
Take control of the hyperdimensional fighter craft ‘ZanFighter’ and use its advanced warp functions to defeat an army of space beasts controlled by an evil scientist!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Not all unique mechanics work in shmups for me. The warp slash in this game does! an enjoyable addition to the shmup universe.
Truly a excellent game if you are into shooters, Gameplay is fun and fluid and its a real pleasure to improve to get a better score
Very good shooter, with tough level design.
Astro Port you galaxy brained Mad lads! Zangeki Warp is a Side scrolling shooter where you have the ability to freely teleport to anywhere onscreen (you also leave a cool "Anime Slice" every time you do so!) So with this mechanic in mind; the 10,000 IQ Level designers got to work building absolutley mindbending levels and bosses. All filled to the brim with tricks, traps, and intracate shot patterns that force you to use your warp ability with your head to efficiently clear the screen and evade harm. Its unfair, yes, but so are you! The only nit I've got with it is i'm not sure having your hitbox collide with a wall while moving normally should kill you, but on the other hand its not a huge deal. (And the difficulty does spike a bit at the beginning of the rear third of the game)
Yeah, this is pretty cool. Quite unfair though. But of course you also shouldn't play fair. It's reminiscent of very unfair sidescrolling shmups, but you can enter bullet time and warp through anything anytime so you also don't play fair. And I appreciate that eventhough the stages are unfair and you kinda need memorization (though if your reflex is good enough I assume you can just bullet time and warp through most of the surprises) you don't really lose anything by dying other than starting at the last checkpoint, there's not really power ups or anything
You know what it is like after you take some cocaine? Me neither. Anyhow: The gem of a Warp-SHMUP! This thing is killer. Love the artstyle to death.
fun mechanics, level design, and customization of upgrades through point allocation
Zangeki Warp was a shoot 'em up that required me to sutbbordly smash my head against the wall until I learned how to use its warp mechanics beyond passing through barriers. Once I did, I started to enjoy the game and really make headway into it. The core gimmick of Zangeki Warp is its warp mechanics. Which the game puts to greater effect than another Doujin title: Witch-Bot Meglilo. In Zangeki Warp it is more than a bullet avoidance and passwall mechanic. Which the game very much wants the player to use it for that as well. But the warp mechanic is also very good for dispatching enemies in places that there just isn't clearance otherwise. It also work very well on mid-level and end of level bosses. In many parts of the game the shooting can be secondary. That's not to say shooting isn't important. It is, just that to create some space and damage some enemies the warp slash is also needed. The game features a permanent upgrade menu before each level. For my first play throughs I was placing my points into my shot attack with the idea if I clear the screen of enemies, the maneuvering with the warp mechanics will just be easier. Now I think it is better to focus on the warp skills, and possibly the shield, to allow me to make mistakes in using the warping. And let my shmup shooting practice make up for the weaker shot. This has allowed me to advance to stage 3 at the time of writing this review. Zengeki Warp wants a fair amount of memorization from the player. The game often had me in all corners of the play area, and not knowing what was coming up often left me with little to no time to react or completely draining my warp (which recharges on its own). As I play it more I'm sure I can get further into the game. I find the difficulty less in the enemies and more in the environment. The graphics are not to my liking. It looks like an old Flash game to me. But they work for what the game is. Same goes for the sound and music. Nothing special. I originally didn't enjoy this game all that much. It wasn't until I figured out how to really make use of the warp mechanics that changed. So, if someone is looking for more of shooter, this game might not be it. But if you are looking for more of a movement puzzle game bolted on to a shooter, then this game may be for you.
Аstro Port пожалуй последняя студия, которая упорно развивает нишевый жанр додзин-шутеров. И вообще я к их творчеству отношусь обычно положительно, уж больно мне нравится когда маленький робот/летательный аппарат противостоит атакам огромного количества врагов и конечно боссов. Поэтому от Zangeki Warp ожидал много, тем более старт вышел очень даже, механика варпа здорово затягивала. Но чем дальше играл, тем сильнее раздражался - дело в том, что игра очень короткая и для ее затягивания японцы просто искусственно её усложнили. У вас несмотря на щит всего одна жизнь, а уровни выполнены так, что умирать придется очень часто, приходится учить их буквально наизусть. А если вы хотите собрать все ачивки ещё нужно зубрить, где выпадают бонусные шарики, так что 40-минутное приключение у меня заняло почти 7 часов. Именно поэтому не рекомендую, несмотря на оценку 6.0.
워프라는 특성을 십분 활용하게 만드는, 아니 해야하는 스테이지 구성은 감탄과 동시에 탄성과 스트레스를 유발시킨다. 암기는 필수요, 암기를 해도 마주하게 되는 이 게임의 불합리함은 스트레스 불가피 요소. 역시나 ASTRO PORT의 횡스크롤 슈팅게임은 가벼운 마음으로 대하면 안된다는 사실을 이 게임에서 다시 한번 확인했다. 그래도 재미있다. 남한테도 추천해주자. 열받는 모습을 보면서 비웃어주자. 남의 고통은 나의 행복.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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