
Remember the RPG that defined a generation? ZENONIA is back—faithfully restored and now on Steam. Relive the adventure that kept you playing for hours, or experience it for the first time.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Before smartphones. Before app stores.
ZENONIA set the foundation for mobile RPGs.
Now, this iconic action RPG returns in its original form—refined for modern platforms.
Bringing back the original charm
while adapting seamlessly to today’s platforms.
Whether you're here for nostalgia
or a brand-new adventure—
ZENONIA is ready.
Choose your path from three distinct classes:
Warrior – Balanced and resilient
Paladin – Defensive and reliable
Assassin – Fast and lethal
Customize your stats and gear
to build a playstyle that’s truly yours.
In a world where light and darkness collide,
every decision matters.
Unfold a rich story filled with unexpected events,
and shape your path between good and evil.
- Hundreds of items across multiple tiers
- Deep systems combining skills, gear, and character growth
There is always more to discover.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 351 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bug太多了,我在打第一个封印的洞穴BOSS后卡住动不了,需要退出重启再打一次,还有欺瞒神殿的龙骑兵竟然能把我打进地图边缘,卡住动不了,很难相信这个是2026年重新发售的游戏,以前在安卓应用商店下载都没有这些问题,此外还有玩家被怪攻击中毒的问题,竟然没有毒抗,现在45级,被怪打中两次就会因为中毒扣血太多死掉,我不建议购买游戏
from the old child, I look forward to ZENONIA two, three, and four.
One of my favourite RPGs Im so glad its on PC now But the dialogue REALLY needs rewriting, im pretty sure its just translated from the original and its awful, theres moments like where regret says “is sun okay?” instead of “are you okay?” Or langue says “he got hurt so i brought him to safety” instead of saying “you got hurt” It REALLY needs a patch to fix this
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, German, Spanish - Spain, Russian, Portuguese - Brazil, Thai
Hours played at review time, across 351 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
올민 어쌔신 랩 32 기본 회피율 36% 인데 일루전 스킬 쓰면 왜 회피율 58% 밖에 안되나요; 3랩 기준 스킬 설명에는 회피율 60% 오른다고 써있는데 막상 스킬 쓰고 스탯창 가보면 58% 임 망겜;
Zenonia 1 is a PC release of a game originally developed for the iPhone back when touch-screen mobile games were still very much new. And even then, Zenonia swam very much alone in a sea of Doodle Jumps, Angry Birds, and other arcade-style games. If nothing else, Zenonia is worth a playthrough as a historical dive into the earliest days of mobile game development. But if you haven't played Zenonia & would like a more objective breakdown of what the game can offer beyond "nostalgia," here are my thoughts: Zenonia 1 is a profoundly simple game. Simple equipment menu, simple controls, simple enemy attack patterns, simple puzzles, simple skill trees, simple level progression, simple story, simple options. Zenonia is not a game you can dissect to create an optimal character build - and even if you could, the difficulty of the game wouldn't necessitate it. There are 3 melee classes to choose from, but all 3 are more or less mashing the attack button on enemies with occasional skill use. There are health potions and food (which serves as a kind of mana system) as consumables, but nothing else to note beyond that. Quests are limited and simple (delivery, slay X # of enemies). The world map is small - you will never get lost on which direction to go. Early on you align with one of two factions, and those choices determine dialogues and bosses in the later stages of the game, but not much beyond that. The story isn't groundbreaking, and doesn't waste your time. The developers have smartly added speed-up options in the game so that you may breeze through combat and cutscenes at a pace that feels right for you. Some grinding may be necessary to get through a boss bottleneck, but it is generally minimal and harmless. Now most of what I said may be construed as a negative to some. If you're looking for in-depth combat systems, a riveting story, or absurd levels of character customization - then Zenonia 1 will not be worth your time. However, to me, these are all highly attractive attributes of Zenonia. Nearly every modern RPG is filled to the brim with wide open worlds, innumerable crafting/consumable systems, and absurdly inflated gametime via required grinding & NPC interactions. Zenonia cuts out all the fat to offer a pure RPG experience. This is RPG comfort food. You're invited into a charming pixelated world, progress your character steadily and naturally, substitute your character with better and better gear - and become the hero of your journey all within ~8 hours. I thoroughly enjoyed playing Zenonia again. If you're looking for a simple RPG to play - then I strongly encourage you to give this one a try.
I loved *Zenonia* when I first discovered it back in 2009, and coming back to it now feels like revisiting a classic. The game’s fast, grid-based combat is still genuinely fun, and the “pick-up-and-play” pacing holds up better than I expected. Even if some of the writing and quest logic feels dated, there’s a lot of charm here—especially if you have nostalgia for early mobile RPGs. That said, the game also shows its age. Some story beats and world-building choices can feel inconsistent, and if you’ve played later entries in the series, you may notice lore threads that never quite line up. I also wish this modern release took the opportunity to smooth out a few rough edges instead of preserving them exactly as-is. -What still works - Combat is snappy and satisfying, with simple tactical positioning. - Great “classic mobile RPG” vibe—easy to sink into. - A fun return for long-time fans. - Great music that brings me back to my childhood -What I’d love to see improved - Quality-of-life updates (menus, clarity, and a few pacing tweaks). - Better settings options—especially **custom keybinds** (mouse buttons 3/4, F1–F12, numpad keys) and more mouse/control settings. - Small lore/context updates (or at least notes) to better connect this original entry to later *Zenonia* titles. Overall: a nostalgic, foundational action RPG that’s still worth playing for the gameplay—just don’t expect it to feel modern in every way.
초딩~중딩 시절을 모두 책임진 전설의 피쳐폰 갓겜중 유일하게 1 을 안했었는데 해보니 그냥 명작이자 최고의 추억이였다! 피쳐폰 시절 갓겜 맛보고싶다면 당장 추천한다 ㄹㅇ 보스 깨니 이젠 그만두고싶긴하다.. 학창시절엔 그래도 각 직업별로 진엔딩 보고 그랬는데 나이먹으니 진엔딩 볼시간이 없는 슬픈현실이지만 그래도 만원이 아깝지 않았음 ㄹㅇ
游戏大致是还挺不错的,就是后面的内容策划在想什么?70-80的怪出80-99的装,99级的装备咋穿?怪最高却80左右,也没支线了,玩家怎么升?拿头肝去么?
평점 4/10 난이도 버그+불합리 첫보스 잡고 하차 스토리,가격은 평점에 들어있지 않음 2D 액션RPG 액션 감을 원하시면 비추천 한글o 피처폰 겜으로 알고 최근 커뮤니티에 올라와서 해봤는데 시대적인 관계 없이 게임 하자가 너무 큼 시스템적으로 일딴 액션 알피지가 아니라 온라인 게임에 가까움 그런건 사소한거고 초반 이벤트씬 부터 효과음이 없다던가 대화 할때 음악을 켜고 끄고 하는버그 알수 없는 오토 타겟 제자리 방향 전환 불가 공격후 딜레이가 크고 초반부터 감정 필요 아이템이 드랍하는데 감정 스크롤을 팔지도 않고 내구도 한숨만 나오고 결정적으로 초반 명중률이 최악인데 (약 30~50%) 거기에 희안한 오토 타겟과 명중 버그까지 (공격 거리가 되어도 미스 조차 안뜸) 한셋트로 아무생각 없이 들이 대면 죽는거임 그나마 액션 rpg 처럼 공격시 넉백과 대각선 공격 판정이 적들보다 우수해서 게임이 진행되는 정도일뿐 적들 공격도 쌔며 미스률이 주인공이랑 동급인게 그나마 위안이 되지만 적 치명타는 누구 생각인지 참.. ..명중 버그 고치고 기본 명중률 80% 올리고 ..적 체력이 레벨에 맞는 아이템으로 한두방컷 나게 조절하면 난이도 보통이 될꺼임
I used to play the ZENONIA game series on a Kindle when I was a kid. So much nostalgia, content, and so much amazing storytelling. I'm so happy this game isn't lost to time! Hoping to see the rest of them come to Steam soon. :)) though i do wish I didn't lose my xp modifier when i fainted. and as others have said, I wish there was a major xp modifier so it wasn't as grindy. But most of all i wish that side quests mattered enough to merit their own achievement, as well as some for the different classes and bosses that come after Pale. or instead of an xp modifier, it would be really nice if the xp bottles weren't so pricy and were renewable through coinage, but really expensive. There was also a strange bug that, when I first made a new save as a warrior half of all the terrain, all the houses, and entities just merged with my character. But this game is fantastic, really do recommend!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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