
Shoot down waves of targets, collect their loot, and grow stronger through upgrades and skills in this expanding incremental game.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #69, worst JP #92 · 7 markets collected
About
An incremental archery game filled with tons of content. Unlock new mechanics while clearing waves of target-like monsters.
Massive Skill Tree: No wasted points, just real upgrades that feel good to unlock.
Jobs System: Unlock 5 Archer jobs and become the most powerful archer in Zad.
Loot: Each target enemy drops unique rare loot that significantly improves your character.
Skills: Acquire and upgrade a variety of skills to eliminate your foes.
Crafting: A deep crafting system that allows you to create powerful bows and armor.
Mining: Master mining to vastly empower your archer skills and completely transform them.
And TONS of content: Shaping, Masteries, Guardian Perks and MORE.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 425 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
耐玩
O título apresenta qualidades inegáveis: a sensação de progressão é bem construída, a direção de arte demonstra refinamento estético e as animações exibem um nível de polimento acima da média. Contudo, esses méritos acabam ofuscados por problemas estruturais que comprometem a experiência como um todo. A ausência de desafio significativo reduz o engajamento ao longo da campanha, tornando o percurso previsível e pouco estimulante. Além disso, a escassez de conteúdo é evidente. Trata-se de um jogo que, apesar de visualmente atraente, oferece um escopo limitado: concluí a totalidade da experiência em aproximadamente 30 horas, o que é insuficiente diante do valor cobrado. Em síntese, o produto demonstra potencial artístico e técnico, mas carece de profundidade mecânica e volume de conteúdo. A sensação final é a de um jogo que não justifica plenamente seu preço, sobretudo quando comparado a obras de escopo semelhante no mercado contemporâneo.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Hours played at review time, across 430 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Juego simple y lineal pero totalmente inmersivo. 100% recomendado si te encanta el caos
挺好玩的打发时间植物大战僵尸玩腻了可以来试试。一边刷红果一边玩这个时间过的很快适合多动症。
內容太少太短了 4小時左右就通關 相比砍山砍樹遊玩時間還短 不值這價錢 如不增加內容 不建議買
Прикольная игрушка, но к сожалению супер короткая, даже с фул достижениями максимум на 3-5 часов.
суперская игра 😁
На удивление да чем нет. Задумка интересная и визуал на уровне, залипнуть можно, но баланс ужасный и игра очень линейная, но все же среди множество подобных игр то ощутил свежесть, и меньше негативных эмоций получил чем от прошлых игр этого разраба.
업데이트가 빨리나오면 좋곘네요
Zad Archery is a massive scam. Instead of a fun archery game, it hands players an empty shell in pretty packaging wrapped in an endless, tedious grind.Here is a detailed, scathing breakdown of how the developers completely spat on their community.Launch Promises vs. Harsh RealityThe developers heavily hyped their project, promising tons of content, unique mechanics, and deep immersion. Players expected a grand adventure, but launch day brought nothing but shock. The entire game can be beaten in just 3 to 4 hours. Instead of the promised ocean of content, users got a tiny puddle that could be drained in a single evening.The "Mega-Update" That Fixed Absolutely NothingWhen a wave of righteous fury flooded the reviews, the authors expectedly flipped into victim mode. They publicly admitted the game had issues and started whining about how they allegedly didn't sleep for days, pushing through exhaustion to craft a "Mega-Update."What actually changed? Absolutely nothing of substance. The developers simply added new levels to character and gear progression.Listening to Players, But Doing It Completely BackwardThe authors tried to pretend they listened to community feedback, but their execution was incredibly poorly thought out. Instead of implementing a proper rebirth system or a world reset that rewards players with cool perks and goodies, they simply stretched out the old progression levels artificially.Instead of a proper fresh-start mechanic that could have brought some genuine fun to the game, the developers forced players to tediously chip away at the exact same levels. They completely ignored a logical solution, doing everything their own way—and entirely backward.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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