
This is a turn-based strategy/RPG game set in the stars. In the early stages, you will recruit a team of experts on Earth for exploring a distant alien homeworld, choosing between scientists, mutants, and soldiers. Scour the planet for lost alien technology and uncover the secrets to Earth’s doom.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Spanish - Spain
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
Well sadly cant recomend the game at this moment. its obvious that the dev is passionate about this but here are some issue that ruined game for me 1) autosave doesnt work on alien planet (learned that the hard way) 2) some sentences make 0 sense (probobly google translator) 3) some quests can be softlocked if you dont do it in specific way 4) some npc enemiy rly need a fix, lost too many times to bloody monkies just cause the apply slip[pery all the time to bio unites 5) some tutorials poorly explain mechanics and so far didnt find a way to destroy trash items (like notes) will update to possitive when it will improve
挺上头的一个游戏 ——先说说优点,1.自由度挺高的,有很多选择分支,不同选择会产生不同后果,还可以抢劫/干掉npc。2.丰富的兵种、怪物,兵种和怪物各自都有着其独特的技能,且很有特色。还可以通过科技树或兵种强化系统强化。(强化系统我还没解锁)3.剧情背景设定挺有趣的,还有解谜要素 ——不足之处,1.任务引导不足,比如找科技核心,都不知道去哪里找,没科技核心,不能解锁更高级的兵种,打不过迷雾开不了新地块,蟑螂boss又打不死,没事干了,只能待在家不断跳过回合,等待科技点加强兵种。2.兵种属性描述不明确,比如属性中有攻击和伤害这两种,这两个属性怎么影响战斗伤害呢?防御属性又有什么用呢?伤害计算是怎么样的?3.敌人实力不明,不能在战前看到敌人的位置和实力,每一次战斗前都要存档,因为一旦位置不对就会严重战损,或者对面强太多直接暴毙。4.战斗没法加速,我是用CE加速的 ——对了,这游戏的美术是真的很厉害,各种各样的细节,还有动态效果跟动作,可以看出是很用心的 ——我推测的伤害计算:造成的伤害=单位的伤害值X(单位的攻击力-敌方的防御力)X5%X单位数量,也就是说攻击力每比对面防御高1点,伤害提高5%,如果是这样的话,激素buff好像很鸡肋,性价比远不如吃鱼跟鱿鱼 ——不知道是不是bug:1.普通难度下分解能量石得到的能量与描述不符,2.克隆军队那个建筑提高兵种产量的加成好像没效果,这个兵种产量是每回合产生兵种数量的意思吗?这个加成对机械军队生产有效果吗?
Доречі гарна гра, на кшталт стратєжок типу X-COM або HoMM. [h1] Cюжет [/h1] пристуній і має гарні жарти та референси)) [h1] Геймплей [/h1] розкриваєця і в мене є відчуття шо там ще купа... [h1] Коротше [/h1] діамантик з самих надр.
一个很有意思而且有点难度的游戏
i dont know what was the dev was using when making this game ..... it weird, funny and challenging...
居然有点好玩,战斗类型有点像圣战英雄传,但感觉比新版的那个圣战好玩。而且有点难度,想问下,有哪个高手在飞船没起飞前打进外星人巢穴了
I've rather enjoyed this game. I'm 20 hours in with a campaign I've been taking my time with. The pros so far: It clearly was a labour of love by it's developer and it really shows. The game is like crazy spin on King's Bounty(Or Heroes of Might and Magic) with a hero that fights in combat as a unit with a fun art style that makes me nostalgic for the old days of extremely high effort flash games. The combat is fun and challenging in a way that rewards tactical thinking and planning. Mixing and matching units as you unlock them is a lot of fun. The story is also wild enough to keep the player engaged. There are also a lot of interesting choices you can make in the game with different reward or plot outcomes. Cons: Unit stacks have certain maximum sizes. I understand that this is control the difficulty of challenges but I would really like it if there was a way to increase those limits like a leadership stat like in King's Bounty or some upgrades beyond your tier one units or mutations of the local mutant fauna. I also wish there was a way to find upgraded DNA strains of some of the units you got on Earth. Some things seem a little buggy or almost like the game dev didn't think about what would happen if the player did certain actions. I've broken a couple quests. If you care about spoilers, please stop reading here. TL/DR: Game is great and I highly recommend it if you like the art style and enjoy King's Bounty or Heroes of Might and Magic inspired games. At a certain point you meet a couple primitive alien bug people tribes. They have some rather grotesque breeding methods and they're about to do unspeakable things to a pair of Japanese civies that arrived on the alien world before you. Because of this, when I met them I chose to eliminate them rather than pick a side in their little tribal war. What proceeded was the glorious but hard fought march of tanks, killer robots, and battle mechs descending into their lairs and destroying them except I was unable to free some humans that were held captive int heir lairs. In the screen shots above it looks like you can interact with these people but I guess I can't save them now because I've decided to go to war to save them? I think I broke the Japanese settlement at this point. Then my wrath is stopped by some super alien that I can't beat at this point. He's too powerful and the game is very up front about this. Fair, okay. This alien then sends me on a mission to find a mad scientist that experiments on people to assist his little fertility problem. I located this scientist and he sends me to kill a giant boss creature. At this time, I'm committed to the act of the hero so I kill the mad scientist man forcing humans through his crazy version of Fallout's FEV. It's a big battle but I manage to eke out a victory. I then got a little key and helped save the humans he had locked up. Cool, I really like that extra detail. The quest just kind of broke there. I can't go kill the super alien and go back and eliminate the remaining bugs in their lairs. The super alien just keeps telling me that I know what I must do. It was entirely worth it though. My humanity **** yeah play through continues. Great game even with the above issue.
好玩,就是希望我在外面走路撞树上时时间不要流逝了,因为东西多经常撞上,结果一天走不了多少路,以及希望有文本回看功能
量大,猎奇。希望有二倍速
数值设计的不行。我打的是噩梦难度星辰大海结局。这男主的装备数值设置得太离谱了,与其说男主是死了不团灭也没影响的消耗单位,不如说男主是超级单位。男主拿到民主甲之后,比大部分t都肉,整点加成,都能单挑火焰领主。然后把火装甲拿到,男主已经可以单挑很多图了,其他人全上超远程或者干脆不上都能过了。甚至到后面部分boss男主都可以单挑。几个队友加起来才有一个男主强。
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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