
YRMINSUL is a strategy game in a persistent universe where each combat is held in the form of a Tower Defence. Crush the forces of good!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Neither a recommendation nor a unrecommendation. A solid middle of the road game that can be better, give or take a few updates. The games developers are French so the English translation is perfect but its good enough to know what is going on and what everything does. If you see a few mis-spelled words or things out of context just drop them a message on the steam forums. Unlike traditional tower defense games, this one has a large world map filled with small skirmishes [i]however[/i] each skirmish map is fought over and if you lose, you lose that part of the map until you conqeur it back again. I like the concept because your towers are persistant, so once your killing engine is in place you can then plant future turrets for future wars! This rewards forward thinking and also makes you think; "do I place a tower to deal with this problem here and now or do I plant a better turret for future battles?". This is a regular tower defense game with a few puzzle defense stages thrown in as optional extras. A nice compromise and it shows a real love for tower defense games in general to include both types. You can also gain the ability to upgrade towers (its complicated) but once you gain the ability, you can freely switch it around so I would re-enter a stage and upgrade tower type 1, leave, come back and upgrade tower type 2. A nice touch. The game is overall okay, nothing offended me but a lot of things bothered me. You get access to 4 skill trees however everything in all 4 trees unlock at exactly the same time and you are free to delve into all the trees at once. This makes it seem pointless, to seperate the trees and makes the gating system very apparent. What would have been better, would be if each tree had different unlocking tiers so I had more to look forward too as opposed to just grinding out till the next milestone. You also never lose territory. I mean you can and will if you play the game the way its meant to be played but you can just alt-f4 out of a lost battle and poof, you are free to lose as much as you want. It kind of defeats the purpose in my opinion and you can also quit a losing battle and reload your save game from the regular in game menu anyway. I don't feel like I am struggling against the forces of good, because I am free to cheat my ass off anyway. Okay, you got me, I hear what you are saying, its my own fault if I cheat right? Well remember those gated skill trees? You need to own so much territory to unlock more skills and the skills are, you guessed it, more and better towers. So losing territory is really a set back both in terms of the games narrative but also you as the player. You get [b]nothing[/b] new to look forward too until you hit x territories so if you lose even 1, it may have a chain reaction as you lose all the connecting islands too and you are right back to winning them all back with nothing new or interesting going on in the meantime. To put it a simpler way, lets take Sonic the Hedgehog. Lets say you die in scrapbrain zone and that sends you back to greenhill zone act 2. Its needlessly annoying, oh and we take away any chaos emeralds you found beyond greenhill zone as well. Other ♥♥♥♥♥♥♥ with the game come from balance. A lot of the early towers are really quite pants and you are stuck with them for longer than you would probably like. While you wait for the more exciting towers you try using the not so good towers in different ways but nothing changes the fact that they just suck. Enemies move fast, even the slowest of the slow monsters still move fast so when you have a tower that attacks every 10 seconds and a large, high HP monster whom only gets hit by that tower twice, well you lean towards faster attacking towers, naturally. The game does limit where you can place towers so it is closer to a puzzle defense game but most of the early towers feel so rubbish that I just used the two towers you start the game with in addition to the starting spell up till about tier 3. Not even the slowdown tower was worthwhile because it only slowed 1 target at a time and even worse, the slowdown wears off! [b]And even worse still[/b] upgrading the tower increases the enemy slowdown, naturally, but it also increases the refire rate so upgrading the tower makes it [i]worse[/i] not better! The same can be said for most of the later towers as well because anything that hits slower than 5 seconds will only hit a mob once and I have limited space for these towers anyway so it's not efficient to use anything slow. There is a spell that makes a tower shoot faster...But it has a cooldown on it because of course it does. Make it a passive and a lot of the towers would become viable. Overall I'd like to sit down with the dev team and tweak the towers, make autosave either happen during the game or as soon as a fight starts with a 'you lost' flag on it until you win and the flag changes and rejiggle the skill tree and then i'll be happy. Everything else with the game is fine and I have no complaints and the presentation is pretty top notch on this one. If you love tower defense games, I actually find it harder to recommend this game since it will drive you up the wall, however if you are new to tower defense games then this one is okay. I also found it a nice touch that you can kill the wildlife for money. Oh thats right, we play as the bad guy in this game and whilst it does the cliche thing of 'we are bad so we do bad things, of course' I liked the fact that they allow us to freely kill wildlife with no prompt or encouragement and that it can be beneficial to do so as well. A good example of meta-storytelling. Join Grumpy reviews for all your gaming needs http://steamcommunity.com/groups/grumpyreviews
[h1]Gameplay[/h1] Yrminsul ist ein Tower Defense Spiel der etwas anderen Art. Das Spiel fängt mit einer kleinen Story an, wirft einen dann in ein Tutorial und dann weiter auf die Karte. Anfangs beginnt man mit 1 Turm und bekämpft die Gegner wie in einem klassischen Tower Defense Spiel. Nach dem Tutorial kommt man auf die Weltkarte welche über 30 inseln besitzt. Jede Insel ist ein Level welches jedoch auf verschiedenen Wegen (Pfaden) vorkommen kann. Es gibt 3 verschiedene Inselfarben: Grau : Gesichertes Gebiet Blau: Verteidigungsgebiet Rot: Angriffsgebiet In Yrminsul muss man Gebiete (Inseln) übernehmen, hierzu muss man sozusagen eine Insel(blau) setzen um eine Insel(rot) anzugreifen. Hierfür kommt man auf die Map und muss einen magischen Baum wie in einem klassischen TD Spiel verteidigen. Wenn man gewinnt erhält man das angegriffene Gebiet, wenn man verliert verliert man das gesetzte Gebiet zusätzlich. Jedes Gebiet erhöht den maximalen Wert des "Infamy"(Infamy ist eine Art Währung welche man verwendet um Turmupgrades/Skills zu verbessern und auch um Türme im Kampf zu kaufen/upgraden) und auch die Infamy pro Runde welche man erhält. Anders als in anderen TDs erhält man hier nicht jede Map einen definierten Anfangswert sondern man muss während und auch zwischen den Maps rundenbasiert aufladen/managen. Hierbei muss man aufpassen denn der Gegner kann auch versuchen ein Land zurückzuerobern, wenn man dann ohne Infamy in den Kampf geht kann das schnell nach hinten losgehen. Ein weiteres sehr spezielles Merkmal ist die beständigkeit der Türme, so speichert das Spiel alle Türme auf einer Map und wenn man diese verteidigen muss sind die Türme immernoch vorhanden. Aus meiner Sicht kann man Yrminsul als eine Art mix aus Tower Defense, Stratego und ein bisschen management sehen. [h1]Pro:[/h1] - Bosskämpfe - Klassisches TD - Stratego ähnliches im TD Bereich neuartiges Kartenprinzip - Gegner mit sehr vielen verschiedenen Eigenschaften - über 30 maps mit verschiedenen Spielpfaden - Turmeigenschaften/Kampfverhalten sehr unterschiedlich und müssen strategisch verwendet werden - Story für Comicliebhaber - Gimmicks wie zusätzliche Infamy durch töten von Tieren möglich - Jeder Turm upgradebar - Zusätzliche strategische Möglichkeiten durch aktive und passive Fähigkeiten - Steam Achievements [h1]Con:[/h1] - Grafik finde ich teilweise nicht sehr schön (auch Clipping Effekte, Texte schlecht lesbar,...) - Geräusche von Monstern/Türmen teilweise nervig - Spiel wird Ende des ersten bereiches sehr schwer und wenn man den Wendepunkt erreicht leideretwas einfach - Nach ca 8h durchgespielt - Infos leider etwas mager, man kommt meineserachtens teilweise schwer ins Spiel da einem die nötigen infos Fehlen - Hat scheinbar noch ein paar Bugs welche aber von den Entwicklern bereits in Arbeit sind. [h1]Fazit:[/h1] Ein Spiel das seine stärken erst nach 1-2h zeigt aber dann überzeugen kann, leider fehlt an manchen Stellen noch der Feinschliff und es ist etwas kurz geraten und nach der Halbzeit etwas zu einfach, jedoch das TD Prinzip gemischt mit teilen von Stratego, rundenbasierend und management kann Strategiefans schnell überzeugen. Daumen hoch. 7.5/10 Wenn euch diese Review gefallen hat, dann folgt unserem Reviewprogramm http://steamcommunity.com/groups/-German_Gamer_Community-
想守却守不住。 Want to defend, but can not keep.
Yrminsul é um jogo de estratégia que mistura Civilization com Tower defense. Um esquema bem bolado que deu certo, envolvendo uma história até que bem interessante em formato de histórias em quadrinhos e com um bom tutorial, trazendo a enfase do tower defense a tona. O objetivo é dominar todas as áreas do mapa, para poder terminar o jogo. E para isso, você deve ir sempre atualizando suas torres, escolhendo as torres certas, escolhendo seus melhores poderes. Você tem 4 escolhas de torres e poderes por vez, de todas as opções que vão liberando com o tempo para você, isto é, a chave da vitória depende certamente das escolhas corretas. Gráficos nem tão feios, mas nem tão lindos assim, ele estão até que razoavelmente bonitos, mas que podem ser melhorados um pouco mais. A trilha sonoroa muito boa e a fisica do jogo é algo que torna esse jogo bem interessante. Prós +Grande campanha +Mecânica +Jogabilidade +Tower Defense +Trilha Sonora +História em quadrinhos +Física +Variedade de torres e poderes Contras - Preço razoavelmente alto por ser indie - Gráficos poderiam ser um pouco mais trabalhados - Coleta obrigatória de orbs após a morte dos bichos - Alguns poderes poderiam ser mais fortes em área Mesmo assim, Selo Cyber e XepaGames 7/10 - Recomendo! :-)
The thing that most intrigued me about Yrminsul was the area control mechanic. I have to say that I really liked this mechanic since it really makes you feel like you are becoming more powerful in the game. As you gain control over more areas you get more abilities and can build more towers. This works well with the story of you playing as the bad guy that is trying to take over the world. While the game starts off a little slow, it started to grow on me as I built up my empire and became more powerful. The biggest problem I had with the game is that other than the area control element, Yrminsul plays like every other tower defense game. If you like tower defenses you will probably like this but if you don't care for the genre you probably won't like Yrminsul. The other problem I had with the game is that at times there are some areas that I wish were a little more polished. The first couple days I played the game, some of my saved games disappeared for some unknown reason. This problem seems to have corrected itself when I last played the game though. It is also way too hard to click on the small and fast enemies which is important for a lot of the special abilities in the game. Finally I don't think the game gives you enough time to collect the infamy dropped from enemies. If you like tower defense games I think you will enjoy Yrminsul. It is not the best tower defense game I have ever played but I still had fun with the game. Note: I received a review copy of the game from the developer but received no other compensation for this review. [url=http://www.geekyhobbies.com/yrminsul-indie-game-review/] Read My Full Review[/url]
A simple tower defence with some nice features like ambush and persistent maps. If you whant a casual TD game this is for you.
喜加一
Game is interesting at first but quickly gets into frustrating. My breaking point was some level called emerald jungle in which spiders come out and when you kill them it spawns 10 - 20 little spiders. I have every tower base with a level 2 or 3 aoe tower but it makes no difference - you get crushed. As you conquer sections you are able to raise your infamy (currency) to hopefully build more towers. But on my game there is only one place to advance and it's the so far for me unwinnable after 4 days. Also the tech tree is quite laughable. Most of the items after mid game are lame like "take tree health and turn it into infamy" I would much rather have "increase rate of fire or damage. Much better out there w/o frustrating players to the point you want to toss your monitor out the window.
its a sloppy TD. Get Kingdom rush instead!
Yrminsul est un jeu de tower defense/stratégie qui est loin d'être parfait, avec des graphismes très criticables mais pourtant très innovant et intelligent dans sa manière de traiter ces genres. L'histoire est originale, les cinématiques dessinées sont belles et intéressantes, le système quasi RPG de compétence démoniaques est bien pensé et apporte beaucoup au gameplay qui alternent entre phases stratégiques et phases de tower defense. Celles-ci sont persistantes ce qui veut dire que les tours placées lors d'un combat seront de nouveaux là au prochain. On a donc l'impression de bâtir petit à petit son empire et de progression dans notre conquête. Rien que pour ces prises de risque largement réussies le jeu vaut le détour malgré tous ses défauts ! On peut espérer voir une suite qui reprendra tout ça en améliorant les points qui fâchent et qui font (à raison malheureusement) que ce jeu est malheureusement trop peu connus.
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