
Shoot down waves of targets, collect their loot, and grow stronger through upgrades and skills in this expanding incremental game.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best CN #69, worst JP #92 · 7 markets collected
About
An incremental archery game filled with tons of content. Unlock new mechanics while clearing waves of target-like monsters.
Massive Skill Tree: No wasted points, just real upgrades that feel good to unlock.
Jobs System: Unlock 5 Archer jobs and become the most powerful archer in Zad.
Loot: Each target enemy drops unique rare loot that significantly improves your character.
Skills: Acquire and upgrade a variety of skills to eliminate your foes.
Crafting: A deep crafting system that allows you to create powerful bows and armor.
Mining: Master mining to vastly empower your archer skills and completely transform them.
And TONS of content: Shaping, Masteries, Guardian Perks and MORE.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 425 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not super long, kinda on rails, but enjoyable. I just like games where my guy auto does stuff.
Too expensive, your decision are absolut irrelevant. There are better Incre-Games.
데모 해보고 마음에 들어서 출시하자마자 구매했습니다. 게임 자체는 꽤 재미있게 했는데, 하루 만에 최종장까지 끝내고 나니 생각보다 많이 허탈하네요. 마음먹고 플레이하면 오전에 잠깐 시간 내서 엔딩까지 볼 수 있을 정도로 전체적인 플레이타임이 짧습니다. 가격이 저렴한 편이라 어느 정도 이해는 되지만, 그래도 재미가 붙을 만할 때 끝나버리는 느낌이라 아쉬움이 큽니다. 개인적으로는 장비를 파밍하거나 세팅하고, 여러 직업이나 특성 등을 조합하면서 캐릭터를 키울 수 있는 구조였다면 훨씬 오래 즐길 수 있었을 것 같습니다. 지금은 성장이나 세팅의 재미를 느끼기에는 콘텐츠가 조금 부족한 느낌입니다. 게임의 기본적인 재미는 분명히 있어서 앞으로 에피소드나 새로운 콘텐츠가 꾸준히 추가됐으면 좋겠습니다. 재미는 있었는데, 너무 빨리 끝나버려서 아쉬운 게임!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| $232.9K | 981 | 91% | $14.99 | |
| $233K | 1.3K | 62% | $6.24 | |
| $233K | 737 | 99% | $6.59 | |
| $232.8K | 1.3K | 85% | $6.99 | |
| $232.8K | 883 | 81% | $9.99 | |
| $233K | 365 | 53% | $34.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.6K | 116 | 67% | $4.99 | |
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| — | 0 | — | — | |
| $78.6K | 621 | 66% | $4.99 | |
| $14.1K | 172 | 72% | $3.99 | |
| $12.1K | 87 | 46% | $4.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Hours played at review time, across 430 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very much fun
流程偏短 全成就約4小時就完成了 老實說做的不太好 但至少能升級的東西滿多的 勉強推吧
Welle 165 Alles ist leider nur noch Laggy Wäre schön Effekte ausmachen zu können Dennoch enspanntes Spiel für nebenbei.
建议放个全球玩家排行版
it is a fun game, but i played for 6 hours last night and the game didn't save.
不錯啦
Popiči
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.