
USSR, 1986. A girl goes missing in the closed city of Vorkuta-5, yet not a soul seems to be concerned. Uncover the mystery behind her disappearance and transmit your signal to the universe.
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About
USSR, 1986. When Ira Grachevskaya goes missing in the closed city of Vorkuta-5, not a soul seems to be concerned – except for the quiet outcast Asya Shubina, that is. Uncover the mystery behind Ira’s disappearance, transmit your radio signal to the universe and learn why a bird flies past the window.
Meet the cast.

A problem child and a truant, Ira doesn't have the best reputation. Her standoffish demeanor makes her difficult to talk to, especially for someone as meek as you. There is a rumour she's been meeting with an older man.

Marina's carefree personality makes her quite popular among her classmates. Adults don't seem to like her very much, probably due to poor grades. Despite the girl's outgoing nature, her worldview is rather cynical.

A boy with an unpleasant sense of humour. Likes picking on people weaker than him, namely you. His family has been a little out of it the past few weeks.

You. Not worth writing about.
Z.A.T.O. is a linear visual novel with roughly 7-8 hours of playtime. There are no choices. The ending is predetermined. Sit back and enjoy your time in a town that doesn't exist.
DISCLAIMER: the game contains strong language, loud noises and flickering images.
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 1828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really putting the "novel" in "visual novel". Z.A.T.O. is barely a video game, as there is zero gameplay. Think of it purely as a story with pictures and sounds. If you do, you're in for a ride, as this is quite the touching, heartfelt and pretty unique tale, with an expert amalgamation of art and royalty-free music to complement it. All this for the criminally low price of FREE (this is genuinely unfair, buy the art pack). I didn't expect it, but it was one of my favourite experiences this year so far. Vorkuta-5 is a closed-off city in the USSR. Life there is pretty normal, all things considered, but when local problem child Ira Grachevskaya goes missing, seemingly to no one's concern, ripples start to spread in the otherwise dull and quiet existance of the inhabitants. The only one who seems to care is our protagonist, Asya Shubina, a sensitive and quite strange girl who keeps to herself. What follows is a story that's part mystery, part sci-fi and part dissertation on mental health and illness. It's got many surprises up its sleeves. The central mystery is quite compelling, and the pacing is great, mixing plot with slice-of-life character moments that contribute to major themes without you knowing it until way later. The characters are few, but charming - even the bully, who doesn't go through the clichés you'd expect (not entirely, at least). The underlying philosophy of the game is quite thought-provoking, and I thought it offered very interesting ideas to chew on. Leave it to Eastern-European devs to craft existential gut punches that stay with you. The aesthethic of Z.A.T.O. is extremely appealing. Character design is very Omocat and obviously inspired by anime, but there is a certain expressiveness that sets it apart. The color choice, the subtle details, it all contributes to a very personal declination of that style, which isn't easy, as Omocat's designs are super recognizable. It's all paired with lo-fi, crunchy backgrounds of post-processed real-world locations, which instill both familiarity and alienation, especially when they get more distorted for plot reasons. This is a quality I find infinitely charming about art made in the Soviet block or in other "developed-but-not-Western" countries: there is a society that's similar to what I'm familiar with, but it stems from completely different social and historical conditions, and as such there's a profound "otherness" that's so intriguing. To top it all off, the game makes spectacular use of a completely royalty-free soundtrack, showcasing impressive ingenuity, as the tracks fit the atmosphere to a T, enhancing it even on multiple occasions. Overall, this was a surprising gem I found entirely at random. I was completely absorbed in the plot, got attached to the character and was even moved by the ending, which instilled a profound sadness but also a sense of hope and faith in the beauty of the world. Thank you, Ferry. "I am my own parabolic antenna. The strength of my signal is decided by my own levels of gratitude. It's a matter of resolve. It's a matter of admiration. It's a matter of dedication."
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 6.7K | 95% | $24.99 | |
| — | 0 | — | — | |
| $0 | 273 | 98% | Free | |
| — | 0 | — | — | |
| $148.7K | 1.2K | 98% | $7.99 | |
| $93.8K | 905 | 92% | $7.99 |
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I feel more whole in a way I didn't believe I ever needed after finishing this visual novel. Asya was a reflection I saw of myself. How I saw the world, of others, and all the experiences i've lived through - both beautiful and ugly. That there are / were parts of me who truly keep on believing that evil could never be a being. But there was always something missing in this equation. Something that never made sense and always left a gut-wrenching, desperate feeling when it didn't. The message is so ridiculously simple, and yet, i've cried more about that fact compared to the lesson itself. I love Asya so much. I love everything about this game. And mostly importantly, I love you.
extremely internal visual novel, it's not a game for those who love choices but i absolutely love how deep you get into asya's head, her insecurities, her sensitivity, her love for the world that's usually not expressed in a story for me it was visceral how real the internal monologue felt i cannot recommend any game more in my entire life over this one after playing it your signal is loud and clear!!!
Have never made a steam review, but oh my god this game changed my life. Please play it. Love the world and everything in it because the world is cute.
I forgot what I was gonna write..
Great game with great story, since the middle of the game I got hooked and couldn't quit because I really wanted to know what was gonna happen next it was a complete rolarcoaster. Totally recommend
Its hard to put all the words i wish I could say about this game into a review, because so much of why I love this game is that it spoke the things I had long felt and longer still struggled to say. That the universe is all encompassing. That even mediocrity is its own kind of transcendental beauty. That you are the universe, experiencing itself. That you have no choice but to love yourself, because love is all there is. That love is hurt, and love is impossible, and yet you must try. You must find the love. It is out there, waiting for you, with open arms, with a face just like yours.
It was both terrifying and somewhat validating to see how similar Asya's and Ira's inner monologue was to my own as a teenager. This game is a chilling reminder of what a person can turn into without any support growing up. When the world is so unfair that you have no choice but to believe that you deserve everything bad that's happened to you. I just wanted to hug everyone in the game. Except for Vadim, ♥♥♥♥ that guy. A lovely mystery game about growing up, friendship, and a cool sci-fi third act twist.
Just an absolutely beautiful game. There is no reason not to play this game if you like visual novels, hell even if you don't like visual novels. In only about 5-8 hours, I was immersed into a story that does what a lot of stories longer than it fails to do, it made me think and feel things about topics I'd never thought about before. Please play this game.
我爱这个游戏。我爱这个游戏。我爱这个游戏。
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