
YAKUZA KIWAMI 3 is an extreme remake of the action-adventure beat 'em up Yakuza 3 featuring ex-yakuza Kazuma Kiryu's fight to protect those he loves. DARK TIES is a brand-new game featuring Yoshitaka Mine from Yakuza 3 included as a separate action-packed experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.57/day in the week to Aug 14 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

YAKUZA KIWAMI 3
Continue the story of ex-yakuza Kazuma Kiryu as he fights to protect those he loves in an extreme remake of Yakuza 3 that evolves every aspect of the beloved game.
The bustling streets of Okinawa and Tokyo come to life in stunning detail with reimagined combat taking brutal brawling action to the next level. Added scenes deliver more depth and emotion to the beloved story with new and enhanced side experiences that immerse you in the world like never before, and more.
DARK TIES
Experience the brand-new tale of Yoshitaka Mine from Yakuza 3 in an included separate game. Having once led a successful startup company, he plunged himself into the dark world of the yakuza by choice after losing everything. Left with an empty heart, the pursuit to find true bonds drives him forward once again in a dramatic journey colored by exhilarating boxing-based combat, and a variety of engaging side experiences.
Two men will walk different paths that converge to shake the very foundations of fate.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 3.5Kreviews | 63% | — | $3.5M |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 981 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
slop. don't bother playing this game unless this series permanently damaged your dopamine receptors.
完全不像网上说的那样不堪,我觉得非常好玩!!!又是喜欢的如龙作品之一!
tldr; buy game when less money cost, fight = ez, map meh but story good. I played yakuza 3 like five years ago, but i only remembered little of the story due to how annoying the gameplay was. This game however gave me an experience that i'll definitely be remembering for years. The story is really good, and if you've played the previous yakuza games, or just any in general you should definitely buy this one, assuming it's in discount. I played Dark ties in a couple of hours, and I really liked the f the story, but I do think it was rushed and I wish we were able to see more of the events that led to the end I do not recommend to play this game as a first Yakuza game, as you're kind of missing a lot of lore for some of the quests to be making sense. Also, I kinda want to advise to play dark ties first, and alt f4 right at a specific scene ( [spoiler] The moment Touto hospital is mentioned. [/spoiler] ) I think it will make the experience of the game much better, as everything will be new A couple of things bothered me though; - The biker gang quest that you're suddenly stuck up with at the start of the game, I'm pretty sure it was right before an important quest as well - Standard mode is way too easy, at least in my experience. Of course I could have cranked it up to hard mode, but for my toddler level fighting style (spamming melees) i expected a bigger challenge - Maps are not very exciting. Even Okinawa felt a bit underwhelming after a bit, even though i remember enjoying the map much more in the remaster. I havent done many substories yet, and I have yet to try Dark ties, but so far i dont really have any regrets buying the game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 981 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
重制的过曝和滤镜太难受了,在琉球街人都快瞎了,打了画质mod才玩下去的,8外瞎我一次还不够,龙组为啥对这个狗屎滤镜这么有执念。 玩法就是前作的玩法大杂烩,感觉现在的新如龙都是这种模式了,把前几部的小游戏用另一种形式再整一遍,让你觉得陌生又熟悉,可惜咱就吃这套,玩得非常欢乐,重制把原版强制的牵牛花主线单独做成了一个模拟经营的小游戏,简直是玩得不知道天地为何物,玩得不知道如龙是个啥游戏,铃木你再等等吧,我马上就是最强爸爸了!剧情没啥好说的,结尾魔改一时爽,原版4怎么接啊,都快成平行世界了,怪不得不出极4,极不过来了已经,只能看横导怎么编了。 外传补了一下峰总剧情还是挺不错的,把原版没细写的关系和人物经历性格都丰富了一下,峰总跟神田强的小剧场还有峰总的冷脸吐槽都很好笑。
Całkiem zacny remake remasteru mimo kilku kontrowersyjnych decyzji i... wielu całkiem słusznych. Bo bywa że lepsze jest sojusznikiem dobrego. Bo czymże jest wycięcie ponad połowy zadań fabularnych względem możliwości wejścia do głowy antagonisty tej części? Od początku: kto się w tym tytule odnajdzie? Fani serii - z pewnością, chyba że fanatyzm im uniemożliwi czerpanie radości z obijania mord bandziorów przeplatanego prowadzeniem sierocińca i zabawami wszelakimi, z czego poniekąd seria przecież słynie. Nowe osoby? Są szanse: prolog gry daje okazję powspominania przeszłych postaci i wydarzeń przy grobach. Można też rozpocząć przygodę od Dark Ties jako Mine: ta historia będzie świeża dla obu typów grających. Kiryu tym razem udaje się na Okinawę. Porzuca dawne życie yakuzy i postanawia opiekować się sierotami, wszak sam również w podobnym miejscu spędził większość dzieciństwa. Oczywiście trudno aby poszło to gładko i przeszłość upomni się o swoje. Ogromny tatuaż smoka na plecach jest odpowiednikiem tarczy strzelniczej dla przedstawicieli półświatka przestępczego - a tych nie braknie w całej Japonii. A do tego bywają dość terytorialni, nawet gdy jest to prowincja. A może w szczególności wtedy. Cóż, Kiryu będzie musiał zwyczajowo zastosować charyzmę własnych pięści. A to dopiero początek problemów jego i sierocińca. W fabule zaskakujący zwrot akcji pogania kolejny zaskakujący zwrot akcji. Ważni szefowie yakuz: z Tokyo i Okinawy zostają w godzinowym odstępnie postrzeleni przez kogoś o twarzy zmarłego. A skromny sierociniec staje w centrum konfliktu o politycznym wręcz znaczeniu. Brzmi to niedorzecznie, ale zaufajcie mi: w toku fabuły nabiera to sensu. Bez zdradzania zbyt wiele powiem tylko, że Smokowi z Dojimy nie dane jest spocząć na laurach i beztrosko żyć. Z drugiej strony: tego się od tej serii oczekuje. Kolejny raz wkraczamy w gangsterską dramę o bardziej dla protagonisty osobistym wydźwięku, bo stawką są dalsze losy dzieci pod jego opieką. Opieka sama w sobie do najprostszych nie należy, bo nasz ex-yakuza musi sprostać wielu wyzwaniom takim jak gotowanie, szycie na maszynie czy łapanie owadów. Zakasać rękawy trzeba, bo dom dziecka ma kasę święcącą pustkami. Fortunnie: lokalna ludność z przyjemnością odkupuje owoce pracy w ogródku, kuchni czy z materiałem. Dbamy więc o dobrostan podopiecznych, a przy okazji zacieśniamy więzi z prominentnymi osobami z okolicy. Każdy dzieciak ma swój poziom więzi z Kiryu i związane z tym zadanie poboczne. Zostały one przeniesione do zbioru aktywności przypisanych stricte do sierocińca - w poprzedniej wersji gry były one zwyczajnie zadaniami pobocznymi. Pomaganie młodym jest urzekające, acz u mnie lekki zgrzyt wywołuje napełnianie tych wskaźników sympatii - no taki urok tego typu produkcji, że niczym telepaci znamy czyjeś uczucia do nas. Ułatwia to rozeznanie lekko kosztem immersji emocjonalnej. Nadal: gra zręcznie porusza odpowiednie struny uczuć i są to autentycznie mocno uczuciowe momenty. Całe to ojcowanie nadaje Kiryu dodatkowej głębi wewnętrznej i podkreśla jego szlachetność oraz poświęcenie. Zupełną nowością względem oryginału jest uczestnictwo w wojnie... gangów motocyklowych. Naturalnie my dołączamy do przyjaznego dziewczęcego gangu, który kieruje się ideałami sprawiedliwości i akceptacji. Przywódczynią jest córka jednego z nowych przyjaciół, a my robimy tam jako coś pomiędzy konsultantem, a zbrojnym ramieniem. Ba, jeździmy nawet motocyklem i z jego pomocą zdarza się nam w tych bojach walczyć. Wspieramy się też jedną z czterech dostępnych opcji wsparcia bojowego: im lepsze, tym kosztowniejsze w użyciu. Oczywiście - podobnie jak sierociniec - jest to zupełnie opcjonalna odnoga fabularna i można grę przejść ledwie to liznąwszy. Ale kto tak gra w gry z tej serii? Osoby do gangu werbujemy pomagając napadanym przez gangi ludziom, wygrywając takowe w jednej z dziesiątek mini-gier czy poprzez kończenie zadań pobocznych... czy też ukończenie scenariusza Mine. Również zaprzyjaźnianie się z mieszkańcami Okinawy poprzez działalność sierocińca powiększa nam gang o nowe osoby. Warte wzmianki jest to, że wojny gangów przeniosą się wraz z postępem fabularnym również do Kamurocho. Walka uległa w stosunku do oryginału zmianom nie tylko kosmetycznym. Kiryu stracił możliwość zakupu broni i pancerza, a za to uzyskał dodatkowy styl Ryukyu, gdzie w zależności od wyprowadzanej sekwencji kończy atak jednym z rodzajów broni do walki wręcz: tonfa, puklerz i nóż, włócznia, łańcuch, itd. Gdzie on trzyma całe to żelastwo? Nie wiem. Płynnie za to nim wywija w trakcie bijatyki. Styl Smoka z Dojimy albo Ryukyu możemy zmieniać w dowolnej chwili i rozwijać niezależnie na drzewku umiejętności. O ile wczesne manewry są dostępne za pieniądze, to kolejne wymagają od nas biegłości w wielu innych sprawach: od zwyczajnie wykonywanych czynności jak walka danym stylem po wyniki w mnogości pomniejszych gier hazardowych, karaoke czy nawiązywanie nowych znajomości z użyciem telefonu komórkowego. A skoro przy nim jesteśmy, to warto zaznaczyć, że jest on pomocny w walce, a dokładnie: odpowiednia antenka czy tapeta dają w określnych sytuacjach pewne bonusy. Część pomaga zupełnie poza walką, choćby namierzając skrzyneczki z fantami. Oczywiście mamy też słynne brutalne wykończenia do odpalenia, gdy uzbieramy odpowiednie ilości szału, a dodatkowo napełniamy też smoczy wskaźnik (że tak to ujmę) dający opcję wejścia w druzgoczący przeciwników tryb bojowy, gdzie atakujemy szybciej, mocniej, lepiej znosimy bęcki, robimy mocne wykończenia - dopóki nam się ta moc nie wyczerpie. Nowością jest opcja grania jako Mine. Ma on swój własny styl walki rozwijany za kasę i także potrafi wejść w odpowiednik smoczej mocy - z podobnymi benefitami i limitem czasowym użycia. Przedstawiona historia dzieje się na krótko przed właściwą akcją tej gry i pokazuje jak dawny biznesman staje się kimś ważnym w hierarchii przestępczej wchodząc w sojusz z wątpliwej inteligencji i ogłady yakuzą Kandą. Tu zadania poboczne są podane jako reperowanie PRowych porażek chutliwego prostaka. Bywa śmiesznie, bywa też poważnie. Pojawia się też swoista arena, a raczej losowo generowane podziemia. Są. One. Świetne. Zbieramy w niej dodatkowych zawodników tworzących z nami drużynę i staramy się zmieścić w odpowiednim czasie i dotrzeć do końca, gdzie czeka boss. Podziemia można i warto powtarzać, aby odblokować nową broń czy towarzyszy boju. Broni możemy mieć ze sobą cztery rodzaje, podobnie jak wsparć w wojnie gangów u Kiryu. Osiągnięcia są dużo prostsze niż w Remastered - tamto było okryte niesławą jednej z trudniejszych do zrobienia kompletu Yakuz - z racji konieczności mistrzostwa w każdej mini-grze czy zadowolenia Haruki. Tutaj możemy pewne gry tylko odrobinę zahaczyć, bo nie są one zbyt potrzebne nawet do rozwijania postaci. Zanim jeszcze ukończyłem rozdział trzeci, to już jako Kiryu nie miałem co rozwijać. Tak więc mamy mocno zaniżony poziom trudności w maksowaniu i nawet Amonowie jako przeciwnicy są banalnie łatwi. A, całość można zrobić na łatwym poziomie trudności właśnie! Muzyka stanowi świetne tło dla obrazu, co jest standardem w grach tej serii. Możemy także słuchać jej w grze z telefonu - jeżeli jest taka potrzeba. Repertuar to utwory z gier SEGI, w tym Yakuzy. Musi być dziwnie dla Kazumy słuchać jak sam śpiewa, heh. Czy jest o co się przyczepić? Tak, zmieniony epilog w zakończeniu. Będzie ciężko wyjaśnić dlaczego pewna persona pojawia się w następnej części w pewnym miejscu, bo... coś się tym razem nie wydarzyło, więc jak? Hm, multiwersum robicie, SEGA? Ot, taki drobiazg... ZALETY: - Fabuła jak zwykle pełna zwrotów akcji - Powaga przeplatająca się z komizmem - Sporo możliwości spędzania czasu na różnych grach - Opcja grania jako Mine w oddzielnej historii WADY: - Dla purystów serii: wycięta zawartość względem oryginału Osoby, które grałyby w tę grę: - Ojciec Wergiliusz - Franklin Clay - Yoshiro Yamamori Osoby, które nie grałyby w tę grę: - Lono - Shozo Hirono - Raoul Silva
There's a lot going on with this game but I'm not gonna complain about the known changes like other reviews. You already know about the recasts, komaki disappearance, map, substories changes so I'm not gonna repeat and just drop a honest review: Treat this as a neutral, just like with my pirate yakuza review there's a lot of good and bad stuff in this game. Visuals are much better than pirate yakuza. A lot of cutscenes still looked bad and there's a lot of room for improvement, hopefully future games will get better. It's a shame that a lot of content got cut and changed but it was inevitable. Of course, K1/K2 changes were not as drastic as here, but it still was bound to happen. Performance is terrible, I had to replay both stories ending sequences because the game would randomly freeze during cutscene or after a fight and close itself after couple seconds. It was an issue with pirate yakuza but it got worse here. To start with Kiryu story, I love both fighting styles - I can't complain about anything except the lack of heat actions. There's barely any. Side activities are fun, especially morning glory activities. Substories for kids are not forced anymore, It's not an issue for me as I always 100% each game, but by being forced to complete them in the original allowed you to get to know those characters more and understand why Kiryu cares about them. Rikiya recast was fine to me because I like Sho Kasamatsu in japanese dramas which makes me biased here. Dark ties was awesome, as always I wish it was longer than those 4 hours but at least we got to play as Mine. His fighting style is awesome and enjoyable. Side activities were fine, survival hell was terrible yakuza 7 sewers reimagined and I hated playing through it. Other than that it's an amazing expansion and I hope we get more expansions like this. After this game Yakuza 4 no longer makes sense so I'm very interested in how this continues with Kiwami 4. If you can, play the original Yakuza 3 as well. To compare it or play the original because it's "better" to some people? No, but to experience the original creators vision and feel the differences of both products. A lot of content inluding map, substories was changed/cut so the original would play different compared to this one. Both games are worth checking out.
言語化できませんが、ストーリーが面白くないです。6章以降のプレイは諦めました。 魚を釣り、野菜を育て、料理をしてタスクを完了するゲームとしては楽しめました🍓
TLWR: Not a bad game, but a bad remake that suffers from a lot of changes that don't make sense. It feels rushed. Even with that, the new content is really not bad, though some of it requearies a lot of grind. Now, it seems like [spoiler]characters just cannot die even when SHOT IN THE HEAD or GET GUNNED DOWN BY A HELICOPTER[/spoiler]. Dark ties is not bad at all, pretty enjoyable. ----------------------------------------------SPOILERS-------------------------------------------------------- Pros: * New content like the Heisa girls and Morning Glory is pretty nice. I don't like grinding a lot, but It was enjoyable. * You can customice your phone (and it gives bonuses!), and lalalamobile adds more exploration. * I feel like the Street surfer was a bit forced here, but it allows for a lot of faster and free city travel, so I can't complain. * Okinawa now feels way more alive than in the original Yakuza 3. * Beautifull eyes, like I heard from my brother before. Okay got it. If you're looking for Daigo, Mine's taken him to the roof. (Original engrish is conserved, even in the english dub) Cons: * Combat can be good, but it feels too easy. Since the inventory can hold a massive quantity of heals no boss was a challenge. Not even Amon. * The new fighting style wasn't bad, but it's not what I wanted. Some heat actions become exclusive to that style (Like punching a enemy on the floor). * Kamiyama works is completelly gone in order to favor the new Style. I wish at least there was a way to upgrade it through there, since it would have made it more appealing. But I guess not. * KOMAKI WAS REMOVED. WHY?? Welp, it seem only to replace him with a new sensei. I really don't mind him, he is a nice guy. But why remove Komaki? It's specially enfuriating to get some of Komaki's techs from him, with his name. * A lot of cutted substories were not bad, so why cutting them in the first place? It specially hurts some characters like Mikkio, since you barelly get to know who he is in this game. * I really liked the og Rikiya face model. I don't mind the new actor, but I rather the old one. Now, about Hamazaki... I really can't stand Kagawa. Not only for the controversy (even though that really enhances it) but he just doesn't fit as him. I deadass instaled a mod just to replace his ugly face, get him gone. * The new machanic that makes a boss take less damage makes sense in order to make then hold longer... but why not just adding more health bars? A lot of bosses even with the damage reduction where too easy, and some where just anoying since you can't really see the health bar going down. * The bigges one: NOBODY DIES. Really, it's stressfull. How many people from this game should have died but had not? and don't get me wrong, if made correctly some culd have survived, or they could have just changed the way they died. But no, it's the same buyt they just survived. * Also, not only did Mine survived (and Anderson too), but he stops Hamazaki from stabbing Kiryu, something vital for his role in Yakuza 4. Why? only because you spent a lot to hire a sexual abuser and now you want to keep him? I understand that this is because they want to change his role in future games, but I feel this is really dumb. * THey changed and remixed some really good themes of the original and made most of them worst.. how?? I think they ♥♥♥♥♥♥ up with this game. It's very obvious they want to redcon a lot of stuff for future games, specially since I feel like Yakuza 4 and 5 are going to pretty much be a different game and I'm fine with that (At least for now). I think they just don't know it wich direction to go with the franchice and they are scared to commit to anything. That anything not only includes characters but mechanics. For example, I really liked the combat from some games like Yakuza 0 and Kiwami beacause it felt challenging, specially because of it's limited inventory. Now the inventory is enormous, and while it works for the turn-based games it doesn't as much for this one. They could are more machanics like in judment and blocking part of your own healthbar if injured with a knife or gun, and needing a medkit or seeing a doctor. I'm just dissapointed because they have made great things in the past and they can make great things in the present. So.. why they are doing what they are doing? I'm still hopefull, but I'm just dissapointed. Because they don't commit. -------------------------------FINAL THOUGHTS (BEFORE YOU BUY)----------------------------------------- The game is fine. I like Yakuza 3's story, but I remember the game being anoying to play and very heavy (i needed a lot of breaks), combat is specially awafull. So this remake is fine. I just hope that RGG listens and changes how they opperate, not only for this game but other "remakes" like Director's cut. Now, if you want to buy it I'd say go for it. It's a ok game and you will have fun. If you have played Yakuza 3 you will specially love Dark Ties. Also, this is steam, so you can add mods to improve the experience.
Just play the orignal Yakuza 3, don't bother playing this one
[h1] 키류가 돌아왔다. [/h1] 저는 용과 같이 극 1과 8를 플레이 해본 바 있습니다. 용과 같이 시리즈는 제 취향에 잘 안 맞아서 게속 방치만 해왔지만 이 작품이 제 눈을 뜨게 하였습니다. 제 취향에 맞았거든요. [h3] 용과같이 시리즈를 꺼려했던 이유 [/h3] 용과 같이 시리즈를 꺼려했던 이유는 용과 같이 극은 조작감 땜에 꺼려했고 용과 같이 8은 실시간 턴제지만 턴제라는 장르가 손에 안 맞았습니다. [h3] 장점과 단점 [/h3] 하지만 이 작품은 조작감 개선과 괜찮은 그래픽 괜찮은 서사가 어울려져 있습니다. 비록 사이드 퀘스트가 줄어들었다 해도 제가 사이드 퀘스트를 잘 안하는 경향이라서 아무 생각 없었지만 아쉬웠습니다. 시민들 사진 찍는 사이드는 왜 삭제 된건지. 스토리도 괜찮았고 괜찮은 타격감과 눈이 호강하는 액션씬이 이제 바로 키류구나 각인이 되었습니다 ㅋㅋ 액션 모드 설치하시면 더욱 재밌습니다. [h3] 마지막 [/h3] 제가 해본 용과 같이 시리즈중에서 젤 재밌게 플레이 했습니다. 비록 가격 땜에 비록 혹평이지만 40~50%할인 할때 구매를 추천드립니다. 정가에는 좀 그래요. 저는 용과 같이 4극이 잘 뽑히길 기다릴 따름입니다. 6월 19일까지 다이렉트 게임즈에서 39800원에 구매하실 수있고 다이렉트 게임즈 1만원 포인트도 지급되어서 29800원에 즐기실수 있습니다. 3만원대면 진짜 해볼만 함
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