
Take flight as you explore exotic alien worlds and seek to avenge your fallen race
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Languages: English, French, German
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This reimagined Yar's Revenge is actually kind of a hidden gem, though it has little to do with the Atari 2600 game except for the fact that it contains bugs and the story (Kinda). The negative reviews are likely fans of the original who don't like that the game used the license to create a rail shooter that's basically a Panzer Dragoon clone. Well, I love Panzer Dragoon and 3D rail shooters in general tend to be really impressive. This one has some super cool flying sequences that really get your adrenaline going as you shoot countless bugs and several bosses across six stages. The only thing wrong with this game is that some of the environments get repetitive and the ending is abrupt. The bugs actually move similar to the formation of an Atari 2600 game, but it's hard to tell because you're constantly flying all over these 3D maps and blowing up anything that moves in the process. Some really cool sequences involve flying up and through tunnels and far into the sky. The camera tilts and whirls as you do this, as though you are on a rollercoaster made of air. The only thing that would've made it better would have been if you could select from branching paths at some point. The game is totally linear, but the achievements add a lot of modifiers that drastically alter the playthrough. You have your normal shots, a laser cannon-like strike, missiles and various special attacks. If you use the shield, then the game gives you 50% of your health back. I beat this my first time through without dying once, but some of the achievement playthroughs are tough. One of the achievements is broken, though. In terms of the music, graphics, design, concept, I love this game- it's Panzer Dragoon meets a cel shaded Ghost in the Shell. Give it a chance and really get into the mechanics of it and you will probably find it to be an entertaining and rewarding flying shooter with some really awesome sequences and a unique style.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The classic Game by Atari reimaginded!Worth the 0.99 euro on sale!
a pretty good on rails shooter similar to sin and punishment and starfox. works great on steamdeck. I don't know if this was made in japan and it's a ♥♥♥♥ localisation or what but the characters talk very strange and the subtitles in the cutscenes go to fast. other than that, it's alright. I don't get how this ties into the atari game though.
To dev: You wanna make a remake - look to Yars: Recharged. Simpler, preserves the original mechanics and feel - probably much cheaper to make - infinitely better!
I was looking for something like Kid Icarus Uprising for a while, and this came so close only to fail in one of the most important way: mouse controls are ♥♥♥♥♥♥ up, it has the weirdest sensitivity I've ever seen and it makes playing while doing quick movements impossible, changing sensitivity does nothing either, as I still feel like my mouse keeps teleporting to the edge of the screen regardless of configuration. I really wanted to like this but that combined with the fact that this game was so dead on arrival that there is almost nothing about it online make it a challenge.
Worth picking up on sale. The controls were garbage on Xbox 360, but on PC, I use a controller in the left hand, mouse in the right, with a custom controller config to map inputs to the d-pad, left stick click, and select button. And it plays so much better. Still not great-looking, but it has some interesting visual design, It seems to be roughly the length of an average arcade shooter, which is about right. Verdict - HSW out of HSWWSH. Wait for a sale.
[h1]Solider Rail-Shooter unter dem Namen eines Atari-Klassikers[/h1] Unterm Strich hat mir Yar's Revenge Spaß gemacht, allerdings sollte man beim besten Willen keinen Knaller erwarten. Das fängt schon bei der Grafik an, welche schlicht und einfach um eine Generation veraltet ist. Auch die schlampige Portierung auf den PC hinterlässt einen bitteren Nachgeschmack. Hätte man nicht zumindest die Xbox-Buttons im HUD anpassen können? Und die Tatsache, dass man Teile der Story über Funksprüche abwickelt, jedoch keine Sprachausgabe bietet, ist schon ein derber Designmangel. Wer hat in der Hitze des Gefechts schon die Nerven Bildschirmtexte zu lesen? Das Gameplay macht jedoch Laune. Wer Rail-Shooter mag bekommt hier einen soliden Vertreter des Genres. Die kurze Spieldauer wird durch verschiedene Spielmodi, Highscore-Leaderboards und Achievements aufgefangen. Atari-Puristen sollten sich jedoch darüber im klaren sein, dass dieses Remake fast nichts mit dem 2600er Original zu tun hat. [h1]Pro und Kontra:[/h1] Pro: - unkomplizierte Rail-Shooter-Balleraction im Arcade-Stil - hoher Wiederspielwert durch unterschiedliche Spielmodi und Achievements - gefälliges Anime-Artdesign für die Zwischensequenzen - umfassende Leaderboards Kontra: - ist sehr kurz (maximal 2 Stunden für einen Spieldurchlauf) - keine Sprachausgabe (ist problematisch, da Teile der Story in Funksprüchen erzählt wird) - veraltete Grafik - kleinere Probleme bei der Steuerung Der vollständige Test: https://www.snes-forum.de/index.php?thread/6762-yar-s-revenge-2011/
fajna gra typu rail shooter, mamy pare rodzaji broni, jakies tam ulepszenia, calkiem fajna fabule, pare plansz no i wyzwania, gra niczego sobie :)
Not the best rail shooter but more than satisfying since there aren't that many anyway, and especially worth it on a $2 sale. The challenge level feels appropriate and there are some scoring leaderboards and extra challenge modes. It's panzer dragoon style in that your aiming is detached from your movement. Irritatingly, you'll have to enable steam input and manually invert the y for the movement (left joystick) with steam, because the game only gives the option to invert y for the aiming reticle. The game also didn't give me how-to-play instructions for controller. Most of the controls are easy to figure out but I had to find an old xbox version let's play video to learn the intended way to use the Zorlon Cannon is to hold down both left and right sticks until charged. 4k@120 FPS works fine after adjusting an ini file to increase the max frame rate. There were some Linux issues with fullscreen but I resolved them by launching in windowed mode with gamescope and using gamescope's fullscreen.
Artificial difficulty... I guess the developers thought they were clever...or maybe they were just incompetent. Maybe some people think punishing you for failing by making the game harder when you do is cool? Why would the game wipe out your pick ups when you need them most? then proceed to screw you by placing check points in a spot where you can't gather any before facing the boss again. I guess when the game is basically a fixed slide show that you can just spam shots at it's hard to innovate or even nail the basics...oh well...dead game, dead studio, dead publisher...forgotten from most players minds...it's a shame the net records everything and the existence of this game is still out there...
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
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