
Zapling Bygone is a twisted metroidvania where you murder your foes and steal their abilities by wearing their skulls and absorbing their consciousness into your hive-mind.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
[h1]개성 강한 캐릭터 디자인에 그렇지 못한 레벨 디자인...[/h1] 게임의 마감이 좋지 못하더라도 실험적이고 반짝거리는 아이디어가 있으면 좋은 평가를 줬겠지만, 이 게임은 전체적인 폴리싱은 좋지 않고 흔한 아류작 같다는 느낌을 강하게 준다. 지도 기능은 쓸데없이 불친절한데 에리어 하나하나는 넓지 않은 편이라 에리어를 도는 데에는 큰 불편함을 못 느꼈다. 하지만 지나갔던 곳과 지나가지 않은 곳의 구분해주지 않아서 수집품을 찾을 때나 백 트래킹을 할 때는 상당히 불편함을 겪었다. 다른 메트로배니아였다면 진행이 막혔을 때 지도에서 끊긴 부분으로 백 트래킹 했으면 됐겠지만... 이 게임은 지도에 끊긴 부분을 표시해주지도 않고 마커 기능이 있지도 않기 때문에 고생할 확률이 높을 것. 전투는 비교적 쉽고 지루하진 않지만, 전투의 매력을 더해주는 퍽(Perks)이 매력이 없어서 아쉬웠다. 머리를 교체할 수 있는 시스템을 넣은 것 치고는 머리의 위계 관계가 있어서 머리 별로 차별화는 전혀 안되진 않는다. 차라리 보스를 잡으면 퍽 슬롯을 열어주고 머리 별 특성을 다르게 줬으면 좋았을 듯. 플랫포머 파트는 그래도 나쁘지 않았다. 스토리는 큰 틀에서는 흥미로웠는데 NPC들의 대사들은 별로인 편. 그래도 수집품 중에 만화컷을 줍는 게 있는데 컷들을 모아서 만화 한 장면 만드는 게 좋았다고 생각한다.
Después de terminar Zapling Bygone con un final "malo", he pensado mucho en lo que este juego ofrece. Más allá del Gameplay, el apartado sonoro y visual, Zapling Bygone te envuelve por su historia. No eres un héroe, ni un villano, sino una creatura que roba fragmentos de memoria para poder hacer una identidad. No hay brújula moral, tampoco preferencias, sino un único deseo de encontrar un propósito o encontrar lo que somos y de sobrevivir. Irónicamente, Zapling se siente como un personaje humano, pues se cuestiona y no comprende que carajo pasa, sin embargo avanza por un propósito. No quiero dar spoilers pero al menos mi final fue crudo, no hay nada más. No hay música épica, ni animaciones increíbles, solo una pantalla en negro con un texto que te dice "todo se fue a la mierda" y es quizá lo que pasa cuando uno muere. No es un juego perfecto, es un juego para disfrutar. Honestamente el combate es simple al igual que el diseño. Me hubiese gustado ver un apartado artístico más trabajado o con más detalle, aún que se nota que es a propósito. Disfrutable y filosófico. 7/10
This is truly the Jars of Metroidvania type games 10/10 squeltching sound design
Хорошая короткая метройдвания на 1-2 вечера
Cute little game. Hollow Knight by way of Carrion, as you glob your way around a map and find skulls to steal that give abilities and charm slots. A bit opaque at times, the bosses tended to be fairly linear, and it definitely has some of the roughness around the edges from being a solo project. Had a good time.
[h1]B-Tier Metroidvania that is slightly rough around the edges[/h1] This is a fairly short [b]4-5 hour[/b] game but it has a [b]good story[/b] that is told through a combination of unlockable comic-style panels and lore notes that you can find once you add more personalities to your hivemind. Boss fights were pretty easy overall with well-telegraphed attacks and a generous amount of time to react to them. There are [u]numerous opportunities to heal[/u] mid-battle. There are a few chase sequences but they aren't that difficult either. For a solo dev project, this is really impressive. However, there are sometimes a few bugs that will require a game restart to resolve. It only happened to me twice and I only had to repeat about 4 minutes of content so it isn't that big of a deal.
[h1][b]Review[/b][/h1] [b][i]Zapling Bygone[/i][/b] is a short MetroidVania full of mood, aesthetics, and movement, but it lacks a solid grip to keep the player engaged. [list] [*]The movement is very satisfying—to grab and slide into walls, to go faster with the dash—and using equipment provides you with a lot of freedom in terms of how you can move in the world. [*]The aesthetics are fine; it's not super-detailed pixel art, but it has personality, and I appreciate that. Also, the atmosphere the game presents is really nice; it has this dark-world mood with a weird alien sense. [*]The plot is... okay? I'm not sure if I understood everything; the story itself didn't manage to grab me and make me invested in it. I'll forget everything about it in no time. [*]The game has the "[i]Charm System[/i]" from [b][i]Hollow Knight[/i][/b], where you find different skulls hidden in the map that provide bonuses to your character; those are the equipment. I like this system very much. Some bonuses are very useful; others are purely junk. Also, the game has a similar healing system. [*]There is some unpleasant neologism featured in the game, and I didn't like it for personal reasons. Oh, and I don't know why, but the camera shakes a little when you perform an attack, and sometimes I noticed some frame drops when I moved around. I don't appreciate this, but... nothing massive. [*]I encountered some bugs; that wouldn't matter so much, but... one bug that did matter and I didn't like was: two pieces of the collection of memories of The Burdened are [b]simply missing from the map[/b]. I looked everywhere; I even consulted a guide to find the spots, but the pieces were simply missing. I was unable to complete the whole collection, but somehow I was able to complete 100%. [*]The game dabbles a bit with philosophy—not anything extraordinary, but it was a nice touch to have it in some way. [*]The bosses are very simple; the only boss that was actually difficult was the second one. It was kinda of disappointing as I didn't face a challenge beating them (and I'm not a pro hardcore gamer or anything like that). [/list] [h3][b]Conclusion:[/b][/h3] [b][i]Zapling Bygone[/i][/b] is a fairly non-linear MetroidVania, pretty short, but with freedom of movement, but it lacks... something. The combat is bland, the story is forgettable, and there is basically nothing besides the movement that grabs the attention of the player, making it a flat experience. I'll recommend it, but keep in mind that there's nothing memorable to be found here. The score is: [h2][b]5/10[/b][/h2]
какая же ♥♥♥♥♥
Worst map ever. Also, STOP PUTTING CORNIFER INTO EVERY METROIDVANIA.
Excelent Metroidvania!!
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