
USSR, 1986. A girl goes missing in the closed city of Vorkuta-5, yet not a soul seems to be concerned. Uncover the mystery behind her disappearance and transmit your signal to the universe.
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USSR, 1986. When Ira Grachevskaya goes missing in the closed city of Vorkuta-5, not a soul seems to be concerned – except for the quiet outcast Asya Shubina, that is. Uncover the mystery behind Ira’s disappearance, transmit your radio signal to the universe and learn why a bird flies past the window.
Meet the cast.

A problem child and a truant, Ira doesn't have the best reputation. Her standoffish demeanor makes her difficult to talk to, especially for someone as meek as you. There is a rumour she's been meeting with an older man.

Marina's carefree personality makes her quite popular among her classmates. Adults don't seem to like her very much, probably due to poor grades. Despite the girl's outgoing nature, her worldview is rather cynical.

A boy with an unpleasant sense of humour. Likes picking on people weaker than him, namely you. His family has been a little out of it the past few weeks.

You. Not worth writing about.
Z.A.T.O. is a linear visual novel with roughly 7-8 hours of playtime. There are no choices. The ending is predetermined. Sit back and enjoy your time in a town that doesn't exist.
DISCLAIMER: the game contains strong language, loud noises and flickering images.
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Languages: English
Engagement
Reviews
Themes across 194 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
это очень хорошо, не ожидала даже
The art style it's one of the best things this game has to offer, the author's style is just very recognizable and I really like it, you can even get prints from the creator's website if you feel like it. The story is good (the end is a little confusing, no surprises there) I can't really tell you anything if I want to keep this review spoiler free, just what says on the Steam page, though I can say that sometimes it gets a little uncomfortable, in an intentional way of course and I really like those parts. The music is fitting, even if it's open source (the song of the intro is an instrumental version of Out of Love from SCENE, for anybody that hasn't finished the game), but I really can't complain about anything considering is a completely FREE VN. I really hope this is not a one off thing by the creator and that they make more in the future, because I really see the potential. One more thing before the conclusion, if you want to get the sprites, backgrounds and CG's from the files, they are all compressed in a file called "images.rpa" on the "game" folder, you will need a specific tool to decompress that kind of file, same with audio. In conclusion, I'm really looking forward for another project from the creator and if you don't know if you want to play it or not, MAN IS FREE IT TOOK ME 12 HOURS TO READ, AND I READ LIKE I HAVE BRAIN DAMAGE, and when you finish you get something at the end of the GALLERY section of the menu. Btw, if you want to support the author, you can buy the Digital Art Pack. That's all for this review, Vulcan signing off
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 194 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好喜欢这个从故事到音乐都像电波一样滴滴答答断频的风格,好喜欢阿莎娜看待世界的那一层虹膜,好喜欢这个很爱很爱世界,向世界告白的女孩,和这个不存在之地。
电波作的一个重要设计就是阻止你对其世界观或叙事的解构,它在其中塞入混乱,矛盾,阻止你用理性去构建和压缩它们,使你一定要仰望一种信息的宏伟。它使你认为,或误导你的理性陷入混乱(有点像反逆向工程的各种混淆和胶水函数),来放大甚至强迫你去关注作品想表达的情绪本身,对事物的解构会压制情绪的流动,就像解离,而随着人长大理性也一直下意识地运转,破坏着世间诸多需要你用“心”去感受的(其实就是暂时关一下你的前额叶)事物,事物或美好,或恐怖,或是其他什么。 这也是电波作的魅力所在,刻意的混淆让你回归那个迷茫懵懂的状态,让你放大情绪的感受的状态,就像磕了或者喝酒的状态,艺术总是喜欢在这种地方表达 噢,我突然就理解ZATO也许想指代的东西了,正是那种逐渐的“清晰”,那种对世界的解构,对规律的归纳,好像看到代码本质一样,在作品里是一种病,它在消散作品的意义,那些美好,那些情绪,那些瞬间,随着你的阅读,你的理解,你正在撕毁,消除这个世界,你也许之后就不会打开这部作品了,那些混乱你理性的东西回归平常了,被抹除了 直到此时此刻我却仍然在解构,这种偏执本身是否也是一种非理性,一种强制性的,自以为是有效率的幻觉正在驱使着我,我受着迷地不断自我审视,来让解构被推到极致,推到叙事中的我也不可避免,某种程度上就是电波系带来的混乱催生着我解构的它们的愿望,而我爱这样的作品也是因为它们更难解构,就像更难消化,这使我运转,却不是为了结果,只是使我尽可能的在“解构中”的状态,亦或者是一种副产物,后产物?回想起来那种因迷乱而存在的美,确确实实存在我的记忆了,改变了我,尽管我不得不肢解它,使一切重归无意义,我真残忍啊
太浪漫,太可爱了……
好玩,神作
yeah just play it ok. Just do it.
故事开始于Asaya对于宇宙的独白,结束于Asaya对于宇宙的告白。整个故事发生在“沃尔库塔-5”这座保密小镇,北极圈极夜的氛围感,冷色调的画面,科幻外壳下物哀美的内核都给我一种凛冽的美感。在原声里,我特别喜欢“A New Path”这首钢琴曲——节奏清冽,却又像冬日午后一束阳光照在身上般温暖。 回到故事本身。起初,我还以为这只是一个被霸凌的电波系少女与一个叛逆孤独的“不良”少女相互救赎的故事,随着Ira的失踪,故事开始走向悬疑。Marina家中的情节,又将故事推向科幻。直到最后,在极夜结束前的信号塔上,Tosya陪着Asaya完成对宇宙最后的告白。结合现实关于苏联核灾难的背景,这个故事无疑是冰冷的,但透过Asaya的眼睛,我看见她缓慢成长,最后向那个沉默的宇宙发出炽热的告白。这个故事又给我一种像是在冬夜穿过寒冷的街道回到家,手中捧着一杯热可可,望向窗外漆黑的世界般的感受。 游玩的过程中,我也曾气愤过Asaya的过分善良,明明是霸凌,她却当作是同学的玩笑。明明见到了Ira,想说的话语却涩于口。后来,Asaya开始成长,她能够对Garin不怀好意的“玩笑”和欺凌说“不”;她能够在Marina家紧闭的大门前,说出内心的感受。在这个过程中,我越来越欣赏这个温柔细腻女孩。随着故事来到第三章,标题“Asaya”也预示着尾声。末日般的景象,Asaya和Tosya穿过研究所,爬上信号塔,俯瞰整个将被抹去的”沃尔库塔-5“。此时的Asaya已然忘记了名字这个”代码“外的东西,唯有内心关于”爱“的本质还清晰如初。我想,这里就是故事最浪漫的巅峰。之后,画面黑屏,"Я тебя люблю. Я тебя люблю. Я тебя люблю."亮起。一个习惯于沉默的女孩,在一片被遗忘的冻土上,向一个同样沉默的宇宙发出炽热的告白。 Asaya说银河是宇宙裂开的线,”沃尔库塔-5“是敞开的伤口。故事结尾时,所有都被抹除。伤口会愈合,生命会消散,宇宙仍然在那里。而她的三句告白,回荡于宇宙中。
电波游戏,居然是免费的。玩的时候不需要思考,光是感受那种氛围就已经是种享受了,而且游戏的配乐很好听,虽然只有几张cg但配合BGM和他别具一格的演出一口气玩下来真的很爽。 游戏没有任何互动和选项,与其说是游戏不如说是一本优秀的漫画。有时间我会再体验一次的:))))
我去我都看哭好吧。。。
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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