
Xenonauts is a strategy game in which you control a multi-national military organisation defending a Cold War-era Earth from alien invasion, using small squads of persistent soldiers to eliminate the extraterrestrials and recover their technology in turn-based ground combat.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.8Kreviews | 87% | — | $3.4M |
| $4.99−80% | 780ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 810 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Xenonauts attempts to capture the magic of the original but often ends up feeling like a sterile military spreadsheet rather than a tense tactical thriller. While the Cold War aesthetic is solid, the gameplay is defined by peak frustration. No thanks
Nice remaster of the goold old 90s UFO: Enemy Unknown with some less improvements but sure, full graphical update and a lot gameplay updates. However, it feels like in the 90s... so same game feeling. Not sure if this is good or not, but the ground battle plays almost exactly like in Ufo 1 and 2. If you want it as a remake, try out xcom. ps a community made a full german translation mod. nice job
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 815 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I want to love this game, but I can't. I started playing this genre with XCOM Enemy Unknown, and was drawn to Xenonauts as it did away with the artificial difficulty of the "group trigger" in XCOM EU, where spotting an enemy activates that group of enemies which immediately gives them free movement. This meant that if you triggered a group at the end of your turn, especially a group of Chryssalids, your whole strike team could easily get wiped out within 3 turns. Xenonauts doesn't have this "trigger" mechanic, which makes Xenonauts fundamentally better. However, this superior design is nullified by the Zombie-Reaper death mechanic. The Reaper is effectively the Chryssalid from XCOM EU, and both are the most dangerous enemies in both games. Their mechanics are basically the same, where they kill any human, be they under your command or not, typically in one hit, and then infect their corpse with eggs to make another Reaper/Chryssalid, which are carried initially by the zombified human host they were implanted into. In Xenonauts, when you kill the Zombie, even if you do so with explosives or otherwise an extremely powerful weapon, it instantly spawns the Reaper, which is free to act as normal once you end your turn. This means that to kill it, you need to kill both its Zombie host, and then the Reaper, in a single turn. This requires you to direct a enormous amount of firepower on to effectively a single enemy, and you must do so by using 2 separate attacks, first killing the Zombie, then the Reaper. Therefore, you can't deal with this problem with just 1 well placed rocket, or a high damage attack from for example a machine gunner. Often times you just won't have enough firepower nearby able to attack this enemy to deal with it, and sometimes even attacks from your whole strike team might not do the job, but even if it does, you've now used all your actions for this turn on this single enemy, so if there are other enemies nearby (usually the case), they will then be what kills you. This creates this frustrating damned if you do, damned if you don't scenario whenever you encounter a Zombie, where either you focus everything on killing it, meaning something else kills your guys, or you split your attention to also deal with other threats, meaning you now won't be able to kill the Zombie-Reaper combo. On the harder difficulties, the game is already hard enough. Playing on Veteran-Ironman, it's very common that my strike team takes casualties on missions, and it's not uncommon that I'll lose the whole strike team or almost all of it. When you encounter Reapers though, this dumb Zombie-Reaper death/spawn mechanic basically means unless you get lucky, all your guys are gonna die. Reapers are already the most dangerous enemy even without this dumb mechanic, and with it they are just straight overpowered and broken. If you only consider everything else bar this mechanic, this game is great, but because Reapers are so consequential as a threat, this dumb Zombie-Reaper death/spawn mechanic ruins it for me.
It's an attempt to literally remake classic X-coms' experience 20yrs later, quite usable. But why would you choose it over the originals is honestly beyond me, given that those are still better in every aspect possible (including graphics) & run perfectly on modern systems.
It's basically XCOM. And I love XCOM. It's not XCOM. Nothing is XCOM except XCOM, but this is pretty good. It can get a little repetitive, but that's when you load your whole squad with rocket launchers and go have a blast. The game is stable on vanilla, I tried using the Community Edition with Lore+ and Armored Assault mods, but the game crashed like every 10 minutes with those. I reinstalled and haven't had a crash in days. If you never played XCOM before, this is a good place to start your alien defense simulator adventure. You manage everything and it's really like 3 games in 1 where you manage your development, do air battles with UFOs, then go to the crash sites to get tactical on dem AYYYS. It's kinda like Fallout 1&2 and Fallout Tactics. Turn-based, beer&pretzels, save anytime type of deal. Plus they did a really good job with the hardware, I love just looking at them planes and guns.
This games feels half baked. And before you know it they left it and start copying pasting to xenonauts 2. So i probably wont support it anymore. its really sad cause i really love xcom it had a big impact in my life
Sorry, but I won't recommend it. It's a game from 2014 and I had the impression that I was playing an x-com clone from ~2000. The game has a lot of bugs: I didn't use mods and I still lost progress a dozen times because there was a crash at the end of a land or air battle. Bugs allow you to go beyond the map. The final mission is weak, and the fights with subsequent UFOs are simply tiring. Bugs made noises to go loop like crazy :/ The worst thing is that the game is simply a poor imitation of X-com and has a worse atmosphere, worse QOL and generally, as I like to replay old X-com games, Xenonauts irritated and tired me. Why the game loads for even 20-30 seconds on hardware from 2023 is a mystery to me...
Not great, not terrible. Giving a thumbs down after yet another crash.
Странным образом, данный продукт проигрывает как старому [b]X-com[/b], так и новому. Новый [b]X-com[/b] красивее и разнообразнее. Старый [b]X-com[/b], лучше механически, с лучшим макро, и экономикой. Не говоря уже про лучшие бои за счет лучшего движка. И что в итоге. Для новых игроков - новый [b]X-com[/b] и модификация [b]Long War[/b]. Для старых игроков [b]OpenXcom[/b], на основе классики. А для кого [b]Ксенонафты[/b]? Которые по всем параметрам проигрывают оригиналу. Вялый, не интересный клон. Сомневаюсь, что вторая часть это как то изменит. [b]5\10[/b] Не рекомендую.
Good successor of old X-Com. Nice addition of air to air combat. Ground battles are an upgrade from original x-com. It becomes. Limited number of battle maps makes whole experience a repeatable. Overall positive
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