
ARC TCG is a strategic 3D card game set in a fantasy universe with over 350 cards and 15 heroes. Build your deck and engage in battles with an automatic combat system, where every choice and every move determines victory. Get ready to forge your legend
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About

ARC TCG is a strategic 3D card game set in a fantasy universe full of magic and challenges. Choose your hero, build unique decks with over 350 cards, and engage in intense battles with an automatic combat system that challenges your strategy and planning, in single-player and multiplayer modes.
With more than 15 heroes to choose from, every game is different. Every decision makes a difference, every move can change the course of the battle.

The semi-automatic component means that the player can focus exclusively on when and how they can play one or more cards. Creatures on the battlefield will attack automatically, however, the many abilities the game offers can turn the fate of combat around.
The order of attack always starts from left to right. Creatures that fight take damage equal to their attack value, and fighting happens most of the time when two creatures are facing each other (except for dedicated abilities that alter this behavior). Combat is therefore very simple, immediate, but at the same time it offers a very high strategic depth, as the position of the cards on the battlefield determines the order of attack, which can be altered, however, thanks to the presence of some card abilities.

Each creature has a default set of abilities up to a maximum of 4 per creature. Each ability is unique and always offers new strategies, and combining certain abilities also makes it possible to create powerful combos.
The game offers more than 50 abilities. Some of them are present only in specific factions because they are strongly contextualized, while others are shared in most creatures because they are more generic.
Each ability activates according to certain conditions: summoning, destruction, end/ start of turn, etc., thus increasing the strategic depth of the game

Each Hero has a specific ability, activated only 1 time per turn and under certain conditions. Take advantage of their characteristics with the available cards to increase your chances of victory.
There are more than 15 heroes in the game, offering more than 15 different and unique play styles!
Trigger conditions make their abilities play out in a reasoned manner further increasing the strategic depth of the game

Play with 3 different factions:
Humans
Nature
Dimensional
Each faction brings with it a unique abilities set, heroes, and cards, offering new game strategies

Singleplayer:
Relaxed: play without worrying about scores or leaderboards. Test to your decks and try pre-built ones.
Standard: play with your decks by challenging different levels of AI, gain experience and rewards
Draft: play by choosing a random pair of cards from the two proposed until you build your deck
Ranked: play against AI, win games, climb the rankings and earn rewards at the end of the season
Infinity Tower: play against the AI in a series of matches where your hero's health persists between matches. Can you conquer all the floors of the Tower?
Dark Maze: Play against the AI with one of the three decks available and choose the right paths through the maze. Pass through the rooms, defeat the bosses of the various realms, and reach the end of the maze. Can you become the Lord of the Dark Maze?
Multiplayer:
Private: play vs another player in a private match, test your decks or play with pre-built ones
Standard: play vs another player in public match, win rewards based on opponent "strenght"
League: play against another player and climb the leaderboard, advance in rank and get new rewards
In addition, the game in its current state offers:
3 playable Factions
+350 unique cards
+50 unique abilities
+15 Heroes
9 pre-built decks
Deck Editor: Create/Edit your decks and share them with the community!
Progression System
Online Services
Ranked matches
Singleplayer Seasons
Sound Effects
High Quality graphics
Multiplayer
Genres
Stats
Languages: English, Italian, Polish, French, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Russian
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
AI slop that just kept getting worse. That's before monetization.
Full on AI generated TCG. Don't put any money in that loveless greedy game
Old Hearthstone vet here...I am keeping this one in my library. the games are fun enough as they play out. Cards look great too. I am not against any of the AI production at all....It is going to bring about some serious card variety and game mechanics. I certainly wish we could control where we put the cards and perhaps even do the attacking ourselves during the turn and also turn our own cards over when opening packs....way old school loot box enjoyer here lol. Other than that...This is a good one to play a couple games here and there on the daily.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game has it's uniqueness but balance...Hero's abilities can be used every turn if reqs are met? It's so brainless. Why not to make a CD? For example some good-looking Demoness can take control over ur unit every turn. Pretty frustrating mechanic. It was enough to make me surrender and go back to Shadowverse. P.S. Don't care about AI arts cos I value gameplay above that.
There's a hint of an interesting game here, but the art is all ai slop in the most generic midjourney style and the monetization makes magic arena look generous. They're charging you 10$ just to be able to disable battle animations and effects that slow the gameplay down, and you'd need to grind 40 single player duels to unlock the cheapest hero. Cards and heroes are leveled 1-5 and you need to grind hundreds of duels to level those up. As for the single player mode... it's basic. You can fight a random ai, and you unlock more difficult--ie, their cards are higher leveled--ai as you gain account xp. Slowly. Want to try single player? I queued for 10 minutes and had no luck, but I'm guessing if I did find one, it'd be against a whale with a p2w deck. Avoid it.
AI was a mistake.
AI slop 'art' everywhere. Monetization is absolutely vicious. You have to play for around an hour before you can play online. No players online. inb4 they start marketing the game as PvE. Another CCG self immolation.
Game Review: A Promising Auto-Battler with Familiar Charm This game draws clear inspiration from other auto-battler and TCG (trading card game) titles like Hearthstone, offering a blend of strategic deck-building and automated combat. It’s easy to pick up for fans of the genre, with a few standout features that make it worth a look. Pros: Stunning Artwork: Each card and unit is beautifully illustrated, enhancing the immersion and overall polish. Card Upgrade System: The upgrade mechanics are rewarding and give players a sense of long-term progression. Smooth Gameplay: Matches are fluid and responsive, with a user interface that feels intuitive and well-designed. Solo Play Rewards: A big plus is that solo matches reward players with the same experience and currency as online games, making it accessible for casual or single-player-focused users. However, the game does show early signs of heading toward a pay-to-win model. While you can grind as a free-to-play (F2P) player, the guaranteed high-rarity pack rates scale significantly with real-money purchases. From my experience, it would take around 100 victories to earn one of the larger race-specific booster packs—manageable, but time-consuming. The current player base is small, which is understandable given the game has only been out for a week. Still, it’s a bit frustrating to face the same opponent repeatedly in ranked matches—especially when they’re double your level. At the time of writing, the ranked leaderboard only includes about 8–9 players, which limits matchmaking variety. Final Thoughts: There’s a lot of potential here. If the developers balance monetization and keep supporting the game, it could evolve into a solid title in the auto-battler/TCG space. For now, I’m sticking with it to see where it goes. Rating: 7/10 (Early Impressions)
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