
Embark on an epic 3D platforming collectathon adventure with Yooka and Laylee! Yooka-Replaylee is packed with new moves, more story, exciting challenges, hidden secrets, and more than double the collectibles to uncover. Can you help them rescue the world’s biggest treasure?
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Join Yooka & Laylee on their biggest adventure yet! This re-imagining of the ultimate 3D platformer brings double the content, new areas, challenges, collectibles and customisation plus new moves and combos for platforming perfection, from key talent behind Banjo-Kazooie and Donkey Kong Country!
Two unlikely treasure hunters retell the story of their greatest adventure; how they crashed their ship, discovered perhaps the most valuable book in the universe only for its Pagies to be stolen by a greedy capitalist, Capital B. Step into a wacky adventure across many fantastical and imaginative worlds, full of colourful characters and vault-loads of shiny collectibles and save the world!

THE STORY RETOLD – Here come the cheeky embellishments as Yooka and Laylee recall the story of their adventure! The story is unravelled in a brand-new story book style presentation with new sequence introduced throughout the game!
DOUBLE THE CHALLENGES & PAGIES – New areas have been added; brand-new challenges have been introduced and old ones improved or replaced completely. Collectibles have been rearranged across all levels and the number of discoverable Pagies has been doubled!
GAMEPLAY OVERHAUL – The moveset has been tweaked, sharpened and upgraded, including all new moves and combos for a flowing, expressive style of platforming. New camera features and refinements make framing the action a breeze too.
REXTRO BYTES BACK – 2 games in 1! Take control of Rextro in his very own isometric platforming game for shiny rewards! Find hidden arcade games throughout the adventure and take on the puzzles, platforms and pests that he must overcome to become a video game hero himself!
NEW COLLECTIBLE CURRENCY – Introducing Q.U.I.D.S! Capital B's inept minions have dropped their hard-earned coins all over the place. Collect the official currency of the Hivory Towers to spend on video games' most beloved sentient vending machine. Or undertake one of Coinelius’ many mini-challenges!
NAVIGATING THE WORLD – The all-new adventurers’ notebook will help you hunt down EVERYTHING hidden in the game. Plus find bookmarks to fast-travel around and never get lost! Use your Q.U.I.D.S to buy hints to the whereabouts of more challenges – can you find all 300 magical Pagies!?
VENDI HAS PLENTY TO OFFER – Tonics are back with all new flavours! With the option to equip multiple game-changing enhancements, you can truly customise and perk your playstyle. And as if that wasn't enough you can dress to impress!, Vendi has new lines of merchandise for the modern fashionable adventurer too.
A DREAMY ORCHESTRAL SOUNDTRACK – The original score from famed video game composers David Wise (Donkey Kong Country), Grant Kirkhope (Banjo-Kazooie), Steve Burke (Kameo: Elements of Power) returns but as a beautifully arranged orchestral score with some new tracks from, Dan Murdoch and Matt Griffin. Now seriously, clean out those ears.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Just as boring as I remembered it. It was progressively disinteresting the first time but I thought it was just because I was young. Turns out I'm still young and there's a 'remake' already. The graphics have received a marginal upgrade, that could have been easily laid over the first game in an update. There is also a few quality of life features that we never should have had to deal without, let alone wait for them to re-release the game and charge you a second time. The game itself is okay until you reach the end of the game. The level design is just terrible, but it doesn't start terrible. For example, level 1 is densely packed with things to do, places to see, and people to interact with, all in one beautiful to look at space. Level 3 is less of all that, with the level being mostly horizontally laid out, and relying on branches to get around. And with Level 6, the entire thing is just one flat open area, and you can see (and access) just about the entire level from where you start. One thing that adds to this monotony is how much stuff there is. There are so many Pagies in each level it's insane. So many that over 6 levels, you end up with child level challenges because there simply isn't enough to do when you've already gotten 200+ Pagies and done 200+ challenges. This game is also clearly a copy of Banjo-Kazooie, even having some of the same people that worked on it. Beginning impressions, and doing level 1 make it seem like they hit the nail on the head perfectly but the lack of difficulty scaling as you progress through levels and the inconsistency of interest across them just makes it miss the mark. The worst part of it all is that the developers have gone full Nintendo and have made a Yooka-Laylee Mario Kart copy, and added Yooka and Laylee to Brawlout to cover the Super Smash Brothers theme, proving that they can't think independently of Nintendos formula for gaming, which we all know sucks. If they can't even copy the developer they started with, then why try to copy Nintendo? Maybe it's time for them to follow Rare Studios a little more literally.
Poor optimization and personally think dropping all of the abillitys at the start gives the game less of a collect o thon feel
People were saying this new version was made easier, but they didn't delete the minecart parts so no it's not. That was the one gripe I had with it, the Minecart parts are @$$. They would be better if it wasn't a collection minigame and it was just a survival minigame, but get ready to hit restart a thousand times cause the minecart didn't bounce off a bee correctly and you missed one gem. Otherwise, love this game.
This is the most side-grade of a remaster ever. It kind of feels like the 'New Game+' of a game, like the second playthrough that barely has anything changed. It's still the same kinda fun Yooka-Laylee, but with like... a couple more enemies sprinkled in, and you get dumped with a crapton of abilities from the start instead of unlocking them gradually.
見た目通りの3D箱庭収集アクション (インポッシブル迷宮はプレイ済ですが原作Yooka-Layleeはやってないです なんならバンカズもドンキー64もやったことないのでその辺の比較はナシ) アクションの快適さや飽きさせないような豊富なギミックは流石のものでした。 多く挙げられている日本語訳の内容も、ぶっちゃけテキスト重視のジャンルではないしSteamでやる海外タイトルならこんなもんでしょと思います。 ステージが5つで、それぞれ一通り散策したら構造が把握できる規模だったのと、遠景まで見通せるグラフィックの割に行動範囲が狭く感じてしまい、ゲーム全体のボリュームは思ったよりこんなもんかあと思ってしまいました。 あとピースとクイルの収集だけゲーム内にヒントがなく虱潰しになるのがダレたので攻略情報を見ました。逆にそれ以外は何とかなった アクションに慣れてる人で、サクッと攻略できるタイトルをやりたい人におすすめです
Man, it's a bit of a let down, ngl. This is definitely a massive improvement to the original which I still have a favorable review of but many of the original's issues are not fixable without a complete reimagining of things. The maps are still too big and not interesting enough. The controls are still, well they're serviceable but the game isn't challenging at any point. You have an aoe attack that you can spam, any combat encounter in the game can be beat by just mashing attack. Why even have enemies at that point? Credit where it's due, Replaylee made an earnest attempt to fix the main issues. They more than doubled the pagies in every level, collectables unlock meaningful rewards, so coins and feathers are actually exciting to find, and they nerfed some of the abilities to make them not feel like an alphabuild as much anymore. You can only fly from certain locations, you need to crouch-walk to stay invisible, but the projectiles still auto aim, they're still rubbish to use. I still downright don't like many of the locations, especially Hivory Tower itself. It's just not fun to navigate. The first level is actually the most cohesive one where things kinda feel like they belong together. The 4 other maps are all built with a variety of ideas which are separating each of the levels into either separate islands, separate pools, separate buildings. And as a fix they added fast travel so you can get around faster I guess, but it's a 3D platformer. Navigation IS the main gameplay. If that's not fun, then what are we even doing? I can't really stand any of the isometric or 2D sections, underwater navigation is also kinda awful ngl. The transformations are hit'n'miss, they can be cute but they often only unlock like 2 pagies and are very specific in their uses. And the characters aside from Trowzer's character design and the occasional quib between Laylee and NPCs I find them all rather uninteresting. I mean you do talk to a planette at one point and there's shopping carts in the swamp which all seem rather down on their luck, there's some potential there maybe. Overall, massive improvements. But still not a 3D platformer I'd recommend to anyone.
This was a good game, just make sure you buy it on sale, the game is under 6 hours and i managed to finish the game without even touching the last world. though i know this game was remade from its original iteration. feels like it needed a little more time to cook i guess?
Loved every second of it.
This is the game we should have gotten back in 2017, here's to hoping enough copies were sold so I can see more of this Bat and Chameleon duo. ;3
I played the original game and stopped playing when I learned I have to back track to collect everything in a level, because I didn't have a move yet. This game updated the original issues I had and enjoy playing it. They should've done this when they first made the game.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Traditional Chinese
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