
Explore the ruins, dungeons, and islands in this post-apocalyptic world through the POV of eight protagonists as they fight for survival and search for meaning in their never-ending cycles of life and death.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
あれ、案外悪くないぞ・・・ スーファミのダンジョンマスターを遊びまくってた身には親和性が高いのかもしれない 1章クリア時点の感触としてはDRPG+リソースやりくりの拠点発展という明確なゲーム性がある今作品には ダンジョン探索中にちょくちょく入ってくるゲーム内TVアニメがむしろ煩わしく感じるくらいか とはいえこれは人によるだろう
I got this game on sale expecting it to be bad, but I was impressed by it. It's kind of has the same dark vibe of Persona 3
无聊,无论是迷宫探索还是战斗都做得一塌糊涂,键位也是完全反人类的设计,失败品中的失败品
剧情我不做评价,操作方式太反人类,反正这个键鼠的键位和视角问题就让我玩不下去,。
这完完全全就是一坨狗屎,无论是剧情还是游玩性方面,小学生都写不出来的垃圾剧情和垃圾人物塑造,屎一样的迷宫解密和战斗生存系统,好奇剧情的直接去看实况吧,我都不敢想当年这制作组到底吃了多少回扣,2019年能做出这种游戏,真的牛批
One of the most unique games ive played made by a company known for the best mystery games. A game that actually encourages u to die because u get buffs for dying. The story as expected from spike chunsoft is fantastic. The characters all have unique personalities and arent bland 1 dimensional people. The gameplay is a dungeon crawling type game that relies on attacking weak spots to do most of your damage and rewards u with more exp. This game also has an aging mechanic where u age every day up to 18 days where u die of old age. Each age milestone also has its own benefits like less stress for old age and health regeneration for child. U may be thinking, dying is bad but luckily the extend mechanic brings u back as a child every time u die. Honestly one of my favorite games that eventhough there are some annoying moments, the rest of its upsides keep it as awesome as it is. 10/10
Get excited to die of old age or an actual demonic goat. The island is your oyster. I played this on the vita for so many hours the art style infected my own art. It's just a really iconic game.
ストーリーはめちゃくちゃ良かったです。 ただラストダンジョン(特に氷の床)はキツかった。
Your characters can die from stress after soiling themselves if there's no toilet nearby. Realistic survival mechanics. This is more intimate character writing than any prestige indie game has ever achieved by orders of magnitude. I have not played Outer Wilds but I would unhesitatingly say your characters pissing and ♥♥♥♥♥♥♥♥ themselves in this is a more artistic statement about the human condition than the entirety of that game. I'm at the end of chapter two and even though the story is basically MK Ultra alchemical trauma processing with clones on an island, it actually respects that bad things happening to you just makes you a worse person instead of a "survivor" and the only real means of healing is banishing the reanimated corpses of your tormentors. Far closer to the logic of exorcism than therapeutic reframing that everything else runs on. It also feels like it has a stronger metabolism for actual redemptive metaphysics and Girardian sociology, like DR had at its peaks. The first enemies you encounter are literal goats and both backstories so far revolve around scapegoating. Not just skin deep stuff or vibes. Since Peter Thiel as our primate Girardian has bought the future from you wholesale and will lock you up in the Torture Nexus until the Second Coming, Zanki Zero might be one of the top 3 or 4 most prescient games right now. If I'm right I'm sure the internet will catch up in another decade maybe. Probably it's like TADC if TADC wasn't ballsack therapy art. I suspect much of the whinging comes from the fact that the combat is just kiting enemies around a tessellated dungeon with a single button for attacking rather than anything that makes the end user feel like a gangster.
第八章的标题是 “Couldn't put Humpty together again.” 出自那首童谣:蛋头先生从墙上摔下,摔得粉碎,就算国王所有的兵马,也再也拼不回去。 玩到最后我才真正明白,这句话就是《残机0》最残忍、也最真实的注脚。 一路陪着八个人吵吵闹闹、做饭、养孩子、互相支撑,明明只是复制人,明明记忆会被覆盖,明明续命总有尽头,却还是活成了最像“家人”的样子。我曾真心相信,只要大家在一起,就算世界毁灭,也能一起走下去。 可游戏用最冰冷的方式告诉你:有些东西碎了,就是真的碎了。 伙伴会消失,日常会终结,系统会崩溃,那些你拼命珍惜的温暖、羁绊、回忆,到最后都像蛋头先生一样,支离破碎,再也拼不回去。 更让人意难平的是,它用一整部作品的温柔去塑造幸花,让她成为黑暗里唯一的光,却在结局用最敷衍、最不尊重人的方式,把她推向一个毫无铺垫、毫无感情的路人,只为完成“人类繁衍”这个冰冷的任务。 它前面全是黑色幽默,你以为只是夸张、只是玩梗。 可到了结尾,玩笑全部变成现实,幽默全部变成残酷。 这游戏最痛的地方,从来不是世界灭亡,而是: 你爱上了一群拼命想活成“人”的复制人, 可世界只把他们当成耗材; 你珍惜的是“人”与“人”之间的羁绊, 可结局只在乎“物种”能不能延续。 All the King’s horses, and all the King’s men. Couldn’t put Humpty together again. 也再也拼不回,那个曾经热闹、温暖、像家一样的车库岛了。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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