
NOISZ is an unprecedented mix of rhythm game, bullet hell shoot-em-up, and visual novel. Battle a variety of challenging and unique bosses by performing actions to the beat, in order to progress through a massive anime-inspired narrative full of surprising twists and colorful characters!
Modeled estimate, not a reported figure. How we estimate →
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About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[quote][b]Check out our [url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]Steam curator[/url] , [url=www.youtube.com/curatorhhf/]YouTube channel[/url] and [url=x.com/hhfcurator]X(Twitter)[/url]![/b][/quote] “[Kawaii/Rhythm/Shoot'em up] A hybrid action shumup. You can push the button rhythmically to attack the foes or dodge the blue bullets. Also, anime characters are quite nice and cute! [カワイイ]リズムと弾幕STGの融合系。初めは頭がバグるかもしれないが、慣れてくる。 https://www.youtube.com/watch?v=CApHentvVXk
3/10 + music - only 16 songs - gameplay - cant pause 20$ for a mobile game with $37.93 more worth of DLC
チュートリアルの表示より前に音量調整とコントローラでのキーアサインをさせてほしい。チュートリアルを飛ばしてもタイトルにオプションが見当たらない。キーボードプレイ前提ならそれはそれで表記をするべき。
extremely unique gaming experience for all skill levels and also genuinely one of the best stories i've ever read when combined with noisz starlivht. community and devs are really nice as well
Story has me hooked and the gameplay is fun! Although I suck. The dev team has been involved in rhythm game projects in the past so you know you're in good hands. Severely underrated and I can't wait to get more into the fandom.
if [b] any [/b] part of "rhythm game + bullet hell" sounds interesting to you, [b] play this game. [/b] it's really really good. there's three story routes and several expansions, along with other non-story song DLCs, with stages spread across four difficulties; there's a lot to do here no matter your initial skill level. (there's also the demo if you're on the fence about it!) the song selection is also really good too
has what the cat =^.^=
Oh, how conflicted some aspects of NOISZ make me feel. Let's get the positives out front first: the general gameplay loop is excellent and challenging. Having to manage a constant beat on top of bullet hell chaos is demanding, yet quite satisfying when you manage to put everything together. The in-game music is diverse in genre, and most of it is excellent to listen to. The game is difficult even on the Easy difficulty, so you will find no lack of things to overcome and goals to pursue. The story is a bit fast-paced, but gets more intriguing once you see the different paths and how they start to link information together; having the ability to force your story route by demonstrating the needed dialogue choices is also a blessed way to avoid trial-and-error frustration in dialogue. The core gameplay and sounds are fantastic, and are well worth delving deep into once you manage to get yourself somewhat invested and understand how things work. That bit of understanding how things work is where by far and away this game has a strained relationship. NOISZ doesn't do a lot to tell you how things work beyond absolute basics - the rest you often have to figure out through your own experience. Sometimes this can be really satisfying to unravel on your own, like learning to deal with enemies blocking your shots or traverse some stage-specific effects. At other times, the lack of information will completely screw you over and leave you wandering around blindly. There are multiple stages in the game where the conditions on which you are graded change for that song in particular, and you aren't given any info on how it changes. This has led me to, on the final story path, practice and play a song to the point of getting through the entire thing without taking damage only to realize that wasn't the reason I wasn't passing; there was also one song with different grade requirements I had to skip entirely after some 15 attempts, as what would've been a SS on any normal song is just an A rank here due to the stage secretly being an alarmingly strict score attack. Unfortunately, there are also some basics that aren't given to you either. There's a SPECIAL key used for certain styles and menu operations... and I had to outright GUESS what the key was, because I don't actually remember the game ever stating it to me. I only learned because of a point in the story that forced me to use a different style, meaning I had to figure out the SPECIAL key just to open a menu to see what had been done to my character's build. It turns out there's a SHOT + SHIELD key combination that also lets you use specials... which is taught in the Normal difficulty tutorial, which you have to manually realize is there in Free Play and aren't automatically directed to. (The Normal tutorial is also unique per style... which conflicts with the Easy tutorial, which forces you onto Blaster Style.) Menus in general are a bit of a problem - case in point, it took me 9 hours of playing NOISZ to realize where the settings for adjusting the game window's size were. (You have to enter Free Play, press SHIELD to open the options menu for gameplay settings, then press SHOT to open a submenu containing these controls.) The learning of special mechanics doesn't always go so smoothly either. For instance, there's a mechanic called Inversion that comes up in later parts of the story. Said mechanic might coincidentally be first encountered alongside a song with a section that reverses your controls... and that ISN'T what Inversion is referring to. There's also another song where the boss will start taking extra damage during certain attacks... but unless you've read character comments in Free Play (instead of dedicating yourself to the Story Mode like I did), this is hard to notice at best since the boss is trying to vaporize you at those particular moments. There's a very fun game lying underneath the surface here once you've learned what's going on. It's that learning process that is exhilarating and frustrating in equal measures.
Hidden gem, I love this game so much!!
NOISZ is an ambitious indie title developed and published by Anarch Entertainment that successfully combines three genres rarely seen together in a cohesive package: rhythm gaming, bullet hell shooting, and visual novel storytelling. Rather than treating these elements as separate features, the game intertwines them into a single experience where music, action, and narrative constantly influence one another. The result is a distinctive adventure that stands apart from conventional shooters and rhythm games by demanding both precision and musical awareness from the player. At its core, NOISZ revolves around fast-paced combat that requires players to dodge dense waves of enemy projectiles while attacking opponents in time with the soundtrack. This rhythm-focused approach transforms familiar bullet hell mechanics into something far more engaging. Success depends not only on quick reflexes but also on maintaining a strong sense of timing. Every encounter feels synchronized with the music, creating a satisfying flow that rewards concentration and coordination. The gameplay can initially feel challenging due to the dual demands of rhythm and survival, but once the mechanics click, the action becomes remarkably addictive. One of the game's strongest features is its boss design. Each major battle introduces fresh attack patterns and unique mechanics that prevent the campaign from becoming repetitive. Instead of relying solely on increasing difficulty, the encounters often encourage players to adapt to new musical structures and gameplay twists. These battles serve as highlights throughout the adventure, delivering memorable moments that test both skill and rhythm mastery. The carefully crafted patterns create a balance between challenge and fairness, making victories feel rewarding rather than frustrating. The soundtrack plays an essential role in shaping the overall experience. Featuring a collection of energetic tracks that drive every stage and battle, the music is far more than simple background accompaniment. The songs directly influence gameplay pacing and player actions, strengthening the connection between what is heard and what appears on screen. This integration helps create a sense of immersion that few rhythm-based games achieve. Even players who primarily come for the shooting mechanics may find themselves appreciating the musical component as one of the game's defining strengths. Outside of combat, NOISZ offers a substantial visual novel storyline filled with colorful characters, dramatic conflicts, and multiple narrative routes. The story provides far more depth than many players might expect from a rhythm shooter. Character interactions help establish emotional stakes while expanding the game's unique world and lore. The writing blends humor, action, mystery, and personal drama, giving players a reason to stay invested beyond the gameplay systems. Multiple story paths and endings further enhance replay value, encouraging players to revisit the game and explore different outcomes. The progression systems and scoring mechanics add another layer of longevity. Players who enjoy chasing high scores and perfect performances will find plenty of opportunities to refine their techniques. Different playstyles and optimization strategies allow advanced players to push their abilities beyond simply completing stages. These systems ensure that NOISZ remains engaging long after the main story has been completed, offering meaningful challenges for dedicated fans seeking mastery. Visually, the game embraces a vibrant anime-inspired art style that complements both its narrative and action sequences. Character portraits are expressive, combat effects are flashy without becoming overwhelming, and the overall presentation maintains a strong sense of personality. While the production values reflect its independent origins, the artistic direction consistently reinforces the game's energetic tone and unique identity. The game's biggest hurdle is accessibility. Because it merges multiple demanding genres, newcomers may need time to adjust. Players unfamiliar with rhythm games, bullet hell shooters, or visual novels may find certain aspects intimidating. Some later encounters require significant practice, and the learning curve can be steeper than expected. However, those willing to invest the effort are rewarded with a deeply satisfying experience that feels unlike almost anything else available in the genre space. NOISZ succeeds because it fully commits to its unconventional vision. Instead of simply borrowing ideas from different genres, it combines them into a cohesive whole that feels fresh and inventive. Its engaging combat, memorable soundtrack, extensive story content, and strong replay value make it a standout indie release. While its niche appeal and challenging mechanics may not resonate with everyone, players seeking something original and mechanically unique will find a rewarding and memorable adventure. Rating: 9/10
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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