
Xenoraid is a vertically scrolling shoot'em up with procedurally driven missions and detailed shooting mechanics. Modern features such as real time fighter switching and squadron management make Xenoraid a fresh and thrilling shooter!
Modeled estimate, not a reported figure. How we estimate →
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About







Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great fun and quite addictive. I like the different kinds of ships although i wish there was more variety and perhaps a little customization. This would've been amazing with the ability to customize the ships with different kinds of weapons and such.
I really like this game. The shop mechanics are a /little bit/ stingy, but otherwise serviceable. I wouldn't mind more special abilities and permanent purchases. The combat mechanics are simple and nice, lots of variation in attackers. The heavy gunships are quite fun to battle. Combat is easy to pick up, moderate to master (it seems). My only complaint about this game is the mouse control. Normally I LOVE mouse controls over gamepad, but because this gives the illusion of being able to aim with the cursor, whereas it's only indicating where the ship will end up, it really throws off my ability to play effectively. You really get no sense of the limitation of ship maneuverability (which you get with the gamepad) so you often end up in bad situations when there are lots of fighters, or have to navigate asteroid fields. I would much prefer the mouse had a "gamepad simulator" mode, where it was effectively setting the velocity of the ship, indicating direction using a vector arrow centered on the ship, OR the cursor was ship-shaped, and the ship had a laser pointer direction indicator. Either of these control schemes/visual cues would separate it enough from traditional 2d mouse control system that the mouse would be far more natural to use.
Mola, pero el echo de tener varias naves y tan poco resistencia no me gusta, si muere una nave te quedas sin durante el resto de la partida a no ser tengas monedas acumuladas para compararte una nave de 0, perdiendo las mejoras, puedes tener 4 naves y vas cambiándolas de lugar, yo soy el típico que con 1 me sobra pero son muy débiles.
quite a good game
one of the best damn schmups ever made. God bless Ikaruga and Radiant Silvergun, but this is pretty fine.
You know what? Despite my few minor gripes, this is a solid Shmup. I've received an amount of fun for the price I paid for this game. It was surely on sale, because of course, but it's been worth it whatever it was. There's about 6(?) different ship types. You start out with and can have up to 4 ships mapped to the face buttons. They all play different enough to warrant their inclusion and you'll probably have your favorites. You have 2 weapons per ship; the main weapon you'll be using most of the time which will all increase a heat bar until it fills and you have a cooldown period, and limited specials are on left trigger. In a way pressing the button to change to another ship acts as a dodge-esque function since as soon as you press the button and for about a second or so there's no ship on screen to get hit. It has a cooldown so you can't do it in rapid succession, but does come in handy. You can buy & sell ships, so even at the start you can sell a ship and buy one you like more. I mean... It's no "Area 88 / U.N, Squadron" but it's tight, ya'll, for what it is.
It is okayish.
the controls on this game are so wonky i dunno how you are expected to hit anything
Great little game, highly recommended to grab on sale.
Grande shoot'em up. Buon controllo del mezzo, inerzia dei proiettili, modalità co-op e storia a corredo. Molto divertente per gli amanti del genere
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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