
Take control of the hyperdimensional fighter craft ‘ZanFighter’ and use its advanced warp functions to defeat an army of space beasts controlled by an evil scientist!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You know what it is like after you take some cocaine? Me neither. Anyhow: The gem of a Warp-SHMUP! This thing is killer. Love the artstyle to death.
Good intertesting shmup. Retro graphic perfect acid soundtrack High diifficulty. I like this type of games. But wat is ?????? option in difficulty select? How can I open it??
This game is brilliant!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I keep warping into walls 10/10
This game is voluntarily designed as a spiritual successor of sorts to [b]Witch-bot Meglilo[/b], as the backstory is that the same institute that made that magical girl into a cyborg (and built Vulkaiser) many decades earlier, has perfected the warp technology first used with her and applied it to a new craft, which is in truth more similar to a mini-mecha, sent to battle a mad scientist and his bio-engineered army. The warp is no more merely evasive, as teleporting through enemies acts like a slash that destroys the weaker ones and severely damages the big ones. Due to its wider use, it recharges much faster than it did in [b]Meglilo[/b] and several warps can even be chained as long as there is energy. Upgrading between levels unlocks other abilities: a very useful shockwave around the point of warping, a bigger shockwave should the shield be lost, and even an afterimage that temporarily attracts enemy aggression. As the ship is small and maneuverable but fairly slow both in movement and fire rate, using these abilities to the fullest is imperative. The level design takes full advantage of the warp, with multi-directional scrolling and plenty of obstacles and traps. The early levels have the familiar style of many Astro Port games, with even some apparent recycling that I can easily overlook, given their productivity and that it's set in a shared universe. Later on, however, technology makes way for biological monstrosities that get increasingly twisted, up to some peaks of body horror. The music gets appropriately eerie. It's like they recalled the times of Dark Hell Company and [b]Psyche Metal[/b], and I wish they did more like that. Either way, the bosses are some of the best from AP to date, with some even too big to fit into a single screen. A particularly clever miniboss is a core inside a circular space, with two blades moving at different speeds like clock hands. It's quite challenging even at lower difficulties, some memorization of the level layouts is required, and certain traps and enemy attacks can be a bit unfair (those damn giant wasps), but there is no limit to how many times you can continue. Slashing through a boss back and forth is one of the most rewarding maneuvers. Replays are very open to experimenting with different upgrade choices. There is a cameo from another Astro Saga game (If only the trailer didn't spoil that already), and you will get a certain reward if you are fast enough to act... [b]Zangeki Warp[/b] is possibly the best Astro Port game up to this point and, just like most of their catalogue, worth every cent of its price.
Makes the mistake of forcing you to hold down the attack button when there is never any reason not to be shooting, but I fixed it with a custom steam controller config that makes the Y button a toggle that spams the A button.
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Truly a excellent game if you are into shooters, Gameplay is fun and fluid and its a real pleasure to improve to get a better score
Yeah, this is pretty cool. Quite unfair though. But of course you also shouldn't play fair. It's reminiscent of very unfair sidescrolling shmups, but you can enter bullet time and warp through anything anytime so you also don't play fair. And I appreciate that eventhough the stages are unfair and you kinda need memorization (though if your reflex is good enough I assume you can just bullet time and warp through most of the surprises) you don't really lose anything by dying other than starting at the last checkpoint, there's not really power ups or anything
워프라는 특성을 십분 활용하게 만드는, 아니 해야하는 스테이지 구성은 감탄과 동시에 탄성과 스트레스를 유발시킨다. 암기는 필수요, 암기를 해도 마주하게 되는 이 게임의 불합리함은 스트레스 불가피 요소. 역시나 ASTRO PORT의 횡스크롤 슈팅게임은 가벼운 마음으로 대하면 안된다는 사실을 이 게임에서 다시 한번 확인했다. 그래도 재미있다. 남한테도 추천해주자. 열받는 모습을 보면서 비웃어주자. 남의 고통은 나의 행복.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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