
From the developers of Warhammer 40,000: Gladius, ZEPHON is a post-apocalyptic 4X strategy game built on Proxy’s unique tactical combat system. Guide survivors through a turbulent future, navigating unexpected disasters, eldritch horror and cyberpunk monstrosities. What will you do to survive?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Humanity emerges, hesitantly, into ruination. Almost nothing is left of the world as we knew it—settlements, forests, seas, mountains—all have been blasted into unfamiliarity. Horribly mutated animals hunt in packs through deformed woodland. Decrepit military robots stumble unknowingly through the ruins, sensors and logic centres blown. Alien soldiers, once impossibly powerful, cower in the wrecks of their ships, praying to heedless gods for rescue.
Control the survivors of humanity in a near-future apocalypse of alien origin. Pick a path between the indifferent abominations of the Voice and the uncaring automata of ZEPHON, with city management, turn-based tactical combat, unholy research, diplomatic maneuvering, and branching narrative quests. Gather your allies and pick your actions wisely.
On the planet Earth, that was once a cradle of life, the extinction of humanity is at hand.
What will you do to survive?
Intense turn-based survival strategy in both single and multiplayer.
Command over 50 unique units in battle—each with its own graphics, voice overs, weapon systems and sets of traits and abilities.
Plan out optimal build orders amongst 3 asymmetric paths—Human, Voice and Cyber—or combine them in surprising ways.
Deploy tactical operations—interference protocols, otherworldly hymns of decay and even nuclear weapons—to gain an advantage.
Combat occurs on the main map—no switching modes and having to auto-resolve battles because they drag on too long.
Use distinctive leader abilities in fully-featured multiplayer—with or against your friends.
Take your settlements from scrappy bases to sprawling metropolises as your faction expands its sphere of influence.
Find and grow your cities by constructing buildings on tiles—everything you build needs space.
Optimize an empire-wide economy with 11 tiered resources—allowing you to specialize cities by their placement.
Recognize each building by its appearance—3 architecture styles to accompany your chosen path.
Fortify key strategic points to prevent enemies from assailing your positions—sometimes defense is the best defense.
Traverse the unfamiliarity of the destroyed Earth and unveil its deadly new secrets.
Discover dozens of terrain features and phenomena spread across 6 climates—flesh trees, microchip factories, traveling sandstorms, erupting volcanoes and much more.
Tune the generation of a new post-apocalyptic game world—cliffsides, ruins and deformed woodland occupied by violent wildlife and expanding NPCs acting out their own agendas.
Exterminate packs of mutated animals to collect caches full of rewards, capture outposts and expand your reach—one turn at a time.
As mankind strives to catch up to the new masters of the Earth, you’ll make strange new discoveries that could be just what you need to survive.
Unlock over 150 technologies spread across 10 tiers—units, buildings, operations, weapons, abilities and passive bonuses.
Advance from post-apocalyptic survivalism—through a blend of magic and cyberpunk aesthetics—before achieving transhuman transcendence.
Observe each unit upgrade visualized on the model—outfit regular, large and titanic units with cruise missiles, tunneling nails, deflector shields, and much more.
Read exact modifier numbers in tooltips and the easy-to-browse in-game compendium—so you don’t have to scour the internet for information.
Diplomatic negotiations are key to staving off defeat—but your opponents are watching your actions and reacting.
Roleplay with AI-controlled opponents through diplomatic encounters—each AI comes with their own likes and dislikes based on their character.
Establish peace, trading agreements and alliances—or use your influence to antagonize your friends towards each other.
Choose sides—ZEPHON, Acrin and Reaver non-player factions permeate the world and need to be contended with.
As the clash between ZEPHON and the Acrin continues, your choice of Leader and path will determine who survives in the wreckage of Earth.
Steer your empire through multistage, branching, unexpected events—nightmares, cries for help and economic crashes all have to be dealt with.
Dive into your chosen leader’s backstory through their unique quest chain—complete it to unlock a permanent reward.
Play a key part in determining if humanity, machines or horrors prevail—the clash between ZEPHON and Acrin continues across the planet.
Resolve the prophecy that has brought the Acrin to Earth to unlock new game modifiers—all of this has happened before, and it will all happen again.
“Open your eyes, singleton. You are not dreaming—you are the dream. The old world is dead, your old self is dead, so who are you now? We were the Meek, the Silent, and the Accomplice. Individually we were no one, together we are god itself. Woo us, fear us, worship us… these are all acceptable answers to the riddle of what you can do for us.”
— Furtive Tribunal
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Отличная игра, бери не раздумывая
A combat focused 4x built on the same engine as Gladius 40k. For those unfamiliar, think of it as Civ for people who are both impatient and very angry. Even a very long game is only around 200 turns, and nearly everything you do is in service to your army. Combat system has some depth to it and rewards those who learn its rules, but isn't an overly complicated beast. If you like Gladius, or if you're a fan of turn based military strategy, Zephon is a solid pick.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1.13/day in the week to Jul 21 → 1.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Korean, Russian, Polish, Simplified Chinese, Spanish - Spain*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 119 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
That is crap. All factions have the same technology, Grafic card requirements crazy
Fantastic RTS game. Most rewarding thing is keeping each unit alive with each encounter. The longer they survive, the stronger they get. Each unit defeated seems like a huge success for the first few turns of any game as you struggle to survive until the endgame, where eventually you'll have enough tools at your disposal to make short work of whatever tries to come at you. Each unit feels super unique and very impactful for their stage of the game. Progression feels pretty good, but the turns do slow down a decent bit once you get close to endgame.
Замечательная пошаговая стратегия, видно, что вся механика взята от w40k gladius relic of war, но доработана. Добавлена весьма неплохая дипломатия. И знаете, мне понравилась эта новая вселенная. Она пропитана безысходностью и борьбой за выживание, даже хотел бы видеть и другие игры по этой же вселенной. Да, и музыка супер, подчеркивает всю эту атмосферу.
me like
Интересная задумка, но достаточно невнятное исполнение. Ты здесь играешь на вторых ролях, примерно как в Стелларисе, когда древние просыпаются, но там есть возможность успеть раскачаться, а тут - вот точно нет, потому что у ботов отключён баланс ресурсов. Какие-то блеклые текстуры, невнятные юниты, попытка в драматургию отчасти успешная, но геймплей её прихоранивает всё же. Не зашла
Как Ваха так и полная копирка Zephon не понравились - все что надо делать - строить кучу юнитов, а чтобы прокачать хорошие юниты и строить их надо сначала построить кучу слабых юнитов. Скука. Лучше пойду в "экономическую" (кек) циву
This game is trash... I am a big fan of Gladius and I would be ok with a carbon copy with a different skin, but somehow, Zephon fails to do even that. I really want to like this game, but there is nothing here - all the flaws of Gladius get exacerbated by flaws of Zephon. The AI just outright cheats - it is nothing uncommon in this sort of games, but here the devs even gave up on the illusion on being fair. When you check unit effects, all the AI units have the 50% accuracy debuff for not having resources to upkeep the unit for more than 5 turns, yet the AI still ♥♥♥♥♥ the units from thin air somehow. It becomes so tiresome to carefully protect your every unit, trying to build your economy, while the AI just sends waves and waves of trash your way, slowly grinding down your forces and your mental health. Speaking of economy - it is awful. In Gladius, the elite units just cost a lot of resources. Here, you have an unnecessary tier of "advanced" resources that are just another roadblock for the player (the AI does not care). That would not be that bad, if it wasn't for the biggest ♥♥♥♥♥♥♥♥ mechanic in existence of bad games - the Loyalty resource. Basically, Loyalty is just another brake that pretty much only affects the player. Every city decreases your loyalty in ALL your cities. Every pop decreases the loyalty in the particular city. Every point of loyalty means either increase (when it is positive) of all production in the city, and vice versa. You need your cities to grow in order to provide pop for all the buildings. You also need housing for the population to grow. You also need to keep the loyalty high, which requires buildings. So half of the time you build stuff not for your situation to get better, but not to deteriorate. Meanwhile, the AI gets insane bonuses with increasing difficulty (30% bonus loyalty on Very Hard, netting it 30% production bonuses from the Turn 1). It is just a dumbass way how to prevent you from snowballing, except there is no snowballing, there is just a frustrating grind. Diplomacy is a joke. It does not matter, because at some point a "Last days of Earth" event triggers and you have to either join one of the sides or stay neutral and fight both. The standing and alliances you have while the event triggers do not mean anything. Only benefit from diplomacy is trading, which gives you a minor gain of resources from trade agreements. So are there any positives? Yes. The world looks cool, the unit design is nice, I like the IP in general. However, the game is clearly not finished and deeply, deeply flawed. But hey, there is already a ton of DLC you could buy! Buy only on extreme discount and even if you do, ye have been warned, matey... 3/10
A very fun 4x game, would recommend The art & music got me hooked
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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