
A fighting game in card form. Learn your character, practice combos, and read the opponent's tendencies. Strategic, turn-based card battling that lets you experience the nuances of fighting games like Street Fighter and Fantasy Strike by a lead designer who worked on both.
Modeled estimate, not a reported figure. How we estimate →
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 128reviews | 94% | — | $64.5K |
| $19.99 | 20ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super super super super super
All of Sirlin's games are superbly developed, and this is among his best, and is especially good if you like fighting games!
Really great game about figthing but with cards :)
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Russian, Simplified Chinese, German, Spanish - Spain*languages with full audio support
| $19.99 |
| 5ratings |
| 84% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Чудесная цифровая адаптация замечательной настольной игры. Сразу скажу, что не смотря на общее механическое сходство, геймплейно Yomi и Yomi 2 ощущаются по разному. Но что делает вторая часть лучше так это ещё больше разнообразит колоды персонажей, делая их полностью ассиметричными, ещё и добавляет возможность модифицировать колоды персонажей картами самоцветов. Это создает как глубину для стратегии так и пространство для экспериментов. Переработанная механика блока делает игру ещё более динамичной. В целом это очень качественный порт незаслуженно обделённой вниманием настольной игры.
好玩,玩的人太少了些
This game is awesome. I am completely hooked. Three things you should know: - It is an actual board game. You can buy the box (but probably should get the way cheaper PnP) and play at a table with a friend. This actually limits what the game can do. So as a videogame, it is not very dynamic. - The artwork is meh with the extra art in the videogame being even more so. To me, it makes the game feel cheap. - The interface is identical to the console one, which feels kind of weird on a PC. All that said, this game is brilliant. It shouldn't work, but it does. It is basically Rock, Paper, Scissors. But you can get good at it and win every game. How does that even make sense? There is a layer of valuation/mindgame that only opens itself to you after a dozen games or so. But once that rabbit hole opens, this game goes very deep indeed. It has a regular card deck, is restrained by being conceived for physical cards and has no in-game purchases or unlockables. And it is still magic. Very much worth it. I already have it on XBox and I might return this one and just play it on there. But that is not a disqualification: Me buying it twice in launch week is the best compliment I can give this game.
Yomi 2 is a card game-♥♥♥-fighting game that gives you all the satisfaction of pulling off deadly combos against your opponents whilst not asking you to have the reflexes of a ♥♥♥♥♥-up ninja; for anyone who's ever seen the pros play high-level Mortal Kombat or Street Fighter and thought "I wish I could do that", well, now you can! Sort of. To call it a "Grandad's first fighting game" would be a bit harsh, but not entirely unfair; Yomi 2 is unabashedly aware of its target audience (i.e, people who don't possess the aforementioned reflexes) and leans into its core philosophy with gusto and, more importantly, affection. Because as well as affording the likes of you and I a chance at executing a fancy combo without the faff of spending whatever free time you have in the training mode of some obscure Japanese game with an unnecessarily long title and too many colons, Yomi 2 shows its love of the genre from which it draws inspiration. As you would expect there is a generous roster of fighters, each with their own deck of unique cards that represent their specific playstyle. As with any fighting game there is also a 'gimmick' to the fighting: games like the Mortal Kombat series have had of course the base fighting mechanics universal to the genre (blocks, normals, specials, supers etc) but then with each game they'll add a fancy wrinkle such as MK1's assist characters, or Street Fighter 6's Drive Impact; and in this regard, Yomi 2 is no different. Because as well as the standard deck of cards unique to each character, you get to choose a set of add-on "gem" cards which can shore up the weaknesses or bolster the strengths of the character you wish to use. So if your fighter is great at getting up close and personal but lacks ranged attacks, you can choose the gem deck that gives you some projectiles, along with other cards that put pressure on your opponent. Are you a heavy-hitter but lack card-draw? No worries, there's a deck for that too. And fighters themselves come in all the different flavours you'd expect from a fighting game, like grapplers, rushdown, ranged etc, so mixing and matching fighters and gem decks is a fun way of experimenting so that even mirror-matches don't feel samey if each fighter has chosen a different gem. Combos are fairly straightforward: each of your attack cards have a letter associated with them (A,B,C,D and so on) and a speed value, so if you connect your opening hit with a B-card, for example, you can combo with a C-card next, then a D-card, and maybe even end with a super (provided you have the meter) to maximise damage. But those hits don't come free; you have to guess correctly whether your opponent will block high or low, or use a faster opening move than you, or unleash some devastating super you didn't even know existed. And if all this sounds like some silly, grandiose way of playing what amounts to just Rock, Paper, Scissors, then hey, I've got news for you: THAT'S FIGHTING GAMES. And I've oversimplified things a little for the sake of brevity, so do yourself a favour: stop reading this, go and have a look at some gameplay footage on YouTube and when you've finally decided to stop beating around the bush and actually buy the game, come back and let me know how right I was to recommend this to you. I won't go on any longer, I only meant this to be a short review, but I'm 11 hours in and it barely felt like 3. Thing is, if you're interested in this game at all you'll probably love it, and that's because it does such a good job of getting to the heart of modern fighting games while giving you an easy-to-digest system to express your playstyle in whatever way you please. 9/10
[h1] 你是说,有这么一款融合格斗与卡牌的游戏进入我的游戏库? [/h1] 该游戏为格斗风格的卡牌游戏,未曾见过的组合,你说是回合制格斗?!那真要尝尝咸淡,很有兴趣!虽然笔者没有深度接触《街霸》之类的,仅仅是观看过别人或是小时候玩过,但视觉上多少有点那种味道。有意思的是卡牌代替了本该是角色的格斗动作,卡牌会根据牌面属性发起动作。 目前22个角色,其中两个DLC拓展英雄,每个角色有专属的牌面技能,同时大招有终极技CG。场外还有社交软件上的互动(垃圾话),每个角色的性格都还挺有意思的,需要在一个地方获胜15局才可以参加本地的锦标赛。 如果开头不小心跳过了教程,也可以在标题的百科中找到教程。游戏内置单人模式与多人模式,单人模式可以剧情(职业模式)、打人机或者练习连招。多人模式,分本地联机与联网,联网对战需要进行账号注册。 [h3] 通过博弈获得更高的正反馈 [/h3] 游戏主要是通过打牌博弈+连招,从而对手的生命消减成0。基础规则如下,每回合基础两次抽牌,可以进行4种主要阶段的行动,分别是将可以交换的牌与棋牌区的手牌对换;使用角色专属的能力牌;放弃两张相同的牌,获得2格气力或是超必杀技牌;每局只能用一次的宝石风暴没效果是持续两个回合的强大效果。 卡牌之间互有克制,攻击牌克制投技牌,相对应的格挡或是闪避克制攻击牌,而格挡和闪避会被投技克制,当双方都是攻击牌的时候,看手牌的速度决定;连招需要条件,也需要根据字母排序进行连招,不带链接的终结技会直接结束连招。不过关于牌内容较多,便不在此一一赘述了,教程中写的很详尽。 由于卡牌的属性特点之多,所以有很多玩法,你可以像在《炉石》那样构建自己的体系(但不能自定卡牌,有固定的卡组),通过宝石特性与角色相配合,挖掘游戏的可玩性与可开发性。虽然游戏没有拳拳到肉的感觉,但是通过博弈和各种技能与宝石的加持,将格斗游戏变得更有策略性。 [h3] 可以尝试的题材 [/h3] 这类题材比较新颖,同时也比较硬核,自感觉是一次不错的融合,不过一千个人有一千个哈姆雷特,也许你只喜欢格斗,又或者你只喜欢回合制的博弈,更或者你被这种模式吸引,想要找相关玩法的游戏,但这些都要你去主动尝试。 [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
I'm finding Yomi 2 to be a big improvement over the original Yomi (and I really liked the original Yomi). I've ordered the physical version of the game as well ( as of this writing, there's a sale at the Sirlin webstore). Recommended.
Hits the mark on every point that I could have hoped for. Despite my skepticism going in, the changes from Yomi 1 all feel excellent in practice. The whole thing feels more refined: the game system, the character designs, the presentation, and the technical execution of the software all feel like a step up. Perhaps even more importantly, I expect to be able to play Yomi 2 for a long time. The fact that you can queue for async matchmade games makes it far easier to *get* games compared to the live-match-only nature of Yomi 1. And the single player is actually fun, with a whole ladder of progression to climb and enough personality given (both thematically and mechanically!) to the varied array of opponents to remain engaging! If you want a more methodically-paced alternative to a fighting game that still captures the same feeling, this is the place to be. Yomi 1 was a good start; Yomi 2 hits it out of the park.
Players by region
Where this game's players are, estimated from review languages.
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