
In order to recapture her homeland, Yggdra gathers her allies and confronts the empire. "Yggdra Union" is a tactics RPG that features three elements: the "Union System", in which players team up with her allies to launch attacks, the exhilarating "Clash" through army battles, and the "Tactics Card".
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
。戰棋+養成+蒐集要素(裝備/道具/角色/卡片) 。關卡式推進劇情,故事簡單易懂 。圖鑑可看哪關有蒐集物 第一次玩選簡單無腦玩到底就好 想要全蒐集就要搭配攻略 否則一直用SL大法腦子會先爆炸
おすすめ
我似乎感受到一股羁绊的力量不断涌上来了!!!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, English*, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
怎么找不到全中文设置啊
Esse jogo consegue fazer uma mescla maravilhosa em um jogo de rpg tatico, com sistema de cartas onde e equipamentos onde fica uma delicia de jogar, jogo maravilhoso, POR FAVOR ROMANIZEM BLAZE UNION
童年回憶,買回來支持一下
把小小的我和大大的我迷成纸张
The interface is clunky, the game mechanics aren't clear, I want to make meaningful choices in games in order to enjoy seeing the result of my actions, and I don't really know what's going on mechanically. - I understand most of the mechanics, through a mix of tutorial info and guesswork, but some mechanics are just not explained well. Also having to look at the same squad vs squad fighting animation a million times is a waste of time (even if i'm allowed to speed it up).
小時候GBA玩的創新戰棋遊戲 用類似連連看的方式排兵布陣 不同的兵種外加卡牌系統讓遊戲性超高 跑了好幾周目都可以有不同的玩法 真的讓人欲罷不能 小缺點就是還是有蠻多運氣成分在 要凹一些能力值,不然能無腦打架的只有男女主
是个很好玩的战棋游戏,战斗模式非常独特,同特定的卡牌进行区分,战斗技能行动点数都是共用,还决定了回合上限,前后的分配等,加上链接战斗的模式对于阵型的控制,策略性和可操作性都拉满了,人物属性虽然看着不明显但是相对简单易懂(大概),人物画的也不错,不过毕竟是老游戏重置了,很有年代感。 这游戏的设计确实丰富,但是实际体验的时候感觉丰富过头了,游戏内有大量的隐藏要素,道具收集隐藏关卡之类的,即使是有攻略的今天,想都收集也很麻烦,有的时候还需要一些sl刷属性。这游戏感觉最折磨的就是这个养成系统,是全流程继承的,有些关卡的隐藏物品拿不到,那后面关卡的物品也拿不到,前面有些关卡掉血多了,因为全流程血量继承加上回血道具有限,是会直接卡死关卡的,回血卡在有些关卡因为条件限制还直接不能用。有些卡如果前面不养一下后面就和废了没区别,而且在推图开荒的过程中每一关还分多阶段,敌方支援之类的,再加上卡牌一次性的,所以需要大量的sl,装备都是有耐久的所以前面一旦用了就可能恶心后面的关卡,甚至影响后续道具收集,费半天劲拿到的道具都是不能用的否则会卡后续流程这设计真的是恶心。这个游戏过程就非常折磨,由于每一步都对后面有影响,甚至是可能坏档级别的影响,所以真想玩好真得每一步都参考攻略,所以虽然策略操作空间都很大,但是实际上能做的选择并不多,而且得大量sl,很难受。 而且这游戏端上pc之后没有做优化的,每一章前面那个经纬度定位那么慢而且一旦跳过就是跳过整段剧情,游戏里没有直接读档的功能必须先退到主菜单,属性说明缺失,很多机制都没有说明得自己看,甚至游戏过程中有些属性是看不了的,得重开到选人界面才能看,是真的离谱。当年条件有限可以理解,但是现在是真不做优化啊,收割一波情怀,但是对新玩家就很不友好了。 这游戏的战斗模式和养成要素极其丰富,有很大的研究空间,确实是很好玩的游戏,但是这个全流程继承的设计真的是步步惊心,像是费劲拿到道具但是不能用之类的原因导致正反馈极少,做了很多事但是没有什么实际收益,整体体验有些折磨。这真的是二三十年前,游戏产业不发达,只有少数游戏可玩,能有个复杂有钻研空间的游戏就是神作的老一辈日本才能做出来的游戏。这游戏仅推荐战棋游戏的强烈爱好者,或者特别有空喜欢钻研细节的玩家入手体验,或者趁打折的时候入手体验一下这个有特色的卡牌系统的玩家入手
Players by region
Where this game's players are, estimated from review languages.
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| $272K | 701 | 93% | $17.99 | |
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