
Yu-Gi-Oh! MASTER DUEL is the ultimate free-to-play cross-platform strategy card game with fast-paced Duels, stunning HD graphics and a new, dynamic soundtrack! Get ready to challenge Duelists around the world!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Sums Steam + Google Play only; App Store, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 101.7Kreviews | 71% | — | $0 |
| Free | 259.4Kratings | 87% | — | $22.8M |
Engagement
Reviews
Themes across 1863 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
壁とやってろ
Game is an unbalanced piece of ♥♥♥♥ -reduced to a compare hand simulator/coin flip simulator in 90% of all cases The "going first" in other card games, like hearthstone, shadowverse, magic etc, usually means having the advantage of the "extra turn mana" where you win the game In YGO, however, it means literally going +8 on card advantages and in most of the cases, modern decks can reliably put up 2-3 negates, in extrem cases omni negates, paired with 5+ other disruptions like pops/flips/spins/sends/banishes etc. To combat this, we have handtraps, but most are just trading 1 for 1 -means either i have enough handtraps to trade for all your starter, or im getting one card comboed to death by going first disruptions It's either the going first player gaining so much advantages from going first, leaving the going second player having 0 chance to win and can't play at all, or the going second player having enough handtraps to stop the going first player, and win in the second turn, thus the going first player can't play at all. Nowdays it became less and less a 2 player card game, but 2 players trying to find out who can play solitar first and who is there to suffer
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best JP #22, worst US #95 · 12 markets collected
US · last 30 days
Genres
Stats
Languages: English, French, Italian, German, Spanish - Latin America, Portuguese - Brazil, Japanese, Korean, Simplified Chinese, Traditional Chinese
| Free | 87.4Kratings | 97% | — | not modelled |
| Free | 26.1Kratings | 78% | — | not modelled |
| Free | 5.6Kratings | 58% | — | not modelled |
| Free | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is unbalanced and simply a mechanism for Konami to extract money from you. Every ban list is just a tool to herd players to the newest product. Do not take this game seriously or spend money on it. Konami does not respect you.
"for my 1st turn, I play The Card That Makes You Win The Match Instantly"
dont play card games, these ones hate you and many others wish you (mental) harm as well. I have spoken
Master Duel itself is fun as a slot machine dopamine device but the actual act of playing a game of yugioh in the year 2026 is an exercise in self torture lmao I found myself just doing other things while waiting the five plus minutes for my opponent's turn to end after they finished setting up their million procs in a single turn before I instantly lost every match unless there was a DC. Master Duel seems to be aware of this issue bc you get rewarded even for losing and just sitting through the slog that is Yu-Gi-Oh the tcg in it's current state. Between MTG becoming cardboard Fortnite for collectors and this, I'm going to Riftbound If you're looking for a card-based slot machine dopamine experience just play vampire crawlers tbh
To be honest, this game has got to be ragebait. Most Pay-To-Win heavy game I have played in a while, and i will most likely not play it again. The good old days, where duelling was actually fun are long gone, and the powercreep nowadays makes the game feel inconsistent and unfair. You are immediately in a disadvantage the moment you start playing. Online modes are horrible, because even on a new account as a new player, you get thrown into sweat lobbies after only a few bot matches. Story mode is the only thing where you have a chance, but that does not help you progress in any way, as the cards and resources you receive are not even close to enough for building a deck that might have a chance against modern combo decks. This game feels more like an EA-cashgrab, than something to enjoy. Not recommended.
The ONLY reason I would recommend this game is because of the Nostalgic feeling I have with Yu-Gi-Oh! I am a OG player and the direction this game and the players have taken is unlike anything I ever thought was possible and it has pulled me away from enjoying this game or even wanting to learn the currently gameplay style. That being said, even as a OG player, I am able to pick up wins and I have found people who play the same style as me, I just wish there was actually a PLACE in the game for the OG players to be able to safely play. Just be warned...a lot of sweaty people in this game. Honestly unless you like Yu-Gi-Oh and have some form of connection to this game, pass on it. There are MUCH better Yu-Gi-Oh games out there. But if you DO have that connection, this game is a MUST HAVE.
良い所 ・遊戯王のデジタル版としては完成度はとんでもなく高くこのカード数で大したバグがない。 ・無課金でもそこそこ石が溜まる。1~2個の環境デッキなら無課金でも作成可能。 ・通常ランク戦のマッチング時間はド深夜でも数十秒ほどと人口が多い。 悪い所 ・先攻後攻を決めるコイントスの確率がイカれてる。 200戦ほど集計した際は100戦目まで先攻後攻(コイントス成功率)の割合が3:7とかなり偏った数値になりました。そこからじわじわ持ち直して200戦行く頃には5:5になりましたが、基本的に遊戯王は先攻超有利ゲームなのでコイントスが失敗する=負けです。それを増殖するGといった手札から発動できる妨害カードでどうにかバランスをギリギリ保ってるわけですが、このゲームでは明らかに初手を操作されてるとしか思えない手札になることも多々あります。こういったカードのプレイの上手さと関係ないレベルの所で勝ち負けが決まる場面が非常に多いにも関わらず、ランク戦のシステムは連勝しないと上がれないシステムとなり、また連敗すると降格もあります。必死に考えて考えて勝ってランクを1つ上げたのに。連続裏や手札事故で連敗してランクが落ちるなんてこともあります。 ・フリー対戦が終わっている ゲームをするにあたって無料石がもらえるミッションをこなしていきたいのですがランク戦では上記のストレス要素があるため行きたくないって人や気晴らしに~なんて時にフリー対戦というモードがあるのですが、全然気晴らしになりません。まず当たるデッキがランク戦と変わりません。なので気晴らしにもならずフリー対戦の人口が終わってるのでマッチングもこのモードだけ数分かかることもあり、やっとマッチングしても環境デッキです。 2つの改善案としてはまずはランク戦の昇降格システムの緩和、フリー対戦では遊戯王ニューロンやAI導入によってデッキレベル診断をして同レベル帯でマッチングできるようにする この辺りが実装されれば評価も持ち直すとおもいます。
傻逼服务器
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 12 | 58% | Free | |
| $0 | 0 | — | Free | |
| $0 | 3.5K | 77% | Free | |
| $0 | 21 | 76% | Free | |
| $0 | 18 | 94% | Free | |
| $0 | 9 | 78% | Free |