
Z-Race is a fun arcade hand-racing VR game. Control futuristic ships designed in the style of your favourite VR creators with their voice acting. Fly at super-fast speeds on chic sci-fi tracks, collecting nitro boosts and coins, avoiding energy traps and obstacles to become the first!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Wow, im really surprised how fun it is. I hope for a really nice multiplayermode! And the show of the maps could be a little bit nice, complex and longer. but the first impression was really nice!
Para mi gusto el control es un error. El juego no tiene opciones de configuración. Aburrido y reperitivo Las visuales no están mal. No lo recomiendo
选完国家选左右手 点错了选了左手 就不能改了 卸载重装都没用 已退款 以后能改左右手了 在买
nice game for a casual race. if you're getting motion sick quickly that game might not be for you.
This game will be a must have for everybod, this guys have found the way to do high speed races on vr you can play for long time with a real skill cap dated by your body coordination between hands and body in self. the car models are awesome the track at start are short but you will see a very high spike of quality going deep on the game The music! is so cool listen how change wen you slow the time the bpm is sooo perfect and is a choose of desing who i loved realy. for 12 eur you have all to gain and 0 to lose in my opinion. this game at release will be the new standard Pro: -New way to play vr races without to throw up -stunnig graphics, cool models and rock stability - A music with a focus and well implemented whit the gameplay Cons: -play by sit, controller exc don't fit the game actualy, the best way and viable on my opinion is by stand -No multiplayer ( coming soon Q2 2021) - wish more cars and circuit ( obv is coming soon)
Мне игра очень зашла, в ней не тошнит, 10 кораблей и 12 трасс для раннего доступа, соперники, которые подбираются тебе исходя из твоего скилла. так что я всем фанатам WipeOut совеую поиграть!
I love this game, I have top times on all the tracks and very much want more competitors to chase down. . For an early release title, this game is very promising. The Devs are super engaging with the player base and are open to all suggestions and respond to them immediately going as far as to create timelines for these suggestions. They are very willing to create this game alongside their player base in a balance with sticking to their original image of what they want this title to be, something I really respect. . With so many lack luster VR titles on the market, Z-Race is far from that. It is one of the most polished looking and feeling VR games at the moment. This game is difficult but I like a good learning curve and the game play becomes super rewarding the more you practice and learn how the craft moves and it's capabilities. There is already a competitive player base and I only expect more and more pilots to want to chase the leaderboards. . Just like most VR titles, the game is physically demanding, and is definitely a workout on the arms. Expect some discomfort at first, this is a game that will create VR athletes. I'm already starting to address my own stagnant life because of this game, it requires you to be able to hold a steady arm for a long time. Personal physicality is something we as a community will have to get used to the more VR titles like this appear. . For a VR game that is less than a week old (writing this 5 days after release) the bugs are few and far between and are already addressed and being worked on as far as I know and understand. . I am very glad to be an early supporter of this title as it will only improve from here especially with the support of paid patrons. Good work team, you are creating something new and genius, I can't wait for further development and game types.
After each race the screen locked white no way to continue so have to exit the game after each race. Doesn't run through WMR for SteamVR, instead fires up open XR. Game looks nice and for those wondering it is correctly mapped for G2 controllers and worked okay, wouldn't have refunded if the other problem wasn't there.
I was really excited for the hand-is-the-ship mechanic, but it feels completely wrong. You get two settings, Horizontal and Vertical, and neither are comfortable. The promise just wasn't delivered, and that's the biggest reason for my thumbs down. I expected to hold my Index controller palm open facing down and fly my ship like I just put my hand out a window, and it's nowhere close to that. I was completely bored and disappointed too quickly. The two tracks I played were small tunnels which didn't feel very inspired or interesting to look at. They felt pretty consistent visually from start to finish, so they may be harder to memorise than other racers I'm used to. It wasn't a good first impression, but I may have been distracted getting used to the static-feeling camera position. EDIT: I just saw a video with a more interesting-looking level, so my opinion on the levels is poor. I know first-hand that developing games is hard, and I appreciate what the team tried to do with this. I really hope some more development goes into it. The racers are gorgeous and I think I liked the soundtrack. I struggled with the decision to get a refund and ultimately decided not to. I got the game on sale and the team was brave enough to try something different. It wasn't what I expected, but I'd like to see them fix this or maybe get it right in a sequel. If the racer position could be customised better then I would be tempted to get over my other nitpicks, try to play through the game, and revisit this review.
Game does what it says and does it well, and people who literally buy a game to then neg review it for being what it says are dirtbags. It's an arcadey game from the 'vr things stuck to your hand' niche, not a sim.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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