
Pardon or kill. Let the madness begin! Take on the nefarious attractions of Yurukill Land for a chance to prove your innocence!
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| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 80reviews | 80% | — | $28.1K |
| $39.99 | 502ratings | 82% | — | not modelled | |
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Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yurukill: The Calumniation Games consists of two parts of gameplay: the puzzle-solving room escape and bullet hell. The puzzle-solving part is engaging, and the story flows pretty well along, although both are quite simplistic for my taste. But there is a pacing problem within the bullet hell section where there are puzzles interweaving between shooter parts, just when you are immersed in blasting the enemy and bam, it sends you to solve another puzzle. Anyway, I like the UI where when the characters talk, it conveys their emotion. It's a nice touch from the devs. I still recommend this game even though I don't like the design choice they made in the shoot 'em up segment. Getting it while it's on sale would be your best bet..
es interesante que no es como otros juegos donde solo controlas a un personaje durante toda la historia, el punto mas debil del juego a mi parecer son los puzzles carentes de dificultad la gran mayoria, siento que se pudieron haber esforzado mucho mas ademas la historia a mi parecer es demasiada corta para tener 7 capitulos, a mi parecer por el precio me esperaba mucho mas, pero no deja de ser un buen juego gracias a su historia, musica asi como que para mi fue un plus lo de no ver las cosas desde el punto de vista de un solo personaje. le doy un 6/10
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Languages: English, French, German, Simplified Chinese, Japanese*, Traditional Chinese, Korean*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
La historia está interesante, con un final que deja con ganas de saber más. Tiene partes de típicos juegos de disparar a marcianitos, que pensé que se me daría peor, pero le da un toque único al juego.
원죄집행유희 유루킬. 추리게임과 슈팅게임 두가지 장르를 섞은 게임입니다. 챕터마다 추리파트와 슈팅파트가 있고, 슈팅파트가 끝나면 추리를 정리하는식의 구성인데 장르를 섞은 상당수의 게임이 그러하듯 이게임도 마찬가지로 추리파트도, 슈팅파트도 훌륭하다고 하기는 어려울 수준이라 보입니다. 추리게임의 팬이라거나, 슈팅게임의 팬이라는 이유로 이게임을 접하면 높은 확률로 실망할것이라 생각합니다. 추리의 형식을 띄고 있지만, 모든 진상은 진행에 따라 알아서 알려줍니다. 플레이어가 추리파트에서 주로 하는일은 몇가지의 간단한 퍼즐 (힌트도 대놓고 알려줍니다.) 그리고 사건의 내용기억 정도입니다. 슈팅게임도 필자기준으로 그다지 선호하는 장르는 아닌데도 불구하고 노말 난이도 기준으로 리트가 필요한 난이도는 아니었습니다. 다만 장르 초심자 눈으로 봐도, 탄막과 조종기체 가시성이 썩 뛰어나보이진 않습니다. 그리고 가장 아쉬웠던 부분은 슈팅 끝나고 추리정리부분인데, 내용파악을 못한 것도 아닌데 질문이 불명확해서 어쩌라는건지 싶은 부분도 좀 있었습니다. 그렇다고 이게임이 전부 단점밖에 없는 게임인가? 그렇지는 않습니다. 우선, 풀더빙입니다. 그리고 익숙한 목소리들도 들리는 걸 봐선 성우 캐스팅에도 신경을 쓴것 같습니다. 더빙 퀄리티도 괜찮고, 그로인해 게임 집중에 미치는 영향이 크다고 생각됩니다. 추리도 스토리도 슈팅도 특출날 건 없지만, 또 반대로 완전히 수준미달인 것은 또 아니라서 그냥저냥 볼만하고, 그냥저냥 할만한 수준까지는 구성되어 있습니다. 중간중간 풀보이스를 위시한 애니메이션 감성의 만담도 소소하게 즐길 수 있구요. 정리하자면, 진중하고 긴장감있는 추리물이나 퀄리티 있는 슈팅게임을 찾는 분들은 비추천 뇌비우고 간단한 슈팅과 애니메이션 풍의 쌈마이한 스토리 전개를 즐기실 분이라면 추천합니다. 마침 가격도 그렇게 높은 편은 아니니..
Yurukill: The Calumniation Games is a strikingly ambitious hybrid title developed by IzanagiGames in collaboration with G.rev Ltd. and ESQUADRA,inc., and published by IzanagiGames. From the outset, the game establishes itself as something deliberately unconventional, merging visual novel storytelling, puzzle-based investigation, and intense bullet-hell shoot ’em up gameplay into a single cohesive structure. Set within the sinister confines of an abandoned amusement park called Yurukill Land, the story revolves around a group of prisoners who claim innocence and their paired executioners, each bound together in deadly trials where truth, lies, and emotional trauma collide. The narrative is the backbone of the experience and unfolds through lengthy visual novel segments that explore themes of guilt, revenge, public perception, and the destructive power of false accusations. Each chapter focuses on a different prisoner–executioner pair, allowing the story to examine multiple perspectives on justice and victimhood. Dialogue is dense and emotionally charged, often lingering on character motivations and inner conflicts rather than rushing toward plot resolutions. While the structure may feel familiar to fans of Japanese mystery visual novels, Yurukill distinguishes itself by emphasizing psychological tension over courtroom dramatics, using its setting and character pairings to constantly blur the line between perpetrator and victim. Between story segments, players are tasked with exploration and investigation sections that function like light escape-room scenarios. These areas involve searching environments, interacting with objects, and solving straightforward puzzles to uncover evidence tied to the crimes in question. While mechanically simple, these segments are effective in reinforcing immersion and grounding the narrative in player action. They also serve a critical gameplay function, as the information gathered here directly impacts later sequences, encouraging careful observation and engagement rather than passive reading. The most distinctive feature of Yurukill is its abrupt yet deliberate shift into full-fledged bullet-hell shooter gameplay during the so-called “Brain Reality” sequences. Developed with G.rev’s shoot ’em up expertise clearly on display, these stages challenge players with dense projectile patterns, responsive controls, and demanding boss encounters. What elevates these sections beyond a genre gimmick is how tightly they are integrated with the narrative. Before entering combat, players must answer questions related to the case they have just investigated, with correct answers providing advantages such as extra lives. Boss battles further intertwine story and action by requiring players to use collected evidence to dismantle the executioner’s distorted beliefs, turning narrative understanding into a mechanical necessity. Visually, Yurukill balances stylized anime character art with surreal, often unsettling environments that reinforce the game’s psychological themes. Character expressions are particularly well-rendered, conveying subtle shifts in emotion that enhance the impact of key story moments. The game is fully voiced in Japanese, and the performances add considerable weight to the dialogue, lending authenticity and intensity to confrontations and revelations alike. The soundtrack complements this duality, shifting from ominous and restrained during investigation scenes to high-energy and urgent during shooter segments, maintaining tonal consistency despite the game’s genre hopping. Despite its creativity, Yurukill is not without rough edges. The difficulty spikes in the shoot ’em up sections can be punishing for players unfamiliar with bullet-hell mechanics, and failure often means repeating lengthy action segments. Additionally, some narrative leaps in logic or puzzle solutions may feel unintuitive, potentially leading to frustration when incorrect answers carry mechanical penalties. However, these shortcomings are closely tied to the game’s uncompromising design philosophy, which demands attentiveness and adaptability from its audience. Ultimately, Yurukill: The Calumniation Games stands out as a bold experiment that refuses to fit neatly into a single genre. Its willingness to intertwine narrative comprehension with mechanical execution results in an experience that feels genuinely interactive rather than segmented. While it may not appeal to everyone—particularly those seeking a pure visual novel or a traditional shooter—it offers a memorable and often gripping journey for players open to its hybrid identity. Yurukill is a game that thrives on tension, both emotional and mechanical, and its unique fusion of storytelling and action ensures it leaves a lasting impression long after the final judgment is delivered. Rating: 7/10
A very conflicted game. It's a murder mystery death game type of story sort of like Danganronpa. The story, characters, and writing are all solid for the most part, which makes the game worth playing through. The problem is the gameplay. The puzzles are not bad, but there's really just not enough of them. The puzzle to story ratio is very low. The other gameplay is the nonsensical insertion of bullet hell starfighter sections. There is no genre that is perhaps more at odds with visual novel murder mystery than bullet hell games. Why....is this here? Why did they try to combine these two genres? It just doesn't work at all. You have to grind through these sections in order to get back to the story. It's not like there's even any story progression during these sequences, they almost always consist of "quiz" type questions which just rehash things that just happened. Utterly pointless. Get on sale.
Imagine Danganronpa with easier puzzles and shoot em up for the main gameplay. It was definitely interesting and I give it a recommend.
Un bon jeu avec : De la bonne musique Un scénario plutôt bien ficelé De bon visuels Et intégralement double Les enigmes sont cools sans être extremement retord et le gameplay est sympatique. Je n'y jouais que très peu pour les vaisseaux et plus pour l'histoire (ayant fait les danganronpa, les ace attorney...) Et meme si le niveau general est en deça (en même temps on ne parle pas du même budget), le résultat final n'a pas à rougir et m'a fait passer un très bon moment sans que je sois laissé sur ma faim ou que je hausse trop de sourcil. Je recommande donc.
ЗА-ТЯ-НУ-ТО. Места с нескипываемыми диалогами, бесконечное повторение всего и вся, мутный сюжет. И нафига вообще нужно было привинчивать к детективу данмаку, которая, к тому же, смотрится очень кринжово. Доиграл еле-еле. Хотя первый акт был весьма неплох. Даже второй, в котором сменился герой (что выбесило) был неплох. Дажле пошёл трэш.
평점: 7.4 / 10 예쁜 스탠딩과 일러, 입체적인 캐릭터 설정, 풀보이스까지는 최고의 장점. 단점으로는 게임이 재밌지는 않음, 스토리가 도중에 너무 빠른 전개를 펼침. 가벼운 킬링타임 용으로는 나쁘지 않을 듯 합니다. 할 거라면 키&마 보다는 컨트롤러로 진행하는 게 좀 더 재밌을 것 같다는 생각도 들었음. 스토리 보는 걸 좋아하는 입장으로서는 캐릭터들의 이야기와 설정 등이 재밌었으나 이후 전개방식이 아쉬움이 너무 많아 차라리 팀끼리의 배틀로얄 형식의 진행이었으면 더욱 재밌었을 것 같다는 생각이 듭니다...
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