
YUT YUT is a game about TANKS containing TANKS in which many TANKS die. Fight through this TANKy TANK game to face your mortal TANK enemy and reclaim your TANK village's lost cabbage god. TANKS
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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A fun little game
挺弱智的坦克射击游戏 优点:免费
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Concurrent players on Steam, sampled daily since tracking started.
[h1] Bubble Tanks [/h1] I'm joking, I didn't mean to trigger some nostalgia boners just now, but it is pretty fun, there is a lot of content in this little game. It does remind me of old Bubble Tanks-style flash games. Also, just right off the back, ignore the video trailer, Benjamin Nielsen or Luke Oostenbrink must have been playing on some ♥♥♥♥♥♥ ass computer or using some ♥♥♥♥♥♥-ass recording software. Not to worry, the game runs as smoothly as your computer will allow, which can (if your computer is good) lead to some annoying ass fights because the tanks fire with some precision and accuracy. It's not as easy as you might think, but knowing some geometry or having experience with pool, will help greatly. There are many mechanics that the game gradually introduces you to which makes for an easy difficulty curve. I enjoyed it, maybe you will. Give it a try yeah?
But what does it mean to YUT YUT? The word is reminiscent of the term "yurt", which is derived from the Turkic "jurt". In this essay I will
Bu düşük riskli, yüksek aksiyonlu TANK macerasının 120 seviyesinin tamamında patlatın! çerezlik.
Игра 'YUT YUT' - это странное, но притягательное варево из платформера и головоломки, замешанное на абсурде и японском колорите. Первое впечатление может быть обескураживающим: пиксельная графика, минималистичный саунд-дизайн и нарочито упрощенный геймплей создают ощущение нарочитой инди-поделки. Однако, стоит погрузиться глубже, и игра начинает раскрывать свой неординарный шарм. Управление забавным лягушонком, решающим неочевидные задачки, затягивает. Сложность растёт постепенно, но не становится невыносимой. Главная фишка – не в скорости реакции или прецизионном исполнении, а в логике и умении мыслить нестандартно. 'YUT YUT' удивляет решениями, которые кажутся очевидными только после того, как их найдешь. В игре чувствуется влияние японской эстетики, с ее любовью к простым формам и скрытым смыслам. История, хотя и подается фрагментарно и без объяснений, создает ощущение какой-то забавной, но немного грустной сказки. Если вы ищете нечто уникальное, экспериментальное и не боитесь игр, которые не пытаются быть блокбастерами, то 'YUT YUT' может стать приятным открытием. Это не шедевр, но вполне себе достойный представитель нишевых инди-проектов, оставляющий после себя ощущение легкости и небольшой дозы японской психоделии.
"YUT YUT" is an unabashed, lazy ripoff of Battle City (Copyright Namco, 1985). Many lazy "amateur" developers don't pay attention to their obligations under copyright law, and often steal the ideas of actual, real game developers without credit, such as the "developer" here has done. Putting aside the unethical intellectual, creative and moral bankruptcy of stealing someone else's game concept, this is also breaking that unwritten law of stealing other people's game ideas... you should at least try to do better than the game you're ripping off. "YUT YUT" is considerably worse than Battle City. The game is really simple and unambitious in terms of implementation, more of a tech demo or one of those cases where an amateur developer spends $100 to publish something on Steam Direct to see if it's possible. Yes, obviously it's possible. A proof of concept, tech demo, or something that's less than a little blip on the radar isn't offering anything truly valuable to gamers. In terms of visuals, this features really godawful MS-Paint tier "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. The deplorably bad visuals here come across as an insult to gamers. This game is fairly dated at 6 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now on to pricing and value for gamers. There's no initial download price, but the developer was charging $2 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 3 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? What's the verdict? This is a "nope". While it won't necessarily cost you money, the time and hard drive space it requires could be better invested in one of the many higher-quality alternatives on Steam.
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