
Wage a global war of resistance against an alien invasion. Command turn-based tactical battles, build a network of covert bases, directly control your fighter wings, and achieve strategic victory in a simulation of asymmetric warfare against a technologically superior foe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 23 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Xenonauts 2 is a strategy game that puts you in charge of a multinational military organization tasked with eliminating an extraterrestrial threat. Working from the shadows, you must seek out and engage the growing alien presence wherever it appears. Expand and manage a covert network of bases across the globe. Pursue research and development to bridge the technological gap with the alien invaders. Train, arm, and command your ground troops wherever the alien threat emerges.

It is 2009 - the Cold War continues, and the Berlin Wall still stands. In the shadows, a secret organization works beyond arbitrary political boundaries to gather information about a greater threat to humanity. Mysterious sightings of unidentified flying objects and unknown beings have grown more common, coinciding with escalating international tensions and panic. Those who report such sightings frequently disappear without a trace, and it is clear that the aliens grow bolder with each passing day. Time is of the essence.

Knowledge is power - unfortunately, little is known about the alien menace when you take charge. You will need to engage in combat operations around the globe to learn what you're up against. Eliminate extraterrestrial forces in deadly tactical battles to recover research samples, allowing your scientists to improve your equipment and slowly uncover the truth about the alien invasion.
A massive variety of enemy types will keep you on your toes as you fight against a multitude of species, each with their own strengths, weaknesses, and fighting styles. Securing alien bodies to perform autopsies on will give you insights into their potential weaknesses, allowing you to prepare accordingly.
Aliens aren't all you'll be fighting - human agents known as Cleaners work in tandem with the extraterrestrial threat, bringing with them added varieties of troops, combat locations, and mission objectives. The Cleaners work to further alien goals and objectives, operating directly under their influence - any strike against the Cleaners is an indirect strike against their alien overlords. You will have the opportunity to gather intel by infiltrating their bases, securing data, and seeing how far the conspiracy goes.
Every combat engagement is an opportunity to learn more about the enemy force and how it fights - if you're willing to take the risk. Will you look to quickly eliminate active threats using explosives, grenades, and missiles, or will you take a more tempered approach to secure bodies and alien technology that can be taken back to HQ for autopsies and reverse-engineering? Will you focus on the development of airpower to bring down UFOs and investigate their crash sites for additional intel? Your adversary has the advantage in both technology and equipment – any choice you make will involve tradeoffs.

The war against the alien force takes on a global scale - as they attack indiscriminately, your troops must be prepared to operate across the globe using multiple bases, taking time between operations to rest, recuperate, rearm, research, and eventually reengage the enemy. No two campaigns are the same as complex simulations ensure even the smallest variances in decisions will have far-reaching impacts across the entire game.
A small radar station in Alaska detects an anomaly over the Bering Strait. Air Bases in Kamchatka and Yukon scramble jets to investigate, chasing multiple bogeys each, bringing them down over the water. Thousands of miles away, a radar station in Italy works in tandem with response teams stationed at a base in Algeria and an air base in France to take down alien operations on the Iberian Peninsula. Meanwhile, a new base is being built in Southeast Asia where the invaders have slipped through the cracks multiple times, inciting panic. Build, design, and manage multiple bases, each with its own squadrons of fighter jets and transports, radar arrays, research teams, operatives, and more. Consider the limitations of fuel ranges when you place them and use a grid-based construction system to optimally lay each of your bases out. Specialize your bases for detection, rapid response teams, research, manufacturing, and defenses as you see fit.
Pursue multiple avenues of research to acquire a vast variety of aircraft, vehicles, weapons, armor, and other battlefield equipment to experiment with. Your approach on the battlefield will be determined by a combination of the terrain you're engaging in and what equipment you've chosen to bring to the field. The presence of mechanized combat platforms and vehicles can tilt many situations in your favor as they break through cover and deliver particularly devastating ordnance, though their use can come at the cost of the ability to procure valuable resources from intact alien bodies and equipment. The research tree is vast, with over one hundred projects to unlock, allowing you to take on the alien threat with your own personal strategic and tactical touches.
Infuse alien technology across all manner of equipment, and even develop autonomous battlefield combat platforms and sentry guns to assist with your forward operations as well as the defense of your bases. If you give your engineering teams enough time, money, and resources, you'll find yourself well equipped for the threat - unfortunately, all three are perpetually scarce. Will you rush to produce automated combat platforms to minimize the threat to your operatives? Or produce additional dropships to respond to more threats at a time? Or will you seek improved armaments for your fighters to strengthen their ability to intercept and take down alien squadrons?
Training centers you build at your bases allow soldiers to improve their combat capabilities during downtime, but actual combat experience is of course of unparalleled value. Each mission gives your operatives an opportunity to improve their abilities according to the actual actions they take in combat, and even earn medals for their deeds.

Whether fighting in the air or on the ground, your tactical prowess is put to the test when engaging alien attackers. Battles are extremely dangerous affairs, asking you to manage positioning, ammunition, lines of sight, cover, and much more besides - many of your operatives will get wounded, and many of them will die, but those that survive grow more experienced and are more capable of taking on future dangers.
Scramble jets to respond to UFO sightings, engaging them in real-time tactical battles that put you in command of your fighter wings. Tell your pilots how to maneuver and who to target, ensuring their victory while also keeping an eye on their fuel gauge and the proximity of your nearby hangars. No forced 1-1 duels here – if the aliens bring a technologically advanced and heavily armed space craft to the fight, gang up and send a whole squadron of your best planes to bring it down. The strategic layer and air battles are closely intertwined, and careful planning of your global network of bases is of the utmost importance.
Put boots on the ground by sending in your operatives for a variety of mission types, pursuing a range of objectives, but beware – your adversaries will not passively wait for you to discover them. Aliens will actively maneuver and seek you out from across the map, moving intelligently to strike at you from beyond visual range, hiding behind cover and taking advantage of the high ground. Maximize your chance of success through effective reconnaissance and lay ambush to eliminate the enemy.
The battlefield is a dangerous place, and with an alien threat that will not stand idly by as you try to hunt them down, losses are inevitable. This isn’t the story of an elite squad of heroes winning battle after battle without loss – war is hell, and many of your troops will give their lives to resist the alien invasion. Your veteran troops will be invaluable, but even your basic recruits are skilled soldiers ready for combat. It is up to you to enable them to become the veterans of tomorrow.
Xenonauts 2 is a standalone title that does not need any experience playing the original Xenonauts to follow the story or enjoy the gameplay experience. The punishing battles, in-depth strategic layer, and complex simulations will take fans of the series and newcomers alike through a dark and deadly story about the defense of Earth and all humankind.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 4.9Kreviews | 81% | — | $7.1M |
| $19.99−50% | 211ratings | 86% | #157 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 955 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great!
เกมที่ Classic(ตกยุค)ในทุกๆด้าน รูปแบบการเล่นเหมือน X-com ต้นฉบับสมัย 90s ภาพและเสียงที่ไม่ได้สมกับเกมยุคปี 20s แต่คนแก่ที่อยากรำลึก X-com ยุคเก่าอาจจะชอบ เนื้อเรื่อง - 7/10 พล็อตแบบคลาสิค เหมือนนิยาย Isekai เรื่องใหม่พล็อตเดิม ระบบการเล่น - 7.5/10 ส่วนวางแผน - คล้ายๆกับ X-com ยุค 90s ที่ต้องตำแหน่งฐานทัพในครอบคลุมทั้งโลก วาง layout สร้างเครื่องบินออกไปบินสกัด UFO ที่มาจารกรรม เข้าใจไม่ยาก ส่วนแทคติกคอล ไม่ค่อยเหมือนสนามรบเท่าไหร่ แต่เหมือนสนามวิ่งไล่จับ ที่เราต้องลองแหย่ตีนไปดูว่าจะเจอเอเลี่ยนก่อนหรือกระสุนบินมาก่อน ฝ่ายเราแม่งก็บางเป็นกระดาษ โดนทีเดียวไม่ตายก็บุญละ ความแปลกใหม่ ไม่มี ทุกอย่างเน้นเบสิค ไม่มีของเล่นหรือระบบอะไรใหม่ๆ Graphics - 6.5/10 ดู screenshot เอาละกัน มันแทบจะเป็น retro อยู่แล้ว Sound - 7/10 ไม่คาดหวังก็ไม่ผิดหวัง สรุป 6.5-7.5/10 พูดให้ดูดีคือคลาสิกมากๆ เหมือนย้อนกลับไปเล่นเกมยุค 90s ได้ฟีลสุดๆ เอาเป็นว่าถ้าไม่ได้คิดถึง X-com แบบคลาสิก ก็ข้ามไปดีกว่า โหวต neg ข้อหาอัพเดททำม็อดบึ้มหมด
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Russian, Polish, Portuguese - Brazil*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 956 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
That Xenonauts magic is back. At first I was suspect, the game starts off slow but then ramps up quickly. The pacing, tension, strategy and tactics are all great, and take me back to X-Com 1994 (yes I'm old) and all its fun glory. They've incorporated a lot of elements from other isometric tactical games. Anyway, if you enjoyed any of the X-Com games, both old and new, and Xenonauts 1, you'll definitely enjoy this one. I'm relieved this took a while but was worth the wait. There's some good plot twists too along the way.
Great game. Really in spirit of the old XCOM. I played Xenonauts 1 and it was great. I waited a long time until the game is released. Not dissapointed. 5 out of 5. Loved id. Played all night long and had no regrets.
Este juego rescata toda la emoción del UFO Clásico., con mejores dinámicas, gráficos e ideas aunque en lo esencial se mantiene practicamente apegado al mismo esquema. Es como si fuese un versión Indie de aquel juego legendario, dandole un toque mas moderno y actual aunque claro está que dista mucho de poder compararse en claidad técnica a ningun producto de la saga XCOM. las dinámicas de combate por turnos estan bien cuidadas. los mapas son relativamente extensos tanto en lo horizontal como en lo vertical (edificios de varias plantas) y la parte estratégica tambien funciona bien, siendo importantes las decisiones que se tomen. la dificultad esta bien ajustada, aunque tiende a ser un juego dificil y exigente. puedes ajustar el nuvel de dificultad del juego, permitiendo ajustarlo en este sentido a cada jugador.
Dans la pure lignée des premier xcom, une durée de jeu longue, des combats tactique, de la gestion de base, de ressources et d'hommes, j'adore
Fun game so far, interesting mechanics. This game is a nice change of pace since it's a turn-based tactics game. If you're into that, then there's no way you're not gonna enjoy this game.
The cover in this game is so useless and makes it unplayable in my opinion.
Пришеленцы хотят захватить планету поэтому дебильная организация в которой работает 5 человек должна спасти мир пока государства нихера не делают. Когда вы убедите их в том, что пришельцы реальны, они начнут платить вам по 50 рублей на сосиску в тесте раз в месяц. Используя это финансирование и вербуя косоротых дебилов вы должны уничтожать супер генетически модифицированных сверхсолдатов с сверхтехнологичным снаряжением. Если на территории государства умрет какой-то местный бомж. государство обидится и не будет давать вам 50 рублей.
TL,DR: It's a good X-Com clone. If you like turn based tactical combat games, you'd probably like this. 7/10. To elaborate on that, I found this game to be extremely easy to just pick up and play without having to learn a million new mechanics. Everything felt intuitive, even though the specific content was all new to me. That said, I have played virtually every X-Com clone out there, so maybe that is why it all immediately clicked. This game feels a lot more polished than most others like it. Even if you have not played an X-Com like game before, the short tutorial at the beginning seems like it does an excellent job at explaining things. The progression of the campaign the first play through took me a little over 20 hours, and the pacing of everything felt excellent. That said, I do have numerous nitpicks to point out. 1. Inventory management can be dull and uninspired compared to some other games in this genre. There are basically 4 main weapon types (Shotgun, Rifle, Sniper, Machine Gun) that have their distinct roles, and then as the game progresses you get direct upgrades to them linearly. There are a few other weapons and a handful of grenades, but none of the main weapon types have variants. For example, the starting rifle is a basic M16-like - it would have been nice to also be able to pick an AK47-like as well, with some minor stat differences, but thats not a choice. (Unless you use a mod!) This extends to basically all equipment in the game - its very streamlined. It makes inventory management pretty easy and less stressful than some other games in this genre, which some people may prefer, but I would have liked more variety. 2. Basically the same complaint as above, but in regards to vehicle and aircraft options. There aren't many at all, and the equipment for them is limited as well, almost entirely with obviously better options. So long as you have the resources, there's really no decisions to make about which options you pick. 3. Some mission types can get repetitive after a while, but are kind of needed to be played out to farm alien resources to make your own equipment. It would be nice if there were auto-combat options, especially for missions that you know would be easier or more tedious. (Again, there is a mod that adds this.) 4. The soldiers ethnicity and gender spread is very strange. It took me about 30 hours of playing before I hired my first male black soldier, but I had like 30 Japanese women. That seems really off. (Yet again, there are a couple of mods that tweak this.) 5. There are no stairs. This is so strange, and when I noticed it, it killed my immersion for a bit. The game even explains to you that, "aliens dont use stairs because they have teleporters" providing an in-game excuse for the lack of stairs. I assume this is some silly engine restriction, but it is very odd seeing a map that has a two or three story building, and the only way to get into a room on the second floor is by climbing a ladder. (or later on using a jetpack.) This, unfortunately, is one thing theres no mod to fix. It really doesnt have much of an impact on gameplay, but it did break my immersion a few times. 6. The cover system is a bit screwy. a fence provides the same cover penalty as a brick wall - once you realize that its easy to deal with, but at first you dont think to take cover behind a bush when a shipping container is one tile away - but they offer the same protection. (there's a mod to change this one as well.) Overall, a solid game for this genre. I look forward to seeing what the modding community does for it in a couple years.
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