
World-famous red-haired adventurer Adol Christin awakens in the unfamiliar land of Celceta, remembering nothing more than his name. Join Adol and his new friends as he embarks on an adventure to map the wilderness and reclaim his memories in this beloved action RPG from Nihon Falcom.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 2 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 950reviews | 92% | — | $501.3K |
| $39.99 | 887ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2/5 Probabilmente il titolo della serie di Ys che mi è piaciuto di meno. Non che non sia un brutto gioco, il suo problema è che un'occasione sprecata di fare qualcosa di bello scadendo invece nel banale. Partendo dai suoi lati positivi, è immancabile paragonarlo a Ys Seven, verso il qualche ha diversi miglioramenti di "quality of life", a partire dalla parata, il colpo caricato e il non dovere impazzire con le risorse per forgiare armi e armature, che sono in numero ben più ragionevole. Peccato che tutto il resto sia lati negativi. -Il potenziamento di armi e armature è totalmente inutile: occorre spendere soldi e risorse per avere dei micro bonus, quando al negozio successivo con una manciata di soldi si compra un'arma/armatura molto più forte. -La difficoltà è troppo bassa: li sto giocando tutti a livello hard e siamo passati dalla difficoltà Dark Souls di Felghana a battere TUTTI i boss al primo tentativo. -Il completamento al 100% è frustrante e buggato: intanto anche solo dimenticare un angolino sulla mappa in qualsiasi punto del gioco non la fa completare, senza ovviamente una volta arrivati alla fine avere la minima idea di cosa possa mancare. Io sono arrivato al 99.8% di mappa, ma dopo un'ora a cercare quello 0,2% non saltava fuori, salvo poi miracolosamente apparire durante il finale, cosa che ovviamente non doveva essere perché c'erano delle ricompense da riscattare prima del dungeon finale. Anche un'altra quest, una di quelle per altro nemmeno segnate, non si è sbloccata nonostante abbia seguito paro paro la guida per completarla. - Manca sempre il parlato, per un gioco del 2012 rieditato nel 2020, quando persino Felghana nel 2006 aveva un mezzo parlato. Infine, forse peggio di tutto, neanche storia e personaggi si salvano, farciti dei peggiori cliché. La storia parte bene con l'amnesia, ricordi da recuperare per ricostruire la storia e una foresta misteriosa da esplorare di cui nessuno sa nulla. Peccato che tutto vada a rotoli più si prosegue. Tra i TANTI problemi: - Perché ci deve essere sempre una lolita che maneggia una mazza chiodata più grande di lei? - La foresta nessuno sa cosa ci sia, ma possibile che gli abitanti dei villaggi interni non siano mai usciti e siano riusciti per 800 anni a mantenere il segreto? E perché il villaggio segreto, non sa che c'è poco distante un villaggio super-segreto? - Nessuno sa attraversare il fiume per qualche motivo, ma perché appena lo fa il protagonista letteralmente TUTTI i personaggi lo fanno? - Perché l'altra ragazzina che comanda un gigantesco Evangelion immortale non aiuta mai i protagonisti? Anzi l'unica cosa che fa è comportarsi in modo stupido facendo il gioco dei cattivi. - Perché i cattivi devono sempre affrontare gli eroi uno alla volta dopo averli appositamente evitati innumerevoli volte quando erano deboli? E via discorrendo. Come cigliegina sulla torta, molte cose non vengono spiegate, e anche il finale termina bruscamente senza uno straccio di epilogo. TL;DR Il gioco è carino e magari anche godibile, ma ha veramente troppi difetti per farmelo consigliare. All'ennesimo titolo Ys sembra peggiorare invece di migliorare.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $501.3K | 782 | 29% | $17.99 | |
| $501.1K | 1.2K | 72% | $24.99 | |
| $501K | 1.4K | 75% | $14.99 | |
| $501.7K | 745 | 80% | $17.99 | |
| $501.7K | 783 | 85% | $19.99 | |
| $501.9K | 930 | 83% | $16.88 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.5M | 12.4K | 87% | $49.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $6.3M | 5.8K | 91% | $49.99 | |
| $4.9M | 6.2K | 91% | $39.99 | |
| $4.1M | 3.5K | 88% | $49.99 | |
| $4.3M | 3.1K | 90% | $59.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese**languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
W SKRÓCIE Fabuła 8/10 Grywalność 7/10 Długość gry 8/10 Dźwięk 7/10 Grafika 9/10 Poziom trudności 2/5 (więcej = trudniej) Opłacalność (jakość/cena) 5/5 W ROZWINIĘCIU Na plus: + jak to w serii YS, bardzo ciekawy wątek fabularny z wieloma zwrotami akcji. Trudno przewidzieć kto stanie po naszej stronie, a kto wbije nam nóź w plecy! + całkiem długa gra jak na oferowaną cenę. Zajęła mi realnie około 27 godzin i to bez zrobienia jej na 100% + model gry bardzo podobny do YS 8 i 9, co uważam jest wyłącznie zaletą! + 6 grywalnych postaci do wyboru. Każda z innym zestawem umiejętności na start i do odblokowania. Każda z nieco innym stylem walki (stosunek siły do szybkości ataku, dystans itp). Z tej szóstki, możemy mieć aktywnych troje postaci w walce. Jedną sterujemy, a pozostałe dwie są sterowane przez komputer, przy czym możemy się dynamicznie między nimi przełączać + poza wątkiem głównym, większość misjii pobocznych również jest ciekawa, a często zabawna + klimatyczna muzyka + być może brak super nowoczesnych efektów graficznych, ale wizualnie gra jest bardzo ładnie dopracowana. Postacie, wrogowie, lokacje są unikalne Na minus: - tylko 1 miejsce na artefakt, przez co musimy co jakiś czas go wymieniać. Przydałby się minimum drugi slot - często zdarza się, że nawet przy wykonaniu perfekcyjnego uniku i tak otrzymujemy obrażenia - gra mogłaby nas informować przed kluczową walką z "ostatnim" bossem, że po tym już nie będzie odwrotu. Przez to nie zdążyłem ukończyć jednej czy dwóch misji pobocznych - trochę dużo biegania po lokacjach, zanim odblokujemy możliwość teleportacji z dowolnego punktu Reasumując, uważam że jest to całkiem solidny tytuł. Zarówno dobre miejsce, by rozpocząć swoją przygodę z serią YS, jak również obowiązkowa pozycja na liście miłośników tejże serii! Cena również jest bardzo przyzwoita jak na jakość i zawartość gry.
I had purchased 4 Ys games some time ago, under the promise of them being peak J!ARPG, and after the absolutely horrible jank that were Origins and Ark of Nepotism or however it's called, this is the first one I'd actually consider good. Story is simple but entertaining, combat has it's ups and downs, being it's best version in the mid game, before your tools makes it a skill fest, and there was enough diversity in the way characters play to justify their existence. All in all, I actually had fun in this game compared, specially considering this time around I was not getting hit by misaligned hitboxes like in the 2.5D games. That said, Nihon Falcom still shows that QA is an alien concept to them: I travelled the entire map and still missed 0,2%, which is apparently an issue with needing to uncover what's not in the map, and I read this exists since the original release on VITa and they didn't bother to fix in subsequent re-releases. The camera angles are another issue. The game gives a fixed camera that does not really let you see what's below you most of the time, which of course is not that much of an issue, since is not like the game features a superboss that can easily move below you and spam laser attacks from where you can't see it or anything... . In boss battles, the camera is either static while facing an immobile enemy or circles around it alongside your character; but there's a mayor issue later in the game, where the camera sticks to a position with mobile enemies, resulting in scenarios where you can literally not see them, or the camera will try to slowly shift to the side. Dificulty options also follow the "no fun allowed" system of Origin, in which the game feels the need to strangle your resources and bottleneck your upgrades, just because you felt upgrading the enemy AI for a better challenge. All in all, I guess I do recommend the game. It's fine and fun, so long as you keep your expectations in check.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.