
Z-Race is a fun arcade hand-racing VR game. Control futuristic ships designed in the style of your favourite VR creators with their voice acting. Fly at super-fast speeds on chic sci-fi tracks, collecting nitro boosts and coins, avoiding energy traps and obstacles to become the first!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
国区不用vpn也能玩了,试了三局音乐很带感,游戏还凑合。三局结束后我快要吐了 车太快 我灵魂跟不上了哈哈
buy omega pilot instead, too shallow content, and not real VR racing
Do not buy this I was playing via a Htc Vive and after getting past the main menu and to start playing i was put in a endless loading screen with no way to exit i had to Forcefully exit it via task manager and couldn't even play the game.
Z-Race est un excellent jeu de course futuriste en VR. Ses atouts : l'impression de vitesse hallucinante, le challenge et la simplicité des controles. Ici, pas de pilotage à la manette, clavier ou HOTAS (pour l'instant). On dirige son vaisseau avec la main, comme si on tenait un jouet, en vue à la troisième personne. Ca parait bizarre au début, mais on s'habitue très vite. Un conseil : jouez debout, ce sera plus simple ! Malgré la vitesse, et les maps un peu comme des montagnes russes, je n'ai pas ressenti de "motion sickness". Le système de "leaderboard" et l'aspect compétitif du jeu promettent d'etre intéressants. Pour l'instant on se bat contre le chrono en mode solo (avec un classement mondial en temps réel), mais le multi devrait arriver bientot (Q2 2021). Bref, pour les pilotes avides de vitesse et de compétition en VR : c'est un excellent choix !
Ein Arcade-Racer der im ersten Augenblick sehr gewöhnungsbedürftig ist weil ihr nicht aus der EGO-Perspektive zockt, sondern eure Hand/Controller ist euer Racer! Abgefahren und spaßig! Meine Kuratorseite: https://store.steampowered.com/curator/30155555 Meine Steamgruppe: https://steamcommunity.com/groups/voodoode https://www.youtube.com/watch?v=goIElpq1JAs
Die Steuerung fühle ich. Schon als ich es nur bei VoodooDE gesehen habe, wusste ich das wird spaßig! Die Strecken sind auch mit vielen Variationen und Schwierigkeitsgraden, wobei es nicht immer unbedingt mit der Liga schwieriger wird. Die Shadowraces machen mir jetzt schon mega spaß, bin aber trotzdem gespannt, was sie sich für den "richtigen" Multiplayer ausdenken werden... Meet me on the top of the last Race ;)
Untill first person perspective, this is a HELL no from me dawg, no where near Wipeout level of play and or design. This is VR the ♥♥♥♥♥♥♥ game should act like it.
I like the idea but a few more options would be better, I had no idea it was hold a toy ship and I selected my right hand as my main hand and as there are no options in game I am unable to change it to left hand. I uninstalled the game and I'm reinstalling, hopefully that will reset the options. I heard the Devs are doing a cockpit mode so I might not request a refund but its a bit concerning that there are no options what so ever. It kinda reminds me of shooty sky on the Quest. I thinka few more race controls, ♥♥♥♥ pit, console controls and maybe a micro machines mode would be great but maybe I'm asking too much but check out Minimotor racing X, that game nails the alternative ways to play perfectly and if implemented into this game it could be a classic.
I really like this game. The sense of speed is fantastic, the music is wikced and even though I was apprehensive in regards to the control method I really enjoyed it. Plus the developers are working hard to bring us first person mode and multiplayer very soon. Check out my video showing all the ships currently available and some tracks https://youtu.be/30ka8768K2A
nice game for a casual race. if you're getting motion sick quickly that game might not be for you.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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