
Explore the ruins, dungeons, and islands in this post-apocalyptic world through the POV of eight protagonists as they fight for survival and search for meaning in their never-ending cycles of life and death.
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Your characters can die from stress after soiling themselves if there's no toilet nearby. Realistic survival mechanics. This is more intimate character writing than any prestige indie game has ever achieved by orders of magnitude. I have not played Outer Wilds but I would unhesitatingly say your characters pissing and ♥♥♥♥♥♥♥♥ themselves in this is a more artistic statement about the human condition than the entirety of that game. I'm at the end of chapter two and even though the story is basically MK Ultra alchemical trauma processing with clones on an island, it actually respects that bad things happening to you just makes you a worse person instead of a "survivor" and the only real means of healing is banishing the reanimated corpses of your tormentors. Far closer to the logic of exorcism than therapeutic reframing that everything else runs on. It also feels like it has a stronger metabolism for actual redemptive metaphysics and Girardian sociology, like DR had at its peaks. The first enemies you encounter are literal goats and both backstories so far revolve around scapegoating. Not just skin deep stuff or vibes. Since Peter Thiel as our primate Girardian has bought the future from you wholesale and will lock you up in the Torture Nexus until the Second Coming, Zanki Zero might be one of the top 3 or 4 most prescient games right now. If I'm right I'm sure the internet will catch up in another decade maybe. Probably it's like TADC if TADC wasn't ballsack therapy art. I suspect much of the whinging comes from the fact that the combat is just kiting enemies around a tessellated dungeon with a single button for attacking rather than anything that makes the end user feel like a gangster.
It's absolutely stunning, I was expecting a halfbaked game because the reviews were always so middling. It's not. It's absolutely great characterization and writing, it belongs in one of my favorite sci-fi stories of all time. Spike Chunsoft really has a trend of making humanity narratives in story vivid enough to visualize. Every setback felt vindicated and worth the effort to the end, I wouldn't even add to or remove anything from it, I respect this thing immensely.
第八章的标题是 “Couldn't put Humpty together again.” 出自那首童谣:蛋头先生从墙上摔下,摔得粉碎,就算国王所有的兵马,也再也拼不回去。 玩到最后我才真正明白,这句话就是《残机0》最残忍、也最真实的注脚。 一路陪着八个人吵吵闹闹、做饭、养孩子、互相支撑,明明只是复制人,明明记忆会被覆盖,明明续命总有尽头,却还是活成了最像“家人”的样子。我曾真心相信,只要大家在一起,就算世界毁灭,也能一起走下去。 可游戏用最冰冷的方式告诉你:有些东西碎了,就是真的碎了。 伙伴会消失,日常会终结,系统会崩溃,那些你拼命珍惜的温暖、羁绊、回忆,到最后都像蛋头先生一样,支离破碎,再也拼不回去。 更让人意难平的是,它用一整部作品的温柔去塑造幸花,让她成为黑暗里唯一的光,却在结局用最敷衍、最不尊重人的方式,把她推向一个毫无铺垫、毫无感情的路人,只为完成“人类繁衍”这个冰冷的任务。 它前面全是黑色幽默,你以为只是夸张、只是玩梗。 可到了结尾,玩笑全部变成现实,幽默全部变成残酷。 这游戏最痛的地方,从来不是世界灭亡,而是: 你爱上了一群拼命想活成“人”的复制人, 可世界只把他们当成耗材; 你珍惜的是“人”与“人”之间的羁绊, 可结局只在乎“物种”能不能延续。 All the King’s horses, and all the King’s men. Couldn’t put Humpty together again. 也再也拼不回,那个曾经热闹、温暖、像家一样的车库岛了。
Zanki Zero: Last Beginning — Review Zanki Zero: Last Beginning is one of those rare games that manages to be both completely insane and deeply thoughtful at the same time. It’s part survival RPG, part dungeon crawler, part visual novel, and part philosophical experiment — and somehow, all those parts actually fit together. Created by some of the same people behind Danganronpa, it has that same sense of mystery, dark humor, and moral discomfort — but with its own unique twist: humanity has ended, and you play as the clones who might be its last survivors. Story and Concept The story begins after the end of the world. The only remaining humans — eight people — live on a crumbling island and learn that they’re not quite human anymore. They’re clones, and they age, die, and get reborn again and again through a mysterious machine called the “Extend TV.” Each character represents one of the Seven Deadly Sins (plus one extra), and every chapter focuses on their personal trauma and secrets. It’s heavy stuff — murder, guilt, abuse, obsession — but it’s written in a way that’s strangely human and often moving. What makes it stand out is the tone: one moment you’re exploring emotional memories and moral questions, and the next you’re watching a parody game show hosted by two bizarre cartoon mascots explaining how to survive the apocalypse. It’s darkly funny and uncomfortably real, all at once. Gameplay At its core, Zanki Zero is a first-person dungeon crawler — similar to Etrian Odyssey or Shin Megami Tensei: Strange Journey — but it adds survival and life-cycle mechanics that make it unlike anything else. Your team needs food, water, rest, and equipment. They age rapidly — children, adults, and elderly versions of each character play differently. When a clone dies, you can “rebirth” them with stronger stats based on what you’ve accomplished. Death isn’t failure — it’s part of progress. Combat is real-time but grid-based. You move in four directions, time your attacks, and manage stamina. It feels a bit clunky at first, but it becomes fun once you get used to juggling hunger, health, and aging. The survival elements add tension — resources are limited, and exploring too far without planning can lead to disaster. It’s challenging in a satisfying way, though it can get repetitive in longer sessions. Presentation The visuals are a mix of 3D exploration and stylish 2D portraits, similar to Danganronpa but more grounded. The character art is expressive and distinct, and the environments — ruined cities, underwater tunnels, and abandoned malls — feel hauntingly beautiful. The music is excellent. It blends melancholic piano tracks with eerie ambient pieces and cheerful, fake-TV jingles that make the contrast between comedy and tragedy hit even harder. The Japanese and English voice acting are both strong, adding a lot of emotion to key scenes. What I Liked Deep, emotional story with strong character writing Unique gameplay mix of dungeon crawling and survival Great soundtrack and atmosphere Interesting death/rebirth system that ties into the narrative That signature Danganronpa-style weirdness and tone shifts What I Didn’t Like Combat and movement can feel clumsy at times Repetition sets in later — similar enemies and environments Some heavy themes (abuse, trauma) may be uncomfortable for some players Survival management can be stressful if you just want story pacing Final Thoughts Zanki Zero: Last Beginning is not a game for everyone — it’s weird, uncomfortable, and sometimes messy. But it’s also brave, emotional, and unlike anything else out there. It asks difficult questions about life, guilt, and what it means to keep going when everything’s already gone. It’s the kind of game that leaves you unsettled but thoughtful — the way Danganronpa did, but on a more existential level. If you enjoy story-driven RPGs that dare to experiment, and you don’t mind some dark subject matter, this is an unforgettable ride. My Score: 8/10 Unpolished but brilliant — a haunting, human story wrapped in one of the strangest RPGs ever made.
ダンジョンマスターに似たゲームシステム 死んでスキルを覚えたりするところが面白い
This is awful The aging is a pure BS. The backtracking is BS. UI/UX is awful. The fight is miserable But the worst - is the scene where the girl is killed. Can;t say any good about this game after that. Only maniac could do this ♥♥♥♥ Not worth to play at all P.S. I wonder how could this game with all pedophilia jokes could even pass Steam censorship,
really disliked this game. its twists are contrived and just bizarre. gameplay and combat just aren't fun. the ending is kinda cool though. i'm not saying it's a complete waste of time, but i wouldn't try and convince a fried to play it.
I enjoyed this game, bought on steep discount (90% off). It was interesting enough I finished the game, Stick through the credits, the ending falls flat if you don't see the final cutscene! Cons: I would be mad if I bought it for $60 simply for the inaccessibility of the settings even on the main menu. There's over an hour of gameplay before you can even get into the menu to adjust volume or any settings. You can save before you can change settings. You also don't have access to an 'exit game' which is hidden at the bottom of the settings menu. We talked to someone who played it and asked how to exit the game and their reply was "I dunno, I just alt+f4" If you die in a corridor, it's entirely possible for the game to delete items because there isn't enough area for them to all drop. I've had times where the lost items washed up on the beach later. But I also permanently lost a unique item you can only acquire once and it never washed up for me. That's when I checked out and turned the difficulty down just to finish the story. You can't skip tutorials even on New Game+. You can't directly skip story even on New Game+. Some of the zones are so convoluted, I tried a New Game+ mainly because I wanted to try and finish upgrading my base, but I gave up in the second zone because I couldn't remember how to unlock the second floor and honestly, it wasn't the hardest zone to navigate. It's hard to find information about this game online to help solve puzzles if you don't like watching youtube (and the one time I resorted to youtube, the video explained an earlier part of the puzzle I'd solved but not the part I was stuck on) Pros: Honestly, the unique gameplay was very interesting. Difficulty is also an aspect of the gameplay, what I learned was basically turn the difficulty down in a new zone, explore, do the story, then turn it up later to farm for materials. Be prepared to have party members potentially die instantly at least the first time they encounter a new enemy, but the revive system makes them stronger to them next time. One thing I didn't realize until I was almost done, all characters are the same level. You won't be missing experience on the dead party member if you keep going without them. Very cool for a game designed around dying over and over.
Eye of the Beholder 1991 DOS-era gameplay meets post-apocalyptic survival. Surprise! There's also an anime-poisoned story in here that, much like the poisonous food ingame, can be enjoyed if you build up a tolerance to pockets of bad writing. This game is very, very experimental with what it tries to do, and is absolutely *NOT* worth $60. But conversely, you absolutely *SHOULD* get it on sale, since it usually has 90% off. $6 is a steal for what you get. By experimental, I mean this game does some reinventing of the RPG wheel to make it fit a survival gameplay angle. For starters, levels only give skill points. You get the same HP at level 1 as you do 100. The real path to power is getting murdered. Revival is cheap in town and the game has a long list of "death benefits" that make you far more resistant to what killed your party members. As an example, if a party member dies by getting shot with a poisoned arrow from a wall trap: They would get a small universal resistance to all ranged damage, a bigger boost to piercing resistance, a massive boost to neurotoxin damage resistance, and a final gigantic boost to the poison ailment if it also afflicted them during the fatal shot. Whereas a level gives one skill point. Interestingly, there are also side stories around the various Islands (dungeons) and the cutscenes that have art for them also provide powerful death benefits as a payout once a party member bites the dust after viewing said cutscene. Combine this with there being no shops, and you have to jury rig your own weapons and armor at basecamp, it makes an RPG where exploration - not grinding - is rewarded. This game tries something new. And while it didn't fully stick the landing, it's also a very wonderful experimental title. ABSOLUTELY grab it when it's on sale.
Zanki Zero es un juego de Spike Chunsoft y como es normal en esta compañia este juego tiene una buena historia con lo que parece un giro de guion interesante, todo eso explorando como siempre la psicologia humana. Lo mejor de este juego aparte de su historia, son sus fondos y sus personajes, todos a su manera acaban cayendote bien y cada uno tiene su historia que te hace conectar mas con ellos, dentro de lo bueno tambien estan los puzzles de cada capitulo. Lo malo, una progresion que se siente casi nula debido a 3 principales causas, la falta de recursos, el RNG de esos mismos recursos y la falta de experiencia, estos tres factores hacen que el juego se haga cuesta arriba y el sistema de combate tampoco ayuda por simplemente lo basico que es, es un sistema de combate la mayoria de veces aburrido y absolutamente repetitivo que yo personalmente creo que seria mucho mejor si lo cambiasen a un sistema por turnos. Por que la reseña es positiva y no negativa? Por que este juego tiene un selector que te hace poder disfrutar de lo que mas me gusta del juego, los puzzles y la historia.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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