
Welcome to Yarashii Hotel, a place where all your dreams will become real! Explore hundreds of procedurally generated rooms while you meet all kind of entities eager to satisfy all of your desires! But beware! Some of them will try to catch you and make you stay in the hotel forever...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain
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[quote][b]Check out our [url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]Steam curator[/url] , [url=www.youtube.com/curatorhhf/]YouTube channel[/url] and [url=twitter.com/hhfcurator]Twitter[/url]![/b][/quote] [18+/Adventure] A horrible lustful casual walking simulator. Explore many procedurally generated rooms and unveil the mystery. "Yarashii" stands for "lewd" in Japanese. [18+] 自動生成の部屋を進むゲー無。時折Hイベントがある。ジャンプスケア的な要素もあるが、特に怖いものではない(むしろカワイイ)。
[b]Summary:[/b] At the time of this writing, this is a game you should skip. The content / adult scenes are just not good. Compounded by basic skins, bad camera control, and a disappointing ending. [b]Technology:[/b] This is a unity engine game. So at least a decently powerful baseline to work with. If only Unity didn't cause new problems via their garbage licence agreement. [b]Visuals:[/b] Very basic. All of the characters are anime - like. This part is acceptable. While the skins for those you interact with could use some more detail, that is more a neutral than a negative. You can squeeze pretty good smut out of pixel art if done well. The partners / antagonists are still pretty generic. Rooms and objects are the same or are slightly color shifted. Static NPCs are scattered about. They may move / or not, but they are not interactive. The draw distance of a room is intentionally hobbled no matter what quality setting you select. You can see effectively 3-4 steps in front of you in a permanent 'Superman Fog'. [b]Audio:[/b] Also very basic. there are some audio queues that you need to listen for in the game loop. There are also jumpscare noises that occasionally occur. [b]Game Loop:[/b] This is effectively a 'walking simulator' where you need to travel through 500 rooms total to get to the end. There is a checkpoint every 25 rooms. The checkpoint is a 'lounge room' with a side door that sometimes opens to show a scene. There's bunny suit girl who at least talks to you, and a save station next to her. There is also a notepad you can find and read in this room. There are other people here. They do nothing. Between checkpoints you look for the unlocked door. Not all doors are unlocked and you have to find them to proceed to the next room. Occasionally you will find Static NPCs and there will be occasional jumpscares from a sign that has a picture of one of the pursuing girls. If you are being chased, you'll get a very obvious clue and you want to keep moving to the next room as quickly as possible. You take damage from the pursuing girl and losing is just a back to title screen. After 100 rooms you can do a scene with one of the pursuing girls at the checkpoint by talking to her. After you clear 500 rooms you wind up in the 'ending room'. You will claim your prize: [spoiler] a couch that dubs you as owner of the hotel. [/spoiler] There is no end scene or interactive NPCs that I could find other than one you can talk to. [b]The good stuff:[/b] All of the above I might be able to give this a 5 or 6 out of 10, it was okay review if the scenes were good. They are not. The models all pose and move in the same way. The camera controls are fixed locations and zooming in does not appear to be an option. The poses are equally basic, and the female models seem censored or underwear only in some cases. Your character is a blue outline - which I could forgive, provided the scenes were actually good. The camera limitation also applies in the game as you move around you are moving as if on a grid. There is no fine resolution to your movement so you could look at the simple models at certain angles or crouch, or anything to make viewing them better. [b]How to improve this:[/b] I'm not a fan of "Game bad. lol!" so I want to point out some constructive things for the devs to put their effort towards if they want this game to be better and ultimately more interesting to play for the gameplay and lewd reasons. - Improve interactivity: This includes more NPCs to talk with or heck, even lewd with. It's a light content game, but that content needs to be heavier than air. Fix timing for captions so that they persist long enough to read. Longer responses tend to zip by too fast. - improve character skins / skin variety. You get to the 'seen em all' threshold way too quick. Some palette swaps and clothing mods will easily improve the variety. Coupled with the above, that's a good improvement. - A better draw distance. I'm not sure if the choice was made to allow potato class PCs to run this or what, but it is an artificial difficulty and it was overall annoying. Changing some of the room surface textures / adding more textures would also be a visual improvement. - Make the scenes worth the bother. I feel like the music is for a Daytime TV Judge and while the starting pose is all right, the bad camera, below average textures, and almost mechanical response movement did not inspire anything of value. I can accept blue outline dude, but make the model and model movement interesting. - Some kind of interactive ending. I did the last 25 rooms twice because I thought I missed a detail. It's especially disappointing because you do finally get bunny girl looking available, but instead it's just a tease.
this game blows. there's next to no content. unfinished game.
это ужасно.
When it comes to H-Games we get either hidden gems, or train wrecks with very little in between. (TL:DR) This was a train that thought the Miami turnpike was a way of life instead of a warning. The Good The character models when they are not breaking look pretty good. soundtrack is decent, a little too decent, makes me concerned about potential copyright issues. The gameplay loop is actually decent. The middle ground Room variety is too slim, makes memorization easy -> quick to get boring as well Notes are "translated" into english the incorrect grammar and word choices make for some funny moments The Bad. Movement speed is atrociously slow. I was counting steps to pass time because movement is so bad. Enemies dmg is weird. 3/4 girls take 5 hits to kill. 1 Girl is 2 hits, why its this way idk but it ends up feeling buggy vs design. THE ♥♥♥♥♥♥♥ SEX -Camera out of focus -Camera doesn't look at the important parts (as in the characters are in the middle of the room and the camera is pointed completely away from the scene giving a slight peek) -no O NPC's you pass are 2 Not quite T-Posing animations slamming against eachother with their asssests breaking. - ♥♥♥♥♥ look like poles - Vaginas... what are those? we got smooth gap in a ♥♥♥♥♥♥♥ H game! THE GAME WILL NOT RUN PAST 30 FPS on Ultra graphics, If i can handle Hogwarts legacy, and Baulder's Gate 3 on Ultra, this game shouldn't stutter like a teretts kid during a funeral. 15 sec- freeze lag that CAN KILL YOU. (How i got the death Achievement) - Took inspiration from Team Silent 1998 More fog= less graphics The story feels like it was written by a 15 year old... In the middle of their cringe phase. I wanted to like this game, but honestly it is so bad I wish I could report it as a scam. It is too raw and unfinished. The ending I won't spoil, but man if thats all I get wow! nice black screen!
Estan muy bien equilibrados los momentos de tension por la persecucion y la relajacion de los finales felices ;). Me gusta que haya juegos asi.
Can`t really recommend this game. its a bit like spooky`s but not very well balanced, lots of rooms with lots of locked doors and thin hallways and staircases mean every chase is multiple rooms of RNG as to dying or not. it fails hard as a H-game as well, death is just game over while you occasionally see 2 - 3 people doing something lewd in the hallway. it had potential but i honestly can`t recommend it as a Spooky clone or an H-game.
하나도 안꼴리는 무한반복 똥겜
Iba yo tan de chills explorando el hotel cuando ... ZASCA! ajajajajajja me ha encantado.
¡Increíblemente adictivo! Este juego indie me atrapó desde el primer momento. El concepto de un hotel con habitaciones generadas procedimentalmente ofrece una experiencia fresca en cada partida. Cada puerta abierta es una emocionante sorpresa: tesoros tentadores y misterios insondables. Los gráficos encantadores y la música atmosférica crean una inmersión total. La rejugabilidad es impresionante, ya que nunca sabes qué te espera. ¡Un tesoro indie que merece ser explorado!
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