
Hydrofoil Generation is a realistic sailing and foiling simulator. An exciting and accurate first-person simulation of multiplayer "in-shore" regattas, now featuring official Global Racing League SailGP content. Put your skills and heart to the test!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really wanted to give this game a go, but I think there's still too much to iron out before a permanent purchase: 1) Needs AI boats! As of right now the longevity of this game is completely dependent on the community, which stands at 7 currently playing and only 22 all-time peak per steamcharts.com. It becomes nothing but dead space on your hard drive without people to race against. I'll consider a re-buy if AI boats are added, but for now, this alone is enough to merit a refund. 2) Lots of QOL issues for the player, such as having to redo and rewatch the entire tutorial when you make a simple mistake, hidden failure conditions, outdated menu systems, etc. 3) Controls controls controls. I realize creating controls for key board/mouse is tough, but the controls are a bit weird, and remapping something as simple as rudder control doesn't tell you which key you're assigining to left/right. Overall, needs more work. Absolutely would not recommend until AI boats are added to fill the gap.
No single player available and no one is online in multiplayer so you cannot race anyone or anything. Literally makes the game a waste of time unfortunately
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This would be a good game if there was a single player AI option. However there isn't and the servers are abandoned. Which means there isnt anyone to race against. The game is pointless these days which is a shame because gameplay and graphics wise its pretty fun.
Could have potential. but ABANDONED. Do not recommend. Do not waste your money
Has A lot of potential just needs bigger player base and the tutorial can be a bit frustrating, just skipped a few when I had to restart for the 3rd time. I think Sailing my Nacra F20 FCS is easier to foil then playing this game. the lag between the trim and sheeting is to slow, the sailing rules are broken, for example mark room on a start/finish line? Port/STB at top mark, apparently mark room overrules this?
This game is amazing!! It follows exactly the rules of sailing, the behavior of a boat and the controls. It's a bit difficult to understand at the start (it will be even more if you don't know a lot about sailing) but the people on the discord channel will help you. The tutorials, the sounds, the graphics and the overall performance are very good.
Awesome simulator, pretty steep learning curve (after 12 hours still not fully manual....), but very rewarding. Unfortunately the player base is very low at the moment, so be mindful about that, if your first interest is racing a lot, maybe wait. But if you want to learn how hydrofoil works and learn the principle of racing, you can buy with your eyes closed.
Finalmente un bel simulatore di vela, dal carattere competitivo, degno successore di Virtual Skipper! Amo giocare al pc, pertanto in poco tempo ho accantonato le alternative per smartphone tipo Virtual Regatta. Non appena son venuto a conoscenza di questo gioco non ho resistito. Grafica decisamente godibile rispetto a SailAway ed Esail, simulazione accurata e stimolante. Purtroppo non è presente attualmente un'AI che permetta di simulare delle regate quando i server son vuoti, ma in queste prime 6 ore di gioco ho sempre trovato un po' di regatanti per mettermi alla prova. Resta il fatto che masterare la conduzione delle imbarcazioni senza alcun tipo di aiuto risulti essere già di per se un sfida, anche allenarsi nei campi di regata (da soli) alla ricerca delle migliori performance è importante. Essendo del mestiere, ma non avendo mai condotto un mezzo dotato di foil, darò qualche impressione tecnica per quelle che sono state le mie sensazioni. Chiaramente non abbiamo indicazioni sensoriali riguardo intensità e direzione del vento, ma dobbiamo rifarci alle indicazioni dell'HUD (il mare può essere indicativo solo se impostato correttamente.... ma si va talmente veloci che tenerlo come riferimento risulta complesso). L'HUD è efficace, completo, per certi parametri anche un po' ermetico, ma grazie al tutorial se ne può comprendere un buon 80%. Nella regolazione manuale di vele e foil non aspettatevi di avere gran controllo se usate mouse e tastiera, è fattibile, ma la sensibilità nel cliccare un tasto o girare una rotella è ben lontana dall'avere una scotta in mano. Gli sviluppatori però ci vengono incontro dandoci la possibilità di collegare un controller o un volante, permettendoci di trovare il setup che più ci aggrada per essere competitivi. Anche i parametri da impostare per quanto riguarda l'assetto della barca risultano essere completi e degni di studio. Vorrei poi fare qualche precisazione. Qualcuno si lamenta dell'impossibilità di completare certi capitoli del tutorial, ma io al contrario ho visto che tutto filava liscio, basta rimanere concentrati ed anche i capitoli più difficili si portano a casa. Anche per quanto riguarda le regole di regata e di ingaggio qualcuno evidenzia che non siano sempre sul pezzo, ma anche in questo caso devo dire che tutte le penalità che ho consegnato agli avversari o che ho preso risultavano corrette. Il punto è che non essendoci un opuscolo che spieghi le regole di regata nel gioco, o uno se le va a studiare, oppure si prende la penalità venendoti contro senza diritto di precedenza. In pochi server ho visto che il contatto tra le imbarcazioni risulti abilitato, quindi un incrocio con contatto spesso si risolve solo con una penalità. Se invece il contatto risulta abilitato ci sarà da ridere. Conosco bene la realtà di Kunos, avendo giocato per un bel po' Assetto Corsa ed Assetto Corsa Competizione, e questa nuova accoppiata a tema nautico mi fa ben sperare, non mi sembra un progetto fatto, finito e messo da parte, ma bensì il frutto di una passione che non vede l'ora di essere condivisa con più regatanti possibili, per diventare un valido punto di riferimento. Del resto questa disciplina è ecologica ed anche Vettel ci ha messo dentro un piede, diventando sponsor del F50 tedesco del SailGP ;)
I've been looking for a proper sailing sim for a long time and this one does the job very well. It's not perfect, but what looks like a one man dev team it's a great achievement. The key thing is it gets the sailing right. It actually feels like you are out on the water, trying to balance all of the forces together. Personally, it's a bit much on night one to try and do it all, do lucky for me there is an option to just focus on the sailing. An ambitious and likely not often used idea would be individual crew for each of the controls, ie trimming, navigating, and balancing the foils. They are all very sensitive, and each one is a full time job to start with. We'll see how it goes with a few more hours under my belt. As it's a work in progress hopefully a few more features are coming. It's nice to see the replays, but a few more camera angles would go a long way. And so far there isn't any option to race any AI, but maybe it would be possible to race a ghost version of your previous recording in the future? As someone who helped build one of the AC72's it is great to see foiling yachts in a game, and marvel at how the yachts defy physics by going so much faster than the very wind which powers them.
挺不错的,但实际上你所操作的应该是五人左右一起运行的顶级航海器材。说实话如果是一个人控制确实有点捉襟见肘了,如果能有双人模式,一个人专门负责操作水翼会更方便一下
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Players by region
Where this game's players are, estimated from review languages.
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