
Pardon or kill. Let the madness begin! Take on the nefarious attractions of Yurukill Land for a chance to prove your innocence!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Japanese*, Traditional Chinese, Korean*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
このゲーム、ストーリーモードやるとき、やってみてください。ものすごく面白くて、シューティングも楽しいですし、謎解きは難しいですけど、難しいより楽しいのほうが勝つので、絶対に最後まで遊んでみてください。すごく感動しますし面白要素も入っていますので、是非遊んでみてください!面白くて二日間全クリしました!
I quite enjoyed it, though the ending left some questions to be answered
A super strange Danganronpa/Zero Escape like with good ideas and a rather solid execution. The shmup phases are a bit anecdotic, but it's a cool ride. I feel bad I didn't thumbs up this earlier, I really wish I could see Izanagi's next production.
Imagine Danganronpa with easier puzzles and shoot em up for the main gameplay. It was definitely interesting and I give it a recommend.
평점: 7.4 / 10 예쁜 스탠딩과 일러, 입체적인 캐릭터 설정, 풀보이스까지는 최고의 장점. 단점으로는 게임이 재밌지는 않음, 스토리가 도중에 너무 빠른 전개를 펼침. 가벼운 킬링타임 용으로는 나쁘지 않을 듯 합니다. 할 거라면 키&마 보다는 컨트롤러로 진행하는 게 좀 더 재밌을 것 같다는 생각도 들었음. 스토리 보는 걸 좋아하는 입장으로서는 캐릭터들의 이야기와 설정 등이 재밌었으나 이후 전개방식이 아쉬움이 너무 많아 차라리 팀끼리의 배틀로얄 형식의 진행이었으면 더욱 재밌었을 것 같다는 생각이 듭니다...
Yurukill: The Calumniation Games is a strikingly ambitious hybrid title developed by IzanagiGames in collaboration with G.rev Ltd. and ESQUADRA,inc., and published by IzanagiGames. From the outset, the game establishes itself as something deliberately unconventional, merging visual novel storytelling, puzzle-based investigation, and intense bullet-hell shoot ’em up gameplay into a single cohesive structure. Set within the sinister confines of an abandoned amusement park called Yurukill Land, the story revolves around a group of prisoners who claim innocence and their paired executioners, each bound together in deadly trials where truth, lies, and emotional trauma collide. The narrative is the backbone of the experience and unfolds through lengthy visual novel segments that explore themes of guilt, revenge, public perception, and the destructive power of false accusations. Each chapter focuses on a different prisoner–executioner pair, allowing the story to examine multiple perspectives on justice and victimhood. Dialogue is dense and emotionally charged, often lingering on character motivations and inner conflicts rather than rushing toward plot resolutions. While the structure may feel familiar to fans of Japanese mystery visual novels, Yurukill distinguishes itself by emphasizing psychological tension over courtroom dramatics, using its setting and character pairings to constantly blur the line between perpetrator and victim. Between story segments, players are tasked with exploration and investigation sections that function like light escape-room scenarios. These areas involve searching environments, interacting with objects, and solving straightforward puzzles to uncover evidence tied to the crimes in question. While mechanically simple, these segments are effective in reinforcing immersion and grounding the narrative in player action. They also serve a critical gameplay function, as the information gathered here directly impacts later sequences, encouraging careful observation and engagement rather than passive reading. The most distinctive feature of Yurukill is its abrupt yet deliberate shift into full-fledged bullet-hell shooter gameplay during the so-called “Brain Reality” sequences. Developed with G.rev’s shoot ’em up expertise clearly on display, these stages challenge players with dense projectile patterns, responsive controls, and demanding boss encounters. What elevates these sections beyond a genre gimmick is how tightly they are integrated with the narrative. Before entering combat, players must answer questions related to the case they have just investigated, with correct answers providing advantages such as extra lives. Boss battles further intertwine story and action by requiring players to use collected evidence to dismantle the executioner’s distorted beliefs, turning narrative understanding into a mechanical necessity. Visually, Yurukill balances stylized anime character art with surreal, often unsettling environments that reinforce the game’s psychological themes. Character expressions are particularly well-rendered, conveying subtle shifts in emotion that enhance the impact of key story moments. The game is fully voiced in Japanese, and the performances add considerable weight to the dialogue, lending authenticity and intensity to confrontations and revelations alike. The soundtrack complements this duality, shifting from ominous and restrained during investigation scenes to high-energy and urgent during shooter segments, maintaining tonal consistency despite the game’s genre hopping. Despite its creativity, Yurukill is not without rough edges. The difficulty spikes in the shoot ’em up sections can be punishing for players unfamiliar with bullet-hell mechanics, and failure often means repeating lengthy action segments. Additionally, some narrative leaps in logic or puzzle solutions may feel unintuitive, potentially leading to frustration when incorrect answers carry mechanical penalties. However, these shortcomings are closely tied to the game’s uncompromising design philosophy, which demands attentiveness and adaptability from its audience. Ultimately, Yurukill: The Calumniation Games stands out as a bold experiment that refuses to fit neatly into a single genre. Its willingness to intertwine narrative comprehension with mechanical execution results in an experience that feels genuinely interactive rather than segmented. While it may not appeal to everyone—particularly those seeking a pure visual novel or a traditional shooter—it offers a memorable and often gripping journey for players open to its hybrid identity. Yurukill is a game that thrives on tension, both emotional and mechanical, and its unique fusion of storytelling and action ensures it leaves a lasting impression long after the final judgment is delivered. Rating: 7/10
嚶嚶嚶嚶 劇本跟人設畫風優秀 解謎算簡單 但部分選項證明太硬要 選項有誤導成分 也可惜最終章跟部分劇情沒詳細說明
너무 뻔한 스토리.. 예상가는 전개.. 디자인들은 전체적으로 좋았는데 게임 내용이 이래저래 부실한 느낌 슈팅게임 안 좋아해서 그런지는 모르겠지만... 더불어 슈팅게임 원래 안 하는 편이라 난이도나 슈팅게임으로서의 완성도는 잘 모르겠음 다만 퍼즐도 그냥 그렇고 번역문제상 이해 안 되는 구간도 간혹 있어서 더 애매함 원래 슈팅게임 좋아하는 사람이 아니라면 굳이? 시간 할애할 필요가 있나 하는 생각이 드는 정도의 게임 천천히 해도 10시간정도면 클리어 하는 듯..
Juego recomendable para todo fan de zero escape/danganronpa/ace attorney. Vibras muy similares relacionadas con death games, resolver crímenes, escape rooms. Tambien tiene una sección de navecitas porque patata. Es difícil catalogar a este juego. Para empezar, si lo comparas con los anteriores, evidentemente deja mucho que desear, es una experiencia que en 15 horas aproximadamente te lo terminas y creo que ese es el principal problema del juego, hay muchísimas cosas que se quedan en el aire. A mi este tipo de juegos me engancha porque quiero saber qué es lo que pasa, resolver los misterios poco a poco, pero siento que aquí no pasa, los últimos capítulos que son los que tienen que resolver más son un poco... Meh, las mayores revelaciones las sueltan un poco en plan meh. Es como que tiene potencial pero no termina de rematar. Y para colmo, muchas cosas ni siquiera las resuelven. Y el final es el mayor sequelbait que he visto nunca en un videojuego (secuela que posiblemente nunca veamos porque este juego es nicho pero nicho profundo). La parte de la historia en mi humilde opinión es la mejor, hubiera necesitado un par de capítulos más, se nota mucho que les faltaba presupuesto porque con algunos personajes no saben ni qué hacer (pero luego hacen fondos y conversaciones completamente opcionales que como te despistes ni ves, es como un poco incongruente). El apartado artístico es el mejor con diferencia, es lo que me llamó la atención en primer lugar, ciertamente cocinaron con el diseño de personajes, y las voces y la música también sobresalientes. El gameplay es ''serviceable'' como dicen los ♥♥♥♥♥♥♥. Las escape rooms son simplonas con algunos puzles que son absurdamente fáciles y otros que hay que coger con pinzas (lo mas dificil son los puzles deslizantes del demonio que no me llevo bien con ellos pero bueno la gente normal no deberia tener problema). La parte de shoot em up de navecitas no he jugado a casi nada del género, jugué en dificultad normal y la verdad que está entretenida. Luego las partes de resolver misterios a lo danganronpa/rain code con minijuegos está bien pensada pero como que no les sacan provecho. Tiene un montón de secciones bien definidas y diseñadas y por eso digo que el juego está muy pulido en muchos aspectos pero en otros necesitaba más escenas como el comer. Ya entrando un poco en el terreno del spoiler, para el que no quiera leer (no voy a dar nombres, solo hablar un poco de ciertas acciones): Como es habitual en este tipo de juegos, hay una mente maestra, la cual igual a mi me pareció predecible desde un primer momento, pero más allá de eso, no explican nada. Ni por qué lo hace ni cómo ni qué está pasando ni nada. Deja muy mal sabor de boca que las mayores preguntas nunca las resuelvan, y que si no hay secuela pues te aguantas y le imploro a los creadores de contenido audiovisual que dejen de baitear con secuelas salvo que estén 100% confirmadas que van a salir, muchas gracias. Por desgracia es un juego tan de nicho que es que ni buscando recomendaciones de juegos parecidos es fácil de encontrar, pero si por casualidad lo encuentras y te gustan los juegos que mencioné al principio, te recomiendo que le des una oportunidad, a pesar de sus problemillas es muy disfrutable sobre todo en oferta. Y si te gusta la parte de navecitas tiene bastantes logros y ''postgame'' por ahí. En resumen: Yurukill 2 soon confíen (copium)
I would only play this if you are a fan of, or could tolerate a lot of bullet hell sections. They aren't especially good, and I would say act as filler between the actual parts of the game (they try to serve the same purpose of danganronpa trials of bringing all the knowledge you have together and it doesn't completely work). I think this is one of those flawed games you can play as a study of sorts, and it's definitely higher quality compared to games of similar genre.
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