
Wage a global war of resistance against an alien invasion. Command turn-based tactical battles, build a network of covert bases, directly control your fighter wings, and achieve strategic victory in a simulation of asymmetric warfare against a technologically superior foe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 23 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Xenonauts 2 is a strategy game that puts you in charge of a multinational military organization tasked with eliminating an extraterrestrial threat. Working from the shadows, you must seek out and engage the growing alien presence wherever it appears. Expand and manage a covert network of bases across the globe. Pursue research and development to bridge the technological gap with the alien invaders. Train, arm, and command your ground troops wherever the alien threat emerges.

It is 2009 - the Cold War continues, and the Berlin Wall still stands. In the shadows, a secret organization works beyond arbitrary political boundaries to gather information about a greater threat to humanity. Mysterious sightings of unidentified flying objects and unknown beings have grown more common, coinciding with escalating international tensions and panic. Those who report such sightings frequently disappear without a trace, and it is clear that the aliens grow bolder with each passing day. Time is of the essence.

Knowledge is power - unfortunately, little is known about the alien menace when you take charge. You will need to engage in combat operations around the globe to learn what you're up against. Eliminate extraterrestrial forces in deadly tactical battles to recover research samples, allowing your scientists to improve your equipment and slowly uncover the truth about the alien invasion.
A massive variety of enemy types will keep you on your toes as you fight against a multitude of species, each with their own strengths, weaknesses, and fighting styles. Securing alien bodies to perform autopsies on will give you insights into their potential weaknesses, allowing you to prepare accordingly.
Aliens aren't all you'll be fighting - human agents known as Cleaners work in tandem with the extraterrestrial threat, bringing with them added varieties of troops, combat locations, and mission objectives. The Cleaners work to further alien goals and objectives, operating directly under their influence - any strike against the Cleaners is an indirect strike against their alien overlords. You will have the opportunity to gather intel by infiltrating their bases, securing data, and seeing how far the conspiracy goes.
Every combat engagement is an opportunity to learn more about the enemy force and how it fights - if you're willing to take the risk. Will you look to quickly eliminate active threats using explosives, grenades, and missiles, or will you take a more tempered approach to secure bodies and alien technology that can be taken back to HQ for autopsies and reverse-engineering? Will you focus on the development of airpower to bring down UFOs and investigate their crash sites for additional intel? Your adversary has the advantage in both technology and equipment – any choice you make will involve tradeoffs.

The war against the alien force takes on a global scale - as they attack indiscriminately, your troops must be prepared to operate across the globe using multiple bases, taking time between operations to rest, recuperate, rearm, research, and eventually reengage the enemy. No two campaigns are the same as complex simulations ensure even the smallest variances in decisions will have far-reaching impacts across the entire game.
A small radar station in Alaska detects an anomaly over the Bering Strait. Air Bases in Kamchatka and Yukon scramble jets to investigate, chasing multiple bogeys each, bringing them down over the water. Thousands of miles away, a radar station in Italy works in tandem with response teams stationed at a base in Algeria and an air base in France to take down alien operations on the Iberian Peninsula. Meanwhile, a new base is being built in Southeast Asia where the invaders have slipped through the cracks multiple times, inciting panic. Build, design, and manage multiple bases, each with its own squadrons of fighter jets and transports, radar arrays, research teams, operatives, and more. Consider the limitations of fuel ranges when you place them and use a grid-based construction system to optimally lay each of your bases out. Specialize your bases for detection, rapid response teams, research, manufacturing, and defenses as you see fit.
Pursue multiple avenues of research to acquire a vast variety of aircraft, vehicles, weapons, armor, and other battlefield equipment to experiment with. Your approach on the battlefield will be determined by a combination of the terrain you're engaging in and what equipment you've chosen to bring to the field. The presence of mechanized combat platforms and vehicles can tilt many situations in your favor as they break through cover and deliver particularly devastating ordnance, though their use can come at the cost of the ability to procure valuable resources from intact alien bodies and equipment. The research tree is vast, with over one hundred projects to unlock, allowing you to take on the alien threat with your own personal strategic and tactical touches.
Infuse alien technology across all manner of equipment, and even develop autonomous battlefield combat platforms and sentry guns to assist with your forward operations as well as the defense of your bases. If you give your engineering teams enough time, money, and resources, you'll find yourself well equipped for the threat - unfortunately, all three are perpetually scarce. Will you rush to produce automated combat platforms to minimize the threat to your operatives? Or produce additional dropships to respond to more threats at a time? Or will you seek improved armaments for your fighters to strengthen their ability to intercept and take down alien squadrons?
Training centers you build at your bases allow soldiers to improve their combat capabilities during downtime, but actual combat experience is of course of unparalleled value. Each mission gives your operatives an opportunity to improve their abilities according to the actual actions they take in combat, and even earn medals for their deeds.

Whether fighting in the air or on the ground, your tactical prowess is put to the test when engaging alien attackers. Battles are extremely dangerous affairs, asking you to manage positioning, ammunition, lines of sight, cover, and much more besides - many of your operatives will get wounded, and many of them will die, but those that survive grow more experienced and are more capable of taking on future dangers.
Scramble jets to respond to UFO sightings, engaging them in real-time tactical battles that put you in command of your fighter wings. Tell your pilots how to maneuver and who to target, ensuring their victory while also keeping an eye on their fuel gauge and the proximity of your nearby hangars. No forced 1-1 duels here – if the aliens bring a technologically advanced and heavily armed space craft to the fight, gang up and send a whole squadron of your best planes to bring it down. The strategic layer and air battles are closely intertwined, and careful planning of your global network of bases is of the utmost importance.
Put boots on the ground by sending in your operatives for a variety of mission types, pursuing a range of objectives, but beware – your adversaries will not passively wait for you to discover them. Aliens will actively maneuver and seek you out from across the map, moving intelligently to strike at you from beyond visual range, hiding behind cover and taking advantage of the high ground. Maximize your chance of success through effective reconnaissance and lay ambush to eliminate the enemy.
The battlefield is a dangerous place, and with an alien threat that will not stand idly by as you try to hunt them down, losses are inevitable. This isn’t the story of an elite squad of heroes winning battle after battle without loss – war is hell, and many of your troops will give their lives to resist the alien invasion. Your veteran troops will be invaluable, but even your basic recruits are skilled soldiers ready for combat. It is up to you to enable them to become the veterans of tomorrow.
Xenonauts 2 is a standalone title that does not need any experience playing the original Xenonauts to follow the story or enjoy the gameplay experience. The punishing battles, in-depth strategic layer, and complex simulations will take fans of the series and newcomers alike through a dark and deadly story about the defense of Earth and all humankind.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 4.9Kreviews | 81% | — | $7.1M |
| $19.99−50% | 211ratings | 86% | #193 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 955 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very nice classic xcom experience. Clean interface and presentation. Good music and sound design. Very good quality of life features (hit chance preview before moving etc.). Large variety of weapons and equipment. Very large amount of different enemy types. All in all, very good gameplay. I was supprised by the quality of the campaign. It feels way less like a sandbox in comparison to the first part. Most of the story is voice acted and it shakes up the activities you need to perform. It usually boils down to keeping some meter low or doing an activity before a deadline. Nethertheless it serves to shake up the campaign. My only complaint is that this feels more like "Xenonauts 1 - Remastered". Apart from the campaign structure, there is not many new ideas here. I would have loved to see soldier abilities, more vehicles, more mission types. In that regards its just part 1, but better. Given there is workshop support, I am crossing my fingers the modding community will expand on the game further. However, this is still the best classic xcom brought up to date I feel. I would very much recommend it if you are a fan of the genre or newcommer. Just be aware that this game does not mess around or hold your hand.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Russian, Polish, Portuguese - Brazil*languages with full audio support
| $39.99 |
| — |
| — |
| — |
| $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 956 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Раз 6 вылетала. А так неплохая тактика в духе старых хкомов, только с несколько более ограниченным деревом развития. Например нет псиоружия для нас, сами пришельцы иногда там что-то внушают нашим бойцам и берут под контроль. Еще в хкоме были допустим летающие скафандры, тут они есть но ограниченные. В х-коме были снаряды которые можно по точкам расставлять и они там по сложной траектории летели и тд. В хком было прям задачей захватить живым пришельцев, да еще и разного типа разного звания. Тут так - пару захватов - дальше уже смысла нет, продаешь как хлам. Многие вещи упростили, не надо например апгрейд зданий на базе проводить. Изобрел лучшее и все, оно само поменялось во всех строениях. Типов строений значительно меньше. Но зато появились авиа сражения с управлением перехватчиками в отличие от обрезанных хком. С рандомом по защитным костюмам так и не понял. Вроде берешь самый защищенный, а стреляют и одним выстрелом регулярно выносят бойца. Понравилась кнопка "продать хлам" - вот уж хорошо. ПОнравился выбор типа экипировки бойца - снайпер или штурмовик там, достаточно сохранить и на всех применяется. Удобно. В общем я получил удовольствие от игры, так как люблю такие тактики. Тем, кто играл в старый добрый хком - тому можно брать.
It doesn't get closer to the original X-Com (UFO: Enemy Unknown) than this! 30 hours of quality time with the game! The game didn't crash, perform badly and I didn't notice any bugs. Some UI related fine-tuning is only thing that this game needs. This feels more like Xenonauts 1.5 than real 2, but the first game kicked ass and so does this. The campaign plot was interesting and it was fun to play through. Even though I "save-scummed" a lot, the game was still really challenging and I think that the game is probably quite hard for a newcomer. The difficulty level stays quite "flat" throughout the whole game and that is a good thing. Comparisons to the original X-Com: - The plotline is quite similar, but different enough. - There A LOT of quality of life improvements and less micro-managering, which is awesome, but doesn't streamline the game too much. - It is possible to rotate the view angle, which makes the batteground easier to "read". - There are special events to provide some variety to the playthrough. - The manual air-combat is quite fun. The nitpicks: - It was occasionally annoying to move the soldiers to upper or lower floor. - I didn't find a way to close an UFO door behind me, even though opening is easy. - Dispatching the fighters is sometimes a bit clunky, especially if there are multiple UFOs and multiple bases. Too often I managed to only pick one plane to go against some badass UFO, even though I wanted the whole group. - The game graphics and sometimes the overal feeling is a bit "clinical" and minimal to my taste, but I don't care when someone puts out a quality game like this. 4,5/5, highly recommended to X-Com veterans and strategy game fans!
Good game with a few bugs. The artstyle is beautyful and you´ll see some things that might suprise you despite the artstyle. The only bugs I´ve encountered: - Planes will tail enemies endlessly if the play speed is too fast - sometimes orders overlap if you click too fast and the move order won´t complete Those are the only bugs I´ve found but they are quite annoying as especially the planes chasing enemies forever will lead to your base being raided or stuff like that. Otherwise the game is fantastic and I had fun. I played on normal and it took me 20h to complete the campaign (short campaign, there is also a longwar version). The first time I´ve played I´ve lost my campaign after 20h, so you can lose in the end even if you give your best. Base building and crafting is fantastic but it takes a long time to equip your soldiers with newer weapons (unlike Xcom and similar games). It´s more strategic and enemies tend to one shot your soldiers so it´s quite normal to lose people. If you don´t like that and thought Xcom was too hard, then this game will definitely be too hard for you. Overall if you like Xcom Longwar oder Pheonix Point you´ll feel right at home.
ihtimaller yarrak gibi 95 ihtimalle miss atıyorsa anasının amına girsin 50 ile miss atıyor 70 ile miss atıyor sürekli miss atıyor amk
Really a remake of the original UFO:Enemy Unknown rather than a sequel, but it's well made and I liked the pacing of the campaign. Sad not to see blaster bomb cheese at the end, or lose a squad to Chyrsallids
Scratches that X-COM itch!
lo estaba esperando hace rato, la punteria de los soldados es terrible xD, pero ta entretenido
Solid game! Would recommend. I finished my first game a few days ago and just started a new campaign in iron mode. I'm new to this specific genre of turn-based games, but I would say that its now part of my regular circulation of games on steam! I plan to play XCOM 2 since I liked this game so much. I look forward to playing more.
I had a blast with this one. It's X-Com with a decent UI and that's all I wanted.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.5M | 13.7K | 91% | $39.99 | |
| — | 0 | — | — | |
| $5.4M | 6.6K | 91% | $39.99 | |
| $48.5M | 48.2K | 88% | $49.99 | |
| $16.7M | 34.2K | 83% | $19.99 | |
| $1.1M | 3.9K | 62% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.1M | 12.3K | 96% | $29.99 | |
| $7.1M | 32K | 80% | $9.99 | |
| $7.1M | 49.6K | 89% | $9.99 | |
| $7.1M | 8.4K | 88% | $21.99 | |
| $7.1M | 14.1K | 98% | $14.99 | |
| $7.1M | 12.8K | 92% | $14.99 |