
In September of my third year in junior high school, I went with my father to my grandparents' house in the mountains. The place we arrived at was Yotsu Village. It was a small village that had long believed in "Yotsume God". There I meet a mysterious boy.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Japanese*, Korean*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Always been a fan of SEEC games, started with Prison Boys back in 2017 when their games were still on Google Store, then got into Tasokare Hotel but was too late to get Yotsume God. I am SO happy this is on Steam now(though, I wish the Switch version would be available in the West too!!) and I hope that we'll get more games being ported over to other consoles.
劇情:篇幅不長,沒有太多劇情上的BUG或無法解釋的東西 謎題:少部分需要看遊戲內的提示才知道怎麼進行下一步,但大多數狀況都能順順過 氣氛營造:不少地方因應劇情需要,會突然變得很抑鬱,甚至帶有一些恐怖的感覺,但這類型的故事就是要以這樣的氣氛才有趣 音樂:無論是OP、ED、BGM都值得收,尤其是OP (遊戲內沒有附的音樂回顧有點可惜,那怕只有Short版的也好) 其他心得: 這是一個垃圾封建村落的村民,為了私慾讓一堆衰毛去坐牢的故事 而主角也只是因為跟這個村落有淵源,才意外被捲入的苦命人之一 日系小品解謎遊戲中很愛用的題材,但真的是擺看不膩,就是要看這種村落的村民,到底腦洞能開多大 一般玩家玩5~6小時應該就能破台了 我不善解謎,總長花8小時+看部分提示才跑完 其實就當個電子書,順順看完,完全沒有任何問題
全篇通关感想:远离封建愚昧迷信。享受健康幸福人生。
풀 더빙, 연출, 스토리, OST까지 뭐 하나 빠지는 것이 없어 재미있게 플레이했음 특히 챕터마다 엔딩이 있어서 여러 방향으로 스토리가 전개되는 점이 흥미로워서 마음에 들었음 다만 특별편은 본편에 비해 퍼즐 난이도가 있어서 애를 먹었고 진 엔딩을 본 후 플레이해서 그런지 특별편 엔딩이 크게 와닿지 않았고 아쉽게까지 느껴졌음 그럼에도 불구하고 전체적으로 완성도 높은 게임이라는 것은 분명함
神 打折的时候是神中神
神作不解釋
旷世神作
풀 더빙, 일러스트, OST 다 괜찮았음 근데 편의성이... 비주얼 노벨이란 장르에서 귀찮음을 느껴야 하나 아쉬운 건 아쉬운거고 결국 비주얼 노벨은 스토리가 좋으면 좋은거다
好完整的叙事链,打通的时长也刚好,好评。虽然中途被阴湿到了好几下,开头的经典日式寒暄有点拖沓,但是整个故事扣上最开头的那个绳结的时候真是绝了。作者的xp真的好坦诚,喜欢,本作最涩演出居然是那个谁,还只出场了一次,感觉得到作者的一些扭曲而又正直(?)的爱。希望社团继续壮大呀!
打折入的,小品级的剧情,还行. 有个还算好的结局. 我解密玩的少,智商也不够了, 特别篇开头提示已经按的飞起了.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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