
USSR, 1986. A girl goes missing in the closed city of Vorkuta-5, yet not a soul seems to be concerned. Uncover the mystery behind her disappearance and transmit your signal to the universe.
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About
USSR, 1986. When Ira Grachevskaya goes missing in the closed city of Vorkuta-5, not a soul seems to be concerned – except for the quiet outcast Asya Shubina, that is. Uncover the mystery behind Ira’s disappearance, transmit your radio signal to the universe and learn why a bird flies past the window.
Meet the cast.

A problem child and a truant, Ira doesn't have the best reputation. Her standoffish demeanor makes her difficult to talk to, especially for someone as meek as you. There is a rumour she's been meeting with an older man.

Marina's carefree personality makes her quite popular among her classmates. Adults don't seem to like her very much, probably due to poor grades. Despite the girl's outgoing nature, her worldview is rather cynical.

A boy with an unpleasant sense of humour. Likes picking on people weaker than him, namely you. His family has been a little out of it the past few weeks.

You. Not worth writing about.
Z.A.T.O. is a linear visual novel with roughly 7-8 hours of playtime. There are no choices. The ending is predetermined. Sit back and enjoy your time in a town that doesn't exist.
DISCLAIMER: the game contains strong language, loud noises and flickering images.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 194 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
picked up this game because i liked the name. not sure what i was expecting, but what i got was an incredible story about psychosis, mental illness, love, friendship, and the universe. the end is predetermined. there are no choices. it really leans on the *novel* part of the visual novel format. but i liked it a lot.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 194 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Я люблю этот мир и все что в нем есть
Id pay money for this game and its free. Can't get much better than that. Cool story nice characters and vibe.
love
《Z.A.T.O.》自发行以来,便从简中互联网独立游戏圈内或圈外,引起了一场不小的风波,以下是我对个人通关后对游戏的一些观点。 1.游玩体验:游戏整体流程5-10小时左右,线性剧情(无选项,无养成),剧情节奏整体来不拖沓,同时在有限的篇幅下又保证叙事精巧;虽然算是电波系作品(而且带有克系成分),但是整体作品的自我意识活动并不复杂,并不像传统的日电波展现出来恐怖、晦涩的一面,相较于之下故事情节平稳、和睦,玩家也更容易接受。此外,游戏的美术风格很独特,透露出一种前苏联一种独特的美学风格。 2.推荐人群:galgame爱好者以及独立游戏爱好者,或者说想尝试galgame、电波系游戏的萌新;其次,就是对前苏联文化的爱好者,或者青睐于作品中的美工或音乐的玩家。《Z.A.T.O.》无可置疑绝对是一部值得一试的作品,虽然未必能给你带来国宴般的满足感,但是他就像一道精致的家庭小炒——足以触动你的心,留下浓墨重彩的一笔》 3.个人感想:如果说通关之后,用一句话来形容这个游戏,那么我会说:一场宏大而又自私的梦。人们常常说,对于游玩电波系作品最重要的一环就是对上“电波”。无疑,我对上了“电波”,7个小时的游戏流程,我深深沉溺于其中。对我来说,其中对于宏大与个体的反思便是最触动的地方,通过阿莎雅个人的成长推出了整个故事的核心。推完结尾之后,我的心中只想喊出那句话:在那个并不完美的世界中,i love the world and everything in it.
A pretty incredible visual novel. I didn't expect the kind of narrative going in but it turned out to be a really heart wrenching story. I felt It needed to have been a bit longer with a more substantial ending to really compliment the story and the characters that only started to really pull me in at the end of episode two. Just as the plot was really starting to unfold is when it was at its strongest. You start to really feel for the characters as they experience emotionally existential issues as more layers are revealed. The art is absolutely beautiful and the soundtrack was decent for the most part with a couple tracks that I loved (especially Sun-Warmed Carpet). For the most part it was a great experience with lovely characters that left me wanting more.
尼采说“上帝已死” 在这个时代我们该如何寻找那样的虚无去代替上帝的位置 意义 虚无 宇宙 空 自我 意志
我爱你,我爱你,我爱你
Playing this after midnight was a good choice. Being dead tired and trying to understand the various inconsistencies in the character dialogue and reading into every little thing made me go slightly insane, like there had to be something more, something hidden between every single line and event. But reality hits you. Everything has been laid out for you. Everything is and has always been so clear. Learning to let go of all the detail I hyper focused on felt like letting go of everything I held dear. But I love the story for itself, even if the details never mattered that much. The line always straightens out, and it's always so beautiful. But I'm writing this at 3 and this could just be me making ♥♥♥♥ up to express my emotions in sentences I don't know how to properly write at this time of day. Long story short the VN is amazing and you should play through it dead tired like me.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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