
Draconis 8: A fast-paced, highly accessible tactical card game. Each booster pack is also a fully playable, unique deck with 1 Dragon, 7 Champions, and 1 Terrain. Unlike other TCG-style games, each card is not only unique, but balanced. Play single-pack, constructed, or triple-pack - online or solo.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About

With iron, heart, scales, deadly breath weapons, and unmatched intelligence, dragons reign supreme. But when disputes arise between these mighty rulers, they are not settled by armies… but by the Draconis 8.
Each dragon gathers a warband — themselves and seven legendary champions — to battle another dragon’s team. These duels decide the fate of empires, played through a fast-paced, deeply strategic card game.

Every duel begins with a lean but powerful force: one mighty Dragon, seven Champions, and a neutral Terrain card that sets the stage.
This compact design means there's no wasted space — every card has weight, and every decision matters. Your Dragon is your ace, boasting multiple abilities and devastating stats, but the Champions you surround it with will determine how battles unfold.
Your deck might pair a fearsome Red Dragon with orc warriors, elven archers, and a sly goblin trickster — each one contributing a unique way to score or disrupt.

Unlike most card games where players alternate turns, some parts of Draconis 8 is played in real-time mind games. Both players draw, then secretly choose a card to play. When revealed, the card with higher initiative earns a point and resolves first.
This keeps the pace brisk and tense: you're always thinking ahead, bluffing, and trying to predict your rival's next move.
Will your opponent commit their Dragon early for raw power, or hold it back for a decisive late strike? Do you counter with a solid Champion… or risk everything on a bold play?

Cards don't just hit the table — where you place them is just as important as what you play. Each card you add connects to the growing battlefield, scoring when adjacent to foes. Initiative determines first placement, but positioning unlocks deep tactical layers: block off scoring lines, rotate enemies, or create chains of allies that amplify one another's abilities.
Your Champion of Fear rotates an enemy Paladin just enough that their strong side no longer scores points — swinging the round in your favor.

Every card carries a special ability that warps the rules in your favor or sabotages your foe. Dragons often wield multiple powers, but even humble Champions can deliver game-changing effects. Some bend the battlefield (rotating, swapping, shielding), others manipulate scoring (stealing, multiplying, or redirecting points). Combined, they create endless tactical puzzles — and no two decks play the same.
A stealthy Rogue Champion lets you sneak victory beads from one card to another, while your Dragon unleashes a devastating ability that clears a row of enemies.

The battle is short, sharp, and conclusive: after seven rounds of simultaneous duels, the player with the most victory points claims the match. No endless grind, no drawn-out stalemates — just pure, focused strategy packed into 15–30 minutes.
You're tied in points after round six. In the final round, your Dragon enters the field and tips the balance, claiming the decisive victory. Glory is yours.

Play right out of the box, or customize decks like a trading card game.
Scan your terrain card to unlock your exact deck in the Draconis 8 app.
Battle the AI, join global matchmaking, and compete in tournaments.
Every card is algorithmically generated with millions of possible combinations. They are also mathematically balanced, with no rare cards to chase.
No wasted pulls — all cards are balanced.
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Languages: English
Reviews
Wise Wizard games used to pride themselves on making fun and original deck building games. On paper this looks like something would be fun and exciting to play. However with the current outstanding projects from WWG it seems that this is just a desperate cash grab with no soul to provide a TCG for funding. Hero Realms Dungeons, Robot Quest Arena: Bot Battle, Star Realms Conquest, and Star Realms Deluxe Colonial Collection are all still projects that receive irregular updates and no support. This game is also still on Kickstarter for late backing with little to no communication on when the physical product will be ready to ship. In Nov of 2025 WWG laid off staff to save cost, since then updates have been sparse. Check out the comments on Kickstarter/Gamefound before spending money on this game.
I can't wait for this game it's a blast to play. I'm talking the physical kickstarter version that I backed. I know my time with the game is shorter than others, but that is because I want to play and enjoy the physical game when it arrives. Added an old video just in case people want to see it in action. https://youtu.be/hyTkW6oaqHg?si=VsYd5mraykvs4SIk
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Concurrent players on Steam, sampled daily since tracking started.
Draconis 8 Steam Review: I'll start with a TLDR: 9/10 - Game plays fast, unlike any other TCG or CCG out there I've encountered, and is a TON of fun. Every game feels like a unique puzzle to solve. It can be played F2P, but its not designed as a F2P game, more a super affordable CCG with some F2P modes and some slow but free rewards to encourage being active. High recommend to anyone who likes card games of any type, but especially if you're looking for something more novel then the typical MTG/Hearthstone knock off. Full Review: As some one whose played TCGs, both physical and more recently digital, since the 90s, I've reached a point where the acronym can actually scare me off. I don't want to invest tons of money to compete, and even the most F2P friendly digital ones tend to feel very samey or predatory, most some variation of the same MTG formula I've been playing for 30 years and huge gaps between the haves and have nots in competitive viability. Consequently, I was skeptical of Draconis 8. But, as I think my hours of play suggests, to say it won me over would be an under statement. Gameplay 10/10: This is the real selling point, the game is quick, intuitive, novel, and above all, for me at least, a LOT of fun. Every turn of every match is a mini puzzle thats just complex enough to be interesting, but just simple enough to still be fun after an exhausting day of work. The developer has also been very responsive to both the player base, and the raw data, resulting in progressive balance changes that now have the game in a ridiculously well balanced place. Like any card game, there's SOME randomness and some value in certain stat distributions over others such that a large collection does defer advantages, but this is primarily a skill based game, not a who drew best, who spent the most, or whose following the meta best. Art 8/10: This is almost certainly the most controversial aspect of this game. As I understand it, all art in this game is HAND DRAWN by a paid artist, however, the team hired an artist who drew the art, then used AI to modify said art, then hand modified what the AI output, fed it back into the AI, and repeated till they had things as the artist liked. No prompts were used, and the kick starter for the game shows a step by step example of precisely how the artist used AI in their process. Again, all art was created by an artist, who hand drew the art, then modified it with AI. If your opposed to all uses of AI, then unfortunately this game isn't for you, but the design team has been very upfront and open both about how it was used here, not to avoid paying an artist, but to assist the one they paid. Overall, I think it looks pretty good, but I know there will be people for whom the AI feel of it is off putting, particularly the animations (there's a 1 in 100 chance for any card opened to be animated) which admittedly some of them have noticeable AI "jank". Sound 6/10 : Not a ton of music or sound effects going on, but whats there does the job well. Story 2/10 : Currently there's some subtle hints at a story in the campaign mode, but nothing meaty. Its pretty clear the focus was on gameplay first, and I think thats fine, though as a lover of story I wouldn't mind if they expanded it some day. PvE only Player Friendly 5/10 : The game features a rougelike rpg-ish campaign mode, where you take a pack you own through a series of branching battles, against enemies with rule breaking powers, balanced by the player getting rule breaking spells, unique cards, and power ups to their existing cards with each battle. There's also a vs AI mode with 3 difficulty levels and 3 game types (though vs mode does not currently provide in-game currency as rewards, only the campaign). There's also the ability to turn on ai bots in the pvp arena who you will get queued up with if no human players can be found after like a minute of searching, such that if you really hate playing aganst other humans, you can queue up during off hours and have a pretty good shot at earning pvp only rewards by beating the bots. The hardest AIs are no joke, as well, providing a nice challenge. All that said, this is a PvP game with lots of PvE options, not a PvE game with optional PvP, so while I think it can be enjoyed as pure PvE, I would not come in with the same expectations of it, of a PvE focused CCG. F2P Friendliness 5/10 : There are multiple modes which don't require owning any cards to play, and ways to earn packs through playing which would then unlock the other modes. That said, as of today, the ways to earn new cards is limited. You either need to win 3 pvp matches 8 days in a row to get a single pack, place well in a tournament, or clear the pve campaign 8 times (and only the first clear for each pack you own generates said reward so you can't grind this forever). I've played TCG and CCG with worse F2P options and rewards, if you like the 3 pack ethereal sealed mode you could genuinely play this game forever at no cost, on even ground with all your opponents, but outside of that mode you do want at least some packs, and the grind to more is a slow one. Light Spender Friendly 9/10 : Honestly you can have a lot of fun with just a single 2.99 dollar pack, but as mentioned there is a monthly sub that will next you a pack a day for 30 days for 10 USD that should allow you to fully engage in all the modes with plenty of novelty for a good long while. There's also a 100 USD version for a full 12 months of daily packs, so if you want to dolphin and just sign in every day, even with out F2P packs, you'll have quite the collection by years end. You can just whale it up if you want as well, but I feel like the game doesn't really try to push you toward doing so. Trade-ability 1/10: As of the time of this review, there is no trading in the game, this is a CCG not a TCG. From what I understand, they intend to allow trading of cards scanned in from the physical packs they intend to release in the future, but aren't currently planning to allow trading in digital only cards. Final Thoughts 9/10: The developer of this game is very active and responsive on their discord, he's said he set out to make an unique highly affordable tcg that didn't fall into a lot of the common toxic TCG pitfalls, and I think he succeeded. To me it's clear this is a labor of love, and one worth supporting. I can only speak for myself, of course, but as some one whose repeatedly tried to get into many TCGs, both physical and digital, as an adult, to recapture that spark of joy they once gave me as a child, and always seemed to lose interest quickly, this is the first game that's really re-ignited that joy for me and held on through the honey moon phase. There's something truly special here and I'd recommend at least giving it a look.
This game is really fantastic. It is a perfect blend of casual, accesible gameplay, with potential deep calculation and trying to find the most optimal play or deck. I have never played a game like this before. I backed the crowdfunding for this game and have really enjoyed beta testing. Great active community on Discord. I love that my physical collection can be sorted, tracked, and managed digitally and that I can test my decks and concepts before playing physical with friends or in tournament. Digitally, it is very generous in terms of monetization and there are plenty of ways to earn digital packs. If you are in any way a fan of deck building, TCGs, or card games in general, its definitely worth a shot to see if the gameplay grabs you the same way it has grabbed me. Give it a go and see for yourself.
At the time of this typing (writing?!) I've accumulated 101 Hours, so let me tell you: This game will addict you. It's so much fun that you just won't want to stop playing. I'm here from backing the kickstarter and trust me, if I had known how much fun it'd be to play this game i would've bought a higher tier. It's one of those simple to learn hard to master type of games. You got 9 cards per deck, 1 terrain or starter card if you will, you got your dragon your "boss card" your "best" card your "trophy" card however you wish to coin that term and then you have his buddies, allies, army, that are the dragon's 7 champions. The balance between combat points, speed points, and card abilities are pretty cool. There's a lot of strategy to unpack but I'll leave that for you to figure out should you accept this quest to become a Dragonis 8 Player. By the time you read this, I'll probobly have even more hours than when I originally typed this up. At the time of posting this, my hours have increased to 176.8 Hours. And I stand by what I've said.
Draconis 8 is an amazing TCG/tile-laying tactical game that is very easy to pick up, difficult to master, and scratches lots of itches in terms of collecting cards, building decks, playing solo, or online in real-time or asynchronous matches, and even online tournaments. The game is highly addictive, with great replay value and a fun, friendly community full of strong players. The entry price is very low, and there are opportunities to earn packs for free. Ethereal modes also offer ways to compete even if you don't have large pools of cards. Highly recommended!
Was very pleasantly suprised how addictive this was for a free to play game in early access.
There are the makings of a very fun game here. But the randomly generated cards, the ugly AI art, and the laughably expensive card packs are working overtime to make it really, really hard to enjoy. I understand the appeal of each deck having totally unique cards, but it just makes it feel loose and random at times compared to something like Keyforge, which does the "each deck is unique" very well.
Tactical, fast paced, very accessible card game [TCG]. Every booster pack is unique, and doubles as a fully playable deck. Near-infinity card variants to explore / collect. Competitive single pack, 3-pack, and constructed play with leaderboards and in-app tournies with prizes. Single player vs. the AI and campaign mode. Physical packs available in 2026, with QR code scans into dgital.
Amazing work by the game creators!!