
Command treasure hunters Wyv and Keep through an ancient Amazonian temple in search of the Lost Idol! Use quick reflexes and teamwork to conquer a gauntlet of 60 fiendish puzzles and deadly traps. Unlock the secrets of the mystical Xu'hutl pygmies and their terrifying overlord, the great Quetzecola.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A potentially fun game is marred by bad implementation. If you retry a level more than a few times, you're rewarded with a steaming pile of poo as your rating. Expect to die many times due to bad jumping mechanics, especially when standing in mud/quicksand. You can't jump in this muck, which unfortunately seems to transfer to the patch of ground next to it, causing extra suffering. You can push blocks but not pull them. You can pick up select items but not jump while carrying them. Too much trial and error for a game that deducts points for the time it takes to solve and number of attempts is just bad. I was expecting Adventures of Lolo gameplay, where restarts were expected but you weren't punished. This game unfortunately falls short, which is a shame as the sounds and animations are pretty decent.
Wyv and Keep is a great puzzle platformer with a few twists. It's important to note that this might look a bit like games such as Spelunky. While the theme is similar, the gameplay isn't. Basically you control the two treasure hunters - either alone or in coop with a friend. You'll have to avoid enemies and traps rather than fighting or destroying them. The goal sounds simple: Reach the exit door. However, it's typically not that easy. You'll have to avoid pits, traps, and enemies, while also triggering buttons, moving boxes, etc. Some things can only be solved involving team work. For example, one character might have to fill a gap in the ground, while the other pushes a box over. On another map a wall might be too high, so you'll have to move a box, jump on it, and then use your friend as a stepping stone. I've been playing this game since its initial Desura release and it can be lots and lots of fun. The game's pixel art is well made and tries to emulate late 16 bit era games (i.e. Super Nintendo and other 2D consoles). Some parts of the game are higher resolution though. If you're not a fan of pixelated game and prefer HD graphics, better skip this game. The game offers replayability through challenges: Beat a level as fast as possible, beat it with as few retries as possible, and try to collect as much money as you can. Also, the old Desura release had its own level editor. Accordin to the devs (see comments under this review) the editor will return once Steamworks integration is working/complete.
[h1]Online Multiplayer is Broken[/h1] Sadly, the one thing that had me sold on this game is currently broken. The game will not get passed the initial "Connecting..." screen. Were the multiplayer servers removed? What's going on here? No idea since there seems to be no news or posts about this game since 2014. That said, if you're looking for couch co-op, it sounds like you're still headed for a good time.
There is a certain satisfaction in dropping a weighted crate into perfect position to solve a puzzle. It is a basic notion, pioneered long before Wyv and Keep's existence and an idea that will persist long after. It's only fitting that, in a puzzle game as efficiently simple as Wyv and Keep presents it's challenge often in obfuscation usually reserved for more complicated physics puzzles. In addition from the charm of its beautiful spritework, the witty back and forth of the game's playable duo and the awesome sound track, the game accomplishes great challenge that is easy to pick up and enjoy thanks to effective use of its puzzle design that -while a perfectly awesome single player experience- can be enjoyed by two players on the same computer as well as online. Definitely a game worth its salt.
オンラインコープアクションパズルの傑作だ。このゲームを友達とクリアまでプレイすることがものすごく楽しかった。各レベルが新鮮な感じを持っていた。毎回、一体どうやってこのパズルを解けるのかよ!って思ったけど。全レベルで、パズルを解けた時にすごく達成感を感じられた。ゲームメーカーにとっても感謝だよ。パズルと横スクロールアクションが好きな二人組に自信満々で勧められる。
At this point in your life, you've probably seen more crates in video games than you have in real life. You've also pushed and arranged more virtual crates than anyone in the history of the world, all for the privilege of arranging yet more crates. It's easy to bag on the ubiquitous boxes of the game industry, but there's still some joy to be found in crate-based puzzling. Enter Wyv and Keep, two smart-mouthed novice treasure hunters with only a vast assortment of crates, switches, and ridiculously challenging puzzles between them and fortune. Wyv and Keep is a puzzle platformer pitting you against single-screen rooms full of traps and treasure. You control both feisty finders, switching between them with a press of a button (unless you opt for the co-op mode) to unlock and reach the exit of each level. Along the way you'll find riches to collect, secret doors to crack, notes to flesh out the story, and tons of deadly perils to stop you from reaching any of them. After each level you're rated on your performance in terms of speed, attempts, and treasure secured. Doubtless you've heard this pitch before, but Wyv and Keep manages to transcend the tired genre in a couple ways. The most prominent of these ways, of course, is how incredibly ♥♥♥♥♥♥♥ hard it is. I've played a fair share of pushing/shoving puzzle games and beaten or come close in most of them, but W&K started kicking my ass by World 3. Right away you'll be faced with those insidious puzzles that appear completely impossible at first blush, but begin to reveal themselves after a dozen or more attempts. I guarantee there is no smooth sailing through this game, as you'll soon be spending a good twenty minutes staring at just one of the game's sixty-plus perplexing puzzles. That's really the big thing you need to be prepared for, the withering difficulty. These aren't the ah-ha moments of Braid, these are brick walls of intricate pitfalls and switches. Every level is going to take careful planning to work out the precise sequence of moves to complete it, thanks to the two-character element. Both Wyv and Keep can push crates and cut ropes, but they can also serve as blocks themselves, giving the other the leg up they need to reach a high ledge or fill a gap for a crate to cross. These basic abilities are used to the fullest extent to tax your brain in ways you may very well have never been challenged. Your quest for fortune and glory is rendered in a pretty close approximation of SNES graphics, softly pixellated and lovingly detailed. The sound design is equally charming and pleasant, a necessity as you struggle with the brain-teasers in your way. The only place the design really falls down is in the options, because they don't really exist. As long as you don't mind a smallish windowed experience, though, it shouldn't bother you much. The only thing that might bother you is the precipitous difficulty curve, but if you want your puzzle games to challenge then you'll find your match in Wyv and Keep. Did you enjoy this review? I certainly hope so, and I certainly hope you'll check out more of them at https://goldplatedgames.com/ or on my [url=http://steamcommunity.com/groups/audish#curation]curation page[/url]!
The game works fine, I loved the Pixel art, the puzzles and the music. Multiplayer is broken and devs don't give a fix (seems they doesn't care anymore). A shame. I hope this game gets fixed. For now, I want a refund.
I got this game as a gift and the online doesn't work. I'm sure it's a fine game for local play or single-player, but we got it speficially to play online together. Bummer.
A game with a very nice and animated pixel aesthetic and a funny story that is followed with some interest. However, it is still the classic puzzle game programmed a thousand times, which consists of pushing boxes, pressing switches, collaborating between characters ... The puzzles are good, but it is a game mechanic that is already very hackneyed. In addition, the price is too high for what the game offers, since you can find similar games much cheaper or even free. I recommend buying at a discount .. I bought it with a 90% discount. 6.5/10 Hey, if this review has been useful to you, you can follow me on: https://store.steampowered.com/curator/38997970/
I haven’t finished this game (lost my save twice, my own fault). So I can't speak for the later parts of the game. I played this the only right way. Which is in couch co-op. The levels has a easy-normal challenge to them but they’ve added the challenge to get all the treasure in the levels. This gives you an extra difficulty if you want it. Perfect. the controls work just as you expect them to and except for being puzzling the game is fun. The graphic is great, the music on par and the humor childish but fitting. I recommend this to everyone except Terry. Terry shouldn’t play anything. This is of course a Linux game!
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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