
You Died ... but a Necromancer revived you! Reaching the top is no easy feat: The pathways are narrow, full of traps and on top of that, the floor will start exploding behind you if you take too long!
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, Portuguese - Portugal, Japanese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]Gee, thanks Mr. Necromancer! [/h1] You Died but a necromancer revived you is a top-down arcade avoid’em’up developed by BoIHut. Essentially, you’ve died, and a necromancer has resurrected you (in case you didn’t figure that out from the title) in order to torment you by putting you through obstacle courses packed with traps. There’s not much too it beyond that, but it is pretty enjoyable. Note: I have only played singleplayer. [h1]Positives: [/h1] [list][*]The art is great, probably my favourite part of the game actually. The levels look nice, the traps look good but it’s really the character design that’s impressive. There are a bunch of characters on offer here, and they all look great. The animations are also well done. [*]The gameplay is pretty straightforward, but it’s good fun. The levels are all very small, but as you progress through each area in the main game mode, or you climb higher in endless mode, they become increasingly packed with traps to avoid. On top of all the traps in your way, after a few seconds the floor behind you starts exploding, so you have some time pressure too. [*]There are three game modes here. The main game mode, versus mode and endless mode. The main mode has you climb through 25 levels split across five areas to reach the end. This can be played solo or co-op. Versus mode is, as far as I know, the same thing except players are competing against each other, this requires at least two players, so I obviously haven’t played it. The final mode is endless, which is what it sounds like. The game just generates level after level for you to run through, and you score is tracked by each tile you walk across. [*]Level generation is pretty good. Each area has its own unique traps (or in some cases just different appearances for other traps), most levels have a few traps that vary from being pretty simple to quite challenging to avoid. If you have to play an area over and over again, you’ll probably end up seeing some similarities, but it’s not too big of an issue. [*]There are four different difficulty settings, and you can even customize the difficulty which is really cool. The four defaults affect how frequently you get checkpoints as well as how many traps spawn. If you customize it you can change those values, as well as a bunch of others including player size, speed, the speed of platform explosions etc. It actually took me a while to notice the customize option, but I’m really glad it was included. [/list] [h1]Neutral:[/h1] [list][*]For singleplayer players, I think most of the replay value for the main mode comes from the achievements in the game. The main game mode is pretty straightforward, and I beat it within about an hour. Most of the rest of my time has been spent playing the endless mode and testing different things.[/list] [h1]Negatives: [/h1] [list][*]I really like the endless mode, but the lack of leaderboards for it makes it feel kind of pointless. It keeps a track of your high score, but that’s it. It doesn’t even have a local leaderboard. Adding a leaderboard to this would make it much more appealing as a replayable arcade game. The dev has mentioned that they’d like to add one, so hopefully we’ll see that soon. [*]Some of the hitboxes with the traps seemed a little inconsistent. There were a few times where I actually felt like I definitely should have been hit when I wasn’t. It’s kind of hard to tell if works the other way too, as you quickly get a death screen upon dying, but I wouldn’t be surprised. It’s not a huge issue, but it happened enough so that it stuck out to me. [/list] [h1]Verdict: [/h1] You Died but a necromancer revived you has great art and fun gameplay; my main issue right now is that it doesn’t have leaderboards for the arcade-y endless mode. I’ve really enjoyed playing it by myself, I would imagine it’s even more fun as a party game. Well worth picking up on sale, possibly even full price if you’re getting it as a party game or particularly enjoy trying to beat your high scores. If you found this review helpful, please consider following my curator page: [url=https://store.steampowered.com/curator/33633486/]Kemo's Corner.[/url]
[quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow our curator page: [b]IndieGems[/b] if you like and want to see more reviews like this one.[/url][/quote] [i]You Died but a Necromancer revived you[/i] is such a mouthful of a name for a game. At its core, it's a survival/score-chasing arcade game with an absolute and strict timer on each level. There are many ways to died and every time you do, the so called Necromancer brings you back to this hellish tower/dungeon. It takes the frequent and casual deaths of the arcade genre and makes it into a joke. Simple as that. Run, stop, run some more, avoid the traps and get to the exit of each floor. That's the primary goal for each level, except for the final and only boss at the end, the Necromancer, and you just need to deal with him to complete the game. While this sounds easy, the game is definitely not. There's a fairly dramatic learning curve from the first time you will pick up this game to the point where you are comfortable around most levels in order to tackle the hardest versions of the game available. All of the levels have a base layout that repeats, with a few exceptions, but all of the traps (types and numbers) on each floor is randomized and their locations are as well. So your playing experience will be different from run to run. You might find that the hitbox for your main character sprite doesn't seem to hit as you would expect in a lot of different places at first. Don't worry, there's no inconsistency in the hitboxes. If you turn on the hitbox display, you will see that there's a small rectangular hitbox that stays consistent and if it strikes anything deemed dangerous, you die. The biggest noticeable difference without the hitbox displayed is the ability to walk with about 1/3 of your horizontal sprite on spikes moving up and down, but no give when walking left and right. Just turn on the hitbox display and you will see what I mean. The game has 4 basic difficulty modes, Easy, Normal, Hard, and Ultra. Easy is where I would urge anyone new to start, just to familiarize yourself with the game. It's the same as Normal, except if you die, you just respawn on that level. This is true for the most part except for the few stages just before the necromancer. These details are not important. I would suggest that anyone start on Easy and go to Normal after you beat Easy. Normal separates the game into different sections and you will respawn at the beginning of that section after every death. Hard contains more traps than Normal, so the levels are naturally more difficult. Ultra is the brutal version of the game. You might and might not eventually get good enough to beat the game on Ultra, because it does not allow any deaths from beginning to end. Actually, to spice things up, the developer has given the players free reign on just how difficult they want the game to be. You can customize the number of traps from several fewer up to a lot more. I tried doing this and with the most traps you can have, I found the game to be practically impossible, trying to keep track of everything started to make my mind numb. I just love how versatile the game is made to be. If you don't like the death splash-screen, you can also remove it just so that you get an instant retry. If you have friends who like to huddle around a single screen, this game is great in its party modes as well. There is Coop and Versus. Coop means that only one of you need to reach the exit, whereas Versus looks to see who can get to the exit the fastest. In addition to all of that, there is an Endless mode, and so of course there are achievements tied to it, for getting to a specific point total. To add more to the arcade/party atmosphere, you have a lot of backgrounds to choose from, mainly because the game is played on a square display, and so your extra real estate on the screen is used to display a background of your choosing. There are many playable sprites to unlock as you play as well, and these will be in-game bonuses for those who love to unlock cosmetics, etc. My one and only gripe with this game in its current state is the lack of global leaderboards for the Endless mode. This game should at least introduce that one leaderboard. For those of you who want to only see yourself getting personal bests, this is okay. There should also be speedrun leaderboards for the 4 preset difficulties, in my opinion. After all, this is designed and marketed as an arcade game, and so the leaderboards will definitely attract more of those arcade-game players who love chasing scoreboards. If you are chasing after the 100% of achievements, I wish you the best of luck. I have only made it to the third biome/section on Ultra difficulty, and you need to beat the whole game in that mode to secure all achievements. Those tied to this difficulty are definitely the most troublesome to get. Anyway, I made a first-look video of this game, and I had quite a lot fun. I played on Easy of course and tried to look at some other options in the video: https://youtu.be/J6M7zYIfDxg [h1]Controls[/h1] Using a controller, I noticed that I could use the joystick, d-pad, or even the four buttons on the right to move my sprite. It works fine with keyboard as well. I played mainly with d-pad. Controls are responsive, you move when the button is pressed, and you stop when it's let go. [h1]Graphics[/h1] Pixel art, pretty simple but well done. [h1]Music[/h1] Music is pretty high intensity with that retro arcade feel. [h1]Audience[/h1] Arcade-style gamers and score chasers. [h1]Pricing[/h1] At $8.99 base price, the game may initially look to be a little expensive, for such a simple game. If you are looking to get fun out of the game though, it's definitely there. I find it great as a coffee-break game, since you can launch and play any mode for 5-10 minutes and feel like you got a pretty good gameplay experience out of it. If this is your kind of game, you will have fun with it, whether you pay full price or wait for a sale. [h1]Conclusion[/h1] Look at my video, look at some screenshots, look at whatever you want, what you see in those is what you will get in [i]You Died but a Necromancer revived you.[/i] It's a fun arcade style game that I will probably keep coming back to for 5-10 minute play sessions for quite some time. For what it is and what it tries to do, it does it very effectively. Overall, very fun, very addictive, and very much an one-more try game. Sure, it doesn't target the collective gaming audience, but it's really great for those who enjoy these types of games. Definitely recommended! [quote]I received the product for free. I did not receive any compensation to write this review. The opinions represented here are entirely my own and were not influenced in any way.[/quote]
[h1]You Died but a Necromancer Revived You![/h1] It's incredibly cute and it's very stylish, but the cartoon-y packaging of You Died but a Necromancer Revived You is not to be trusted. There's something much more brutal under the surface, here. Scores of undead beings are given a chance at life again but only if they manage to escape the clutches of a winding and impenetrable series of death gauntlets. To escape the dungeon is to escape your own mortality, but is it really worth the torture of reliving the same monotonous death over and over, only to witness your own pitiful demise in a number of ways? That will be for the player to decide, as the deaths will come hard and they will come fast but no matter how badly you want it to end the Necromancer knows no mercy; It's time to try again! [h1]Gameplay[/h1] You Died is not nearly as casual as it appears at first glance, nor is it as easy as appearances would have you believe. There's way more to keep track of here than you might realize by looking at screenshots or watching videos, and it isn't just the spiked-floors, explosive cannons, or spinning maces that you have to worry about. Without putting some careful consideration into timing your mad-dash for the exit, death is certain. The timing behind these traps is precise and dashing forward at just the wrong second will leave you impaled or worse, so players will find themselves stopping to think occasionally. This is [b]not[/b] something you want to do, as you'll find out the hard way just like me. You see; Not only are there multitudes of various traps with different gimmicks to stop and consider but the floor is quickly decaying behind you at a faster rate each stage. This adds another entire layer of frantic-ness to the urgency of your quick runs, increasing the rate players will plow right into a deadly trap ten-fold in some kind of sick, sadistic twist. Stages start out in a mostly predictable spiraling pattern that is easy to navigate. This allows the player to really get the hang of the timing of traps and get a handle on the controls and when to stop themselves before careening off the edge of a walkway. By about stage 3 the layouts become much more randomized, much more sporadic, and really begin to take a toll on your thumbs especially in tandem with the progressively more insane, progressively more diabolical traps. [h1]Final Thought[/h1] And just like that the sadistic necromancer will be sure to revive you again and again, just to die another humiliating death at the hands of the tower and its many gauntlets of death. If you like pixel-perfect retro challenges and palm-sweating speed-runners that push you to perform second-shredding speedruns through wild obstacle courses this is one to get hooked into with its countless death and addictive retries. [i]This review made possible through the consideration and contribution of the developer/publisher. Email electrickeishock@gmail.com for requests & game promotions [/i]
[code][url=https://store.steampowered.com/curator/33025671-Missi-the-Achievement-Huntress/] Please see my curator page for more games that are worth your time [/url][/code] Info Game: The rules for this game are easy, run as fast as you can toward the ladder. This is not an easy task because there will be different traps all over the place trying to kill you, and one hit of those and you're dead and have to start over. Starting over isn't so bad since you can start almost instantly, which keep you going on with new tries. If you're playing on the easy difficulty you just start over the floor you just died on, but if you played on any other mode you'll have to start over the world you're in, or on ultra hard you have to start over from the beginning. Info achievements: For this game, you will need to be skilled to complete it. On the easy difficulty, the first floors are very easy, but it gets harder and the end boss has different stages. I had a hard time with the last boss before giving up. This game has achievements for completing the whole game within 14 minutes and for beating it on ultra hard. It also has achievements for dying 1000 times, but this can be obtained by just keep the game running. Other achievements are for running 10k steps and getting a score of 350 in endless mode. With some practice that the last achievement doesn't seem to be that hard. Overall it will be hard to complete this game if you're not very good at games in which you need to be quick but also be careful at the same time. Pros & Cons: + Easy to learn how to play, hard to master + almost instant restart when you die during the single player run +/- the game is very hard!
Простенькая игрушка с ловушками Джокера.
Relatively unknown cute indie snack. The game itself is very short (start to finish is ~5minutes), but it still offers a fair challenge on its hardest difficulty. It has a little bit of something for everyone, but just a little. Endless mode for those who like to chase highscores, and multiplayer coop and versus for those that want the couch co-op experience again. It may be simple but it feels quite polished. Pick it up during a sale.
[h1]Disclaimer : I'm good friend with one of the developers. And I made the french and portuguese translation for free because I wanted to support him and I love the game.[/h1] [b]You Died but a Necromancer Revived You[/b], is a small but brilliant indie game with lots of heart. Basically it’s about using only “up, down, left, right” to get trough spiraling pathways full of devious traps. You will die a lot, but will be back instantly on your feet (thanks Mr. Necromancer). The levels are randomly generated but it’s really well balanced and it’s uncommon for them to feel unfair. Sure sometimes you get some nasty trap combos but I think I never saw an impossible obstacle. 99% of the times you can blame only yourself. And gosh darn does it feel good when you finally overcome ! It has that addictive nature some games like [b]Super Hexxagon[/b] possess (Strange comparison I know) I keep dying and keep telling myself I was so foolish, this time I’m doing it! And proceed to die 3 seconds later. - Gameplay is simple but hard to master - You can personalize the difficulty to your liking (a walk in the park to HELL ON EARTH) - A D O R A B L E pixel art - Catchy and fun soundtrack - You can play as a crocodile! (and more than 30 others characters) - Perfect for short burst sessions and speedruns - Multiplayer (local) is a blast!
"You Died! But a Necromancer Revived You" is one of the funniest games I've ever see in a long time. Good arcade action, random levels, funny bosses, glorious pixel art and tons of characters and achievements to unlock. My only complain: Maybe a little bit short (for the story mode at least) but I'm still at the final boss so maybe I got stuck here for a few hours more (And obviously I'm in Normal mode, there are more challenges and characters to unlock). Good lord the final boss... If I catch the evil mind behind this... I think the best way to enjoy this game is in local Coop with your friends. This is where this game truly shines. You can play the story mode in coop or challenge your friends in versus mode. So, Is this game worth 9$? Let me answer you with an all caps YES.
[h1]꧁ SPOKO UMARŁES ALE ... ꧂ [/h1] nekormencja cie wziosął do swiata zwych czyli zakujonca miłą gierka [h1]Fabuła[/h1] Musisz dostaci się na szczyt w sumie laci fabułe [h1]GRAFIKA[/h1] ryskowa [h1]Muzyka[/h1] w sumie przyjemnie [h1]Rozgrywka[/h1] chodzi oto ze chodzi stzlakmi unikasz płapek by dosjic do srodka mapy jak co po jakims czasie mapa się ksruca wienc nie masz wiecnzsoic na to gra jest szybka bardzo zbawna co chiwlie cos rzuci co mnie rozbawiło jestcze jest poziom tyrudnosci i mozlwiosci zagrania razem lub przeicwko sobie [h1]Podsumuwjąć[/h1] Zaskaujonca fajna proaukdjca o której znowu nikt nie syszła poelcma zekrnaci bo naprwde miło się gra niby nic a daje radoche ✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂--- Szukasz więcej recnezji lub zastnawiesz się czemu tyle błedów ? Zapraszam do obserowania i przecyztania opisu na mojej grupie kuratora https://store.steampowered.com/curator/7690491-Aga-i-my/
[b]4 oyuncuya kadar birlikte oynayabileceğiniz nefes kesici hareketliliğe sahip bu oyunda; zorlayıcı bölümlerdeki yaşadığınız başarısızlıklar, sizi daha da hırslandırarak sonuca ulaşma hissinizi üst seviyelere çıkarabiliyor. Platform üzerindeki ilerleyişinizde tek başına hızlı veya dikkatli olmanız yeterli olmayabiliyor. Hem hızlı hem de dikkatli olmalı; hatta yapabiliyorsanız bunların yanına fayda sağlayabilecek daha birçok farklı özellikleri de ekleyerek, çeşitli tuzaklarla donatılmış bölümleri geçmeye çalışabilirsiniz.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Space Cycle | $6K | 193 | 94% | $1.99 |
| Handstand Hank | $6K | 70 | 94% | $3.74 |
| The Church in the Darkness ™ | $6K | 162 | 60% | $1.99 |
| 东方驾考模拟器|Chinese Driving License Test | $6K | 99 | 65% | $1.99 |
| Abduction Bit | $6K | 265 | 89% | $0.99 |
| Pigsaw | $6K | 65 | 91% | $3.99 |
Related
| Euro Truck Simulator 2 | $421.6M | 932.3K | 97% | $19.99 |
| Stardew Valley | $258.9M | 881.6K | 99% | $14.99 |
| Garry's Mod | $228.7M | 1.3M | 97% | $9.99 |
| Factorio | $206.6M | 189.7K | 98% | $35.00 |
| Human Fall Flat | $109.3M | 225.6K | 95% | $19.99 |
| American Truck Simulator | $103.7M | 194.2K | 97% | $19.99 |