it feels like you are playing a Battlefield franchise game in VR. The few vehicle-based situaitons are all pre-determined and the vehicles are driver by insane people without driver licenses, so if you do get motion sick in VR, these will be the worst moments for you. While early missions are relatively digestible (30 minutes odd) by the time you get to mid-game they are very long. I'm taking 100 minutes long. That's a good thing on one hand becuase it lets you really immerse yourself into the mission, but be careful if doing lots of them back-to-back as it can get physically fatiguing (although you'll get your squat count up for the day :) ). Overall I'd say it's a 7-8/10. Well worth it, especially on sale as it currently is, just go in not expecting perfection.
Спасибо за кооператив!
игра с мертвыми серверами и мертвым подключением если играть соло пойдет но если хотите поиграть с друзьями забейте
Fun campaign and great combinations with CQ and distance shooting. Love the option to pick up enemy weapons and customize them on the go or scavage the ammo if you are running low if you prefer little more hardcore. What I really dislike is the XP and ranking. It takes forever to rank up and get the new weapons and equipments. Nobody with a normal mind wants to grind 20hrs of gameplay after you have completed the campaign just to reach a descent rank so you can buy the last available weapon system. And what nut in your office came up with the rank requirement for golden skin at lvl 200+ when you complete the campaign at rank ~30
Гра вилітає, немає звуку коли граєш через VD я всюди вибрав звук VD і в системі і в грі а звуку нема. Графіка жахлива, фізика також картонна, взаємодія не інтуїтивна я пів години на тренуванні не міг зняти атачмет (хапаю його і тягну а воно відпускає, а виявляється його треба "збивати" новим атачментом що капец як тупо. Поки не виправлять виліти і звук рекомендувати РЕКОМЕНДУВАТИ НЕ МОЖУ не можу, зробив рефанд, гляну через пів року. Ставлю лайк чисто щоб підтримати ВР індустрію. Раджу розробнику виправити баги, і зробити демо версію з одним рівнем для залучення аудиторії.
Idk what everyone is crying about in the reviews, if you've played the first one you'd instantly see this is a great sequel in the franchise, the campaign picks up well where the first left off. The gunplay and controls remain true to the original game (was already amazing in Zero Caliber 1) and the graphics are albeit not "breathtaking" are a definite upgrade from the original Zero Caliber and they continue to run amazingly smooth. I also love how they kept the weapon choices very sandboxy with the option to choose different optics, grips, barrel attachments, and accessories just like original Zero Caliber. The only downside I've seen so far is the lack of world oriented climbing (eg. climbing around everything like you're spiderman like the original version) other than that it is peak :D.
Much better than the previous. Great job you guys.
i perfer guns in the first game the second game is a bit janky. Also had better performance in the first game. in the second game rated my 4070 medium specs with 12gb of vram
I felt the custimisation options very realistic, realistic weapon useage. took me more or less 30 hours to play the campaign, the levels are rail.dragging you, but they are fun. In game physics kind of good, the whole thing ofc solely focuses on combat, so dont expect alyx like physics. Would love more players in coop, so buy the game!
Very fun game i recommend. Vr mecanisms are well done i think. This is a linear game. Graphics ad story are ok. I will be looking for others titles of this studio.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| MEGATON MUSASHI W: WIRED | $388.6K | 718 | 80% | $24.99 |
| Obscure II (Obscure: The Aftermath) | $388K | 1.6K | 82% | $9.99 |
| Commandos 2: Men of Courage | $388.9K | 2.8K | 86% | $2.49 |
| Ruff Ghanor | $387.9K | 770 | 90% | $19.99 |
| Grandpa High on Retro | $389.1K | 2K | 89% | $7.99 |
| Valorborn | $387.7K | 518 | 62% | $24.99 |