
From the developers of Warhammer 40,000: Gladius, ZEPHON is a post-apocalyptic 4X strategy game built on Proxy’s unique tactical combat system. Guide survivors through a turbulent future, navigating unexpected disasters, eldritch horror and cyberpunk monstrosities. What will you do to survive?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Humanity emerges, hesitantly, into ruination. Almost nothing is left of the world as we knew it—settlements, forests, seas, mountains—all have been blasted into unfamiliarity. Horribly mutated animals hunt in packs through deformed woodland. Decrepit military robots stumble unknowingly through the ruins, sensors and logic centres blown. Alien soldiers, once impossibly powerful, cower in the wrecks of their ships, praying to heedless gods for rescue.
Control the survivors of humanity in a near-future apocalypse of alien origin. Pick a path between the indifferent abominations of the Voice and the uncaring automata of ZEPHON, with city management, turn-based tactical combat, unholy research, diplomatic maneuvering, and branching narrative quests. Gather your allies and pick your actions wisely.
On the planet Earth, that was once a cradle of life, the extinction of humanity is at hand.
What will you do to survive?
Intense turn-based survival strategy in both single and multiplayer.
Command over 50 unique units in battle—each with its own graphics, voice overs, weapon systems and sets of traits and abilities.
Plan out optimal build orders amongst 3 asymmetric paths—Human, Voice and Cyber—or combine them in surprising ways.
Deploy tactical operations—interference protocols, otherworldly hymns of decay and even nuclear weapons—to gain an advantage.
Combat occurs on the main map—no switching modes and having to auto-resolve battles because they drag on too long.
Use distinctive leader abilities in fully-featured multiplayer—with or against your friends.
Take your settlements from scrappy bases to sprawling metropolises as your faction expands its sphere of influence.
Find and grow your cities by constructing buildings on tiles—everything you build needs space.
Optimize an empire-wide economy with 11 tiered resources—allowing you to specialize cities by their placement.
Recognize each building by its appearance—3 architecture styles to accompany your chosen path.
Fortify key strategic points to prevent enemies from assailing your positions—sometimes defense is the best defense.
Traverse the unfamiliarity of the destroyed Earth and unveil its deadly new secrets.
Discover dozens of terrain features and phenomena spread across 6 climates—flesh trees, microchip factories, traveling sandstorms, erupting volcanoes and much more.
Tune the generation of a new post-apocalyptic game world—cliffsides, ruins and deformed woodland occupied by violent wildlife and expanding NPCs acting out their own agendas.
Exterminate packs of mutated animals to collect caches full of rewards, capture outposts and expand your reach—one turn at a time.
As mankind strives to catch up to the new masters of the Earth, you’ll make strange new discoveries that could be just what you need to survive.
Unlock over 150 technologies spread across 10 tiers—units, buildings, operations, weapons, abilities and passive bonuses.
Advance from post-apocalyptic survivalism—through a blend of magic and cyberpunk aesthetics—before achieving transhuman transcendence.
Observe each unit upgrade visualized on the model—outfit regular, large and titanic units with cruise missiles, tunneling nails, deflector shields, and much more.
Read exact modifier numbers in tooltips and the easy-to-browse in-game compendium—so you don’t have to scour the internet for information.
Diplomatic negotiations are key to staving off defeat—but your opponents are watching your actions and reacting.
Roleplay with AI-controlled opponents through diplomatic encounters—each AI comes with their own likes and dislikes based on their character.
Establish peace, trading agreements and alliances—or use your influence to antagonize your friends towards each other.
Choose sides—ZEPHON, Acrin and Reaver non-player factions permeate the world and need to be contended with.
As the clash between ZEPHON and the Acrin continues, your choice of Leader and path will determine who survives in the wreckage of Earth.
Steer your empire through multistage, branching, unexpected events—nightmares, cries for help and economic crashes all have to be dealt with.
Dive into your chosen leader’s backstory through their unique quest chain—complete it to unlock a permanent reward.
Play a key part in determining if humanity, machines or horrors prevail—the clash between ZEPHON and Acrin continues across the planet.
Resolve the prophecy that has brought the Acrin to Earth to unlock new game modifiers—all of this has happened before, and it will all happen again.
“Open your eyes, singleton. You are not dreaming—you are the dream. The old world is dead, your old self is dead, so who are you now? We were the Meek, the Silent, and the Accomplice. Individually we were no one, together we are god itself. Woo us, fear us, worship us… these are all acceptable answers to the riddle of what you can do for us.”
— Furtive Tribunal
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This has been a fun game for me but the only way to achieve even remotely any sense of difficulty in the game is by giving the ai giant cheating advantages. It is like the idea is to give them a fair chance by the end of the game you have to get seriously gimped at the very beginning such as by only making units at level 1 while everything else in the game is a bare minimum of level 4 and having nobody want to do anything diplomatic with you cause of having only a feeble military. Turn 10 with a 3v1 of lv 1 militants vs a level 4 dark vassael pushed all the way up to my city but outside of city range due to forests and all my militants are in a forest while the vassael is out in the open and I am losing this 3v1. However, the next difficulty down I mopped house one sidedly cause of how dumb the ai is; destroyed one of my opponents and my local npc base before turn 30. By the time the war started, I took down 9 titans all by myself with them all huddled together with them unable to even kill a single one of my troops. I just wish the ai was smarter instead of giving unfair advantages.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1.13/day in the week to Jul 21 → 1.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Korean, Russian, Polish, Simplified Chinese, Spanish - Spain*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 119 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best 4X I've played. Had me so addicted I had to detox myself from it to pass my exams. Pick it up if you like games like Civilization. There is more of a focus on combat in this game and has some great design decisions that keep matches fun the whole way through.
The game is pretty good, nice visuals, lore, mechanic. Sadly there is no scenario or campagin. the game got some specifi mission and history based on the commaner you choose, but it is lacking of diversity I made 3-4 runs and find that is quite to muche repetitive, for me.
---{ Графика }-— ☐Ты забудешь что такое реальность ☑ Красиво ☐ Хорошо ☐ Норм ☐ Плохо ☐ Не смотри на это слишком долго ☐ MS-DOS ---{ Геймплей }-— ☑ Очень хорошо ☐ Хорошо ☐ Просто Геймплей ☐ Нуу... ☐ Лучше посмотрите как горит огонь ☐ Просто не надо ---{ Аудио }-— ☐ Оргазм для ушей ☑ Очень хорошо ☐ Хорошо ☐ Неплохо ☐ Плохо ☐ Теперь я глухой ---{ Аудитория }-— ☑ Дети ☑ Подростки ☑ Взрослые ☑ Твой дед ---{ ПК Характеристики }-— ☐ Если грузится Paint, то пойдет ☐ Картошка ☑ Обычные ☐ Требовательно ☐ Нужен дорогой ПК ☐ Попроси у НАСА Компуктер ---{ Сложность }-— ☐ Просто жми 'W' ☐ Легко ☑ Легко научиться / Сложно стать профи ☐ Нужно использовать мозги ☐ Сложно ☐ Dark Souls ---{ Гринд }-— ☐ Нечего Гриндить ☐ Только если вам важно попасть в топ игроков ☐ Не обязательно для прогресса ☐ Средний уровень гринда (только на этапе "Космос") ☑ Слишком много гринда ☐ Вам понадобится 2 жизни ---{ Сюжет }-— ☐ Нет сюжета ☑ Какой-то сюжетик ☐ Средний (только на этапе "Космос") ☐ Хороший ☐ Интересный ☐ Он заменит тебе жизнь ---{ Игровое время }-— ☐ Длится как чашка кофе ☐ Короткая 2-5 часов ☐ Средне ☐ Длинное ☑ Бесконечность не предел ---{ Цена }-— ☐ Бесплатно ☑ Стоит своих денег ☐ Если по скидке ☐ Если у вас есть лишние деньги можете купить скин ☐ Не рекомендую ☐ С тем же успехом можете сжечь деньги ---{ Баги }-— ☐ Никогда не слышал ☑ Совсем немного ☐ Могут надоедать ☐ ARK: Survival Evolved (очень частые вылеты, могут быть даже на мощном компе) ☐ Рассадник багов ---{ ? / 10 }-— ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10
Купил с друзьями, лобби на 4х человек - у 2х вылетает стабильно. Причем у 2х рандомных людей. Как будто игра багается и не пускает больше. сделали возврат, жаль потраченого времени
Как говорят, эта игра - продолжение "Gladius - relics of war". Это правда, но в этом продолжении сломали всё, что хоть как-то работало в Gladius. Атмосфера и погружение поломаны, так как у юнитов максимально разные по стилю и несочетающиеся образы. Б'ольшая часть юнитов ИИ, которые вы увидите на карте будут максимально уродливыми в худшем смысле - какие-то ужасающие груды плоти, в то же время все механические и кибернетические юниты выглядят обычно нелепо и имеют просто идиотски нишевые способности. Дипломатия это вообще капец, её лучше всегда отключать, иначе в игре про тотальную войну у вас со всеми будет мир. Кроме того, в конце игры все выбирают между 2 фракциями - условные "псакеры" и "машины", ИИ фракции людей и мутантов выбирают псайкеров, на сторону машин переходят кибернетики - огромный перекос приводит "эпичную войну в конце" в избиение и неизбежное уничтожение кибернетической фракции ЗЕФОН, то есть итог войны изввествен до её начала. Не исправлена проблема Gladius, ИИ как и раньше строят юниты скорее всего абсолютно случайно, и их армия выглядит как что-то максимально нереалистичное. Также осталась логическая проблема Gladius, теперь ухудшенная дипломатией: в войне тупо нет смысла. В циве можно захватывать города, здесь любой город противника уничтожается полностью, в итоге после победы над врагом ты не получаешь ничего кроме новых пустошей и границы с новым врагом, при наличии дипломатии в объявлении войны почти всегда вообще нет смысла. Короче игра максимально невнятная, даже в циве война интереснее, что говорит о многом
This game plays much like modern Civlization games. Unfortunately it's closest to Beyond Earth with a similar muddy world look and uninteresting faction interactions. The tech tree is just weird. It's not the worst copy of Civ and it runs fine but it just feels bland.
Love the setting. Good gameplay. Leaders mission, personality are nicely done. Just want more. Maybe add naval combat, NPC sub faction, MORE HERO.
Really awesome 4x if you like Gladius you'll love this. Nothing else quite like these games. I love the post apocalyptic rebuild in a war ravaged by Lovecraftian horrors and rogue machines still fighting them and everything else setting. Its like the perfect setting to me and has everything Id want in it as far as world building goes. The design aesthetics are also on point asf for just about everything. If you like it, I recommend anyone to also throw a good review on this and share this underrated gem.
先说优点,这游戏最出色的就是美术和文字风格,味道很正,你要是喜欢这种末日风格那你就能感觉你的脑电波在和制作者直接对撞,他就是在勾画你脑子里那个乱七八糟的末世,这种感觉非常好 也是唯一支撑我给好评的动力 以下为锐评时间: 1.UI问题,问题多到我甚至不知道该从哪吐槽,挑重点的话最典型的就是那个百科,层级混乱顺序不明,我10个小时里边6个小时都是在翻那个b百科,真的令人痛苦,我求求你们了,p社f社现成的设计你们抄一下呢?另外还有那些意义不明的图标,没有新手教程就不要搞这么多抽象符号啊,你们的游戏毕竟还是给地球人玩的,不是给厄金人; 2.科技树完全就是半成品,没有分线也没有分区,主打一个原始淳朴且自由,一点设计感也没有,各种产能转换也很抽象,很复杂,我甚至为了计算影响力的性价比上了ai都没算明白,破案了这游戏是给泽芬玩的; 3.战斗方面也是一坨,攻击力攻击频率精准度穿甲单位数量溅射攻击距离视野,哦你是真滴牛批,你这游戏真是给泽芬玩的吧?关键是你是设计这么多机制你数值很平衡吗?tm的泰坦打基础步兵得打四五个回合,还经常莫名其妙的不动,我的ai盟友的垃圾海把它围了里三层外三层,我第一次在一个单机4x游戏里边体验到排队的感觉,你能理解4人图接近1/4的地图被单位挤满了的感觉吗?还有前期的堆怪问题,你游的单位行动力不能分开走(类似于XCOM那种模式而不是文明),然后低视野,然后堆怪,然后还有监视射击,一个树林探过去四五个蛮子跳出来各色武器往你脸上一糊,好的你的初始单位报废了,关键还要快速探索抢节点,那就只能痛苦的SL,疑似是秘音设计的,纯粹的折磨。 4.种田依旧是依托,卡人口卡格子卡住房卡忠诚卡资源,如果你不规划好那就是各种卡卡卡,各种负反馈,但是哪怕你顶着一坨答辩的UI(重点点名那个收益视图,那tm是人类能想出来的方案?)进行完美规划,所能得到也只不过是将将合格的产出,因为它最关键的产能(齿轮)是卡死了的,没有任何办法突破上限,这就导致你的一切计划都显得很小丑; 5.外交没什么好评价的,因为根本就没有; 6.种族和种族之间感觉不出来有什么差异,派系之间的差异也不大,当然也可能是我玩得少,但确实很难感觉出来; 总结一下,这其实是一款回合制红警,想法非常优秀,执行非常糟糕的游戏,只推荐喜欢美术风格和设定的来,或者至少等它做完了再入
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $118.2K | 540 | 57% | $9.99 | |
| $2.6K | 9 | 100% | $9.74 | |
| $16.1M | 18.7K | 82% | $39.99 | |
| $756.6K | 851 | 90% | $29.99 | |
| $507.6K | 475 | 59% | $29.99 | |
| $31.3K | 1.3K | 76% | $1.09 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $724.5K | 2.4K | 80% | $9.99 | |
| $724.6K | 1.2K | 89% | $14.99 | |
| $724.7K | 1.3K | 70% | $19.99 | |
| $724.8K | 981 | 80% | $34.99 | |
| $723.7K | 974 | 71% | $19.99 | |
| $723.4K | 1.1K | 79% | $19.99 |