
Remember the RPG that defined a generation? ZENONIA is back—faithfully restored and now on Steam. Relive the adventure that kept you playing for hours, or experience it for the first time.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Before smartphones. Before app stores.
ZENONIA set the foundation for mobile RPGs.
Now, this iconic action RPG returns in its original form—refined for modern platforms.
Bringing back the original charm
while adapting seamlessly to today’s platforms.
Whether you're here for nostalgia
or a brand-new adventure—
ZENONIA is ready.
Choose your path from three distinct classes:
Warrior – Balanced and resilient
Paladin – Defensive and reliable
Assassin – Fast and lethal
Customize your stats and gear
to build a playstyle that’s truly yours.
In a world where light and darkness collide,
every decision matters.
Unfold a rich story filled with unexpected events,
and shape your path between good and evil.
- Hundreds of items across multiple tiers
- Deep systems combining skills, gear, and character growth
There is always more to discover.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 351 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
우리가 어릴 때 맛있었던 것들 중 일부는 요즘 먹으면 맛이 없다고 느껴지는 만큼 이 게임도 어느 정도 추억의 맛 보정이 강함에도 불구하고 먹기가 힘든 게임이다. 진짜 잘 만들었다 배속 시스템이니 그때 그 시절의 성장 방식이며 추억을 회상하기에는 이만한 게임은 없었지만 어디까지나 빠르게 성장하고 빠르게 진행하고 싶은 현대인이 되어버린 나에게 이제 이 게임은 진행도 느리고 모든 방면에서 한없이 답답한 게임이 되었다. 추억을 맛보고 싶은 사람에게는 만원도 안되는 가격에 먹어볼 만 한 것 같기도 싶은데 게임성만 놓고 보자면 추천하기에는 곤란함이 있다. 그때 그 시절을 추억 할 수 있어서 참 좋았지만 뭐랄까... 어느 정도 즐겼으니 묻어줘야 할 것 같다.
pros: es un rpg del 2008. cons: es un rpg del 2008. (80% grind y 20% de historia)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, German, Spanish - Spain, Russian, Portuguese - Brazil, Thai
Hours played at review time, across 351 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
冲情怀买的没想到一玩停不下来了
Soundtrack is peak. I don't know what to say other than THANK YOU COM2US!!! Please port over Zenonia 2-5 as well. Perfection
这垃圾游戏9.9都嫌贵
It's just so peak
그 시절 버그조차 가져와 버렸냐? 컷씬에서 멈춰버리면 어쩌라고 시펄
Что ж, играл еще в школе на своем Samsung WitU, был фанатом всей серии с 1-5 и даже онлайн части, и могу сказать, что игра плохо сохранилась. Прокачка все такая же душная, а механика с едой ничего кроме раздражения не вызывает. С руки мобы твоего уровня умирают долго, а использовать умения часто из-за еды на ранних этапах - невозможно. В итоге комфортно гриндить только мобов на 2-3 уровня ниже тебя, иначе тебе дают по лбу. При этом квесты гонят вперед, но гриндвол не позволяет адекватно двигаться с настроенной скоростью. В итоге прокачался до 17 уровня, не знал\забыл, что тут ручные сохранения, умер, вышел в меню и потерял персонажа. Думаю, было бы неплохо добавить некую подсказку для опции "выйти в меню" при смерти. На этом мое возвращение в игру закончено. По моему скромному мнению играм серии нужно: - Автосохранение при смене локации - Убрать потребление SP при использовании скиллов, оставив только кулдаун - Оставить еду как сдерживающий фактор, чтобы в моменты голода ухудшались все показатели: скорость бега\атаки, сила атаки, например. Но это никак не должно влиять на саму возможность использовать скиллы. Это ужасная тупость - Убрать лимит на 5 активных квестов. Вы больше не мобильная игра, уберите все эти дурацкие механики удержания
Ждем 2 и 3 части
1卖完,后面应该不会买了吧,技能属性点重置都这么难,优化是一点没有的
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.1K | 47 | 83% | $12.99 | |
| $9K | 35 | 97% | $9.99 | |
| — | 0 | — | — | |
| $2.6M | 8.6K | 89% | $11.24 | |
| $1.7M | 2.8K | 84% | $29.99 | |
| $1.6M | 4.6K | 75% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $133.4K | 337 | 78% | $19.99 | |
| $133.4K | 633 | 83% | $11.99 | |
| $133.4K | 193 | 82% | $23.99 | |
| $133.3K | 361 | 76% | $14.99 | |
| $133.4K | 571 | 84% | $7.99 | |
| $133.4K | 156 | 76% | $34.99 |