
POSTAL: Brain Damaged is a new, action-oriented take on the Running With Scissors’ cult game series with throwback graphics, and fast-paced, modern gameplay. Take a wild roller coaster ride through the twisted wonderland encased in the POSTAL DUDE’S messed-up mind.
Modeled estimate, not a reported figure. How we estimate →
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Hungarian*languages with full audio support
Engagement
Hours played at review time, across 90 reviews with recorded playtime.
Reviews
Themes across 90 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
First time I played this game, I just ate a fat, heavy dinner, and decided to drink a beer while playing it. While drinking and roaming around the first stage, I started feeling excruciating pain in my stomach. I went to the toilet, and had the most divine, heart-pumping, shotgun-like diarrhea. The kind that leaves you feeling pure and blissful. These are the kinds of memories that leave you forever nostalgic for a video game. 10/10
Wow. I didn't think they could balance the feel of a linear-ised Postal world with the mechanics of an arena shooter. Comparing it to the modern DOOM games would be a compliment for most people, but I really don't care for DOOM games past the 90's so I won't make that comparison. The sound, gameplay, feel and level design are all mastercraft, top-notch artistic achievements. The game makes you laugh, feel deeply uncomfortable, and sheds some curious insights into the state of the world. SInce it's a dream (spoiler? ... no.), you can expect nothing to make sense in the strictest sense of the word ... but it also unlocks the doors to the artistic license which manifests in all the weird and wonderful ways that pushes the Unity engine's 3D space to its limit. The sound design is wonderful. Visceral, high-quality, well-voiced, dripping with sardonic humour. The Suburbia is one of my favourite easy listening tracks of all time. Gameplay-wise, the weapons are all useful in their own ways, and almost every situation has one or two weapons to treat it. Some of the weapon primary/secondary fire combinations are odd, but they all work. My favourite is probably the ... I'm gonna call it the cat vacuum; there is so much imagination and wackiness that it's an entertaining romp even during the pauses between combat events. There are a few areas where the puzzles got a bit obtuse, but these areas aren't super frequent and it was a nice palate cleanser to keep the game feeling fresh. Level design is fantastic. Levels are ultimately quite linear, which is a strength because the aesthetics of the game are quite bizarre. It's like being in a weird, cartoonish fever dream. The tone is all over the place, but I never felt that the developers never played their own levels ... i would go as far as to say they mapped out almost any possibility of confusion and tried to patch it up to keep the flow going. At first, I thought this was a bit much, but then I really appreciated it as I reached the end of the game. Can't recommend the game hard enough. it is such a rollercoaster. AND IT HAS A LEVEL BUILDER!
ULTRAKILL if it was straight
The more I played, the more I realized that I did not want to spend any more of my time on it. I'm sad, as I had my eye on this game as far back as PBD's teaser, and I wish I had enjoyed it as much as the majority did. What's more is that the maps are big but felt entirely hollow, and the lack of "direction" on each level. As sad (and bored) as I am, I do think that this is the best game they've released since P2...
Painfully unfunny but the gameplay works well enough
Surprisingly good. Take DOOM-esk gameplay and mix it with postal 2 humor and this is what you get. Very fun and entertaining. I would probably wait for a sale though.
Games like these remind me of the sunk cost fallacy
this game is so tuff f uck trump ni gga
Until RWS fixes this game's framerate on PCs with 8gb of ram, I can't recommend it even if it's the greatest game of all time. I like this game, a lot. But older PCs struggle with modern Postal games for some reason.
Не оптимизированный и неиграбельный с кучей багов кусок говна, лвл дизайн говно, сам этот пиксельный дизайн игры начал надоедать уже на половине стори мода, хилки, патроны когда нужны их нет, а когда нахер не всрались, то тебе ими очко забивают, музыка тоже подкачала (оригинальный постал в этом плане куда лучше), механика баннихопа тоже говна, из плюсов только сартирный юмор который настолько плох, что это даже хорошо, ну и сам абсурд всего происходящего заставляет не дропнуть игру, короче для СДВГшников самое то. Может для серии постал еще норм, но как игра кал, чисто на один раз и все, интересно посмотреть на ебланов которые тратят в этой хуйне сотни часов. 3/10
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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