
Wage a global war of resistance against an alien invasion. Command turn-based tactical battles, build a network of covert bases, directly control your fighter wings, and achieve strategic victory in a simulation of asymmetric warfare against a technologically superior foe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 23 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Xenonauts 2 is a strategy game that puts you in charge of a multinational military organization tasked with eliminating an extraterrestrial threat. Working from the shadows, you must seek out and engage the growing alien presence wherever it appears. Expand and manage a covert network of bases across the globe. Pursue research and development to bridge the technological gap with the alien invaders. Train, arm, and command your ground troops wherever the alien threat emerges.

It is 2009 - the Cold War continues, and the Berlin Wall still stands. In the shadows, a secret organization works beyond arbitrary political boundaries to gather information about a greater threat to humanity. Mysterious sightings of unidentified flying objects and unknown beings have grown more common, coinciding with escalating international tensions and panic. Those who report such sightings frequently disappear without a trace, and it is clear that the aliens grow bolder with each passing day. Time is of the essence.

Knowledge is power - unfortunately, little is known about the alien menace when you take charge. You will need to engage in combat operations around the globe to learn what you're up against. Eliminate extraterrestrial forces in deadly tactical battles to recover research samples, allowing your scientists to improve your equipment and slowly uncover the truth about the alien invasion.
A massive variety of enemy types will keep you on your toes as you fight against a multitude of species, each with their own strengths, weaknesses, and fighting styles. Securing alien bodies to perform autopsies on will give you insights into their potential weaknesses, allowing you to prepare accordingly.
Aliens aren't all you'll be fighting - human agents known as Cleaners work in tandem with the extraterrestrial threat, bringing with them added varieties of troops, combat locations, and mission objectives. The Cleaners work to further alien goals and objectives, operating directly under their influence - any strike against the Cleaners is an indirect strike against their alien overlords. You will have the opportunity to gather intel by infiltrating their bases, securing data, and seeing how far the conspiracy goes.
Every combat engagement is an opportunity to learn more about the enemy force and how it fights - if you're willing to take the risk. Will you look to quickly eliminate active threats using explosives, grenades, and missiles, or will you take a more tempered approach to secure bodies and alien technology that can be taken back to HQ for autopsies and reverse-engineering? Will you focus on the development of airpower to bring down UFOs and investigate their crash sites for additional intel? Your adversary has the advantage in both technology and equipment – any choice you make will involve tradeoffs.

The war against the alien force takes on a global scale - as they attack indiscriminately, your troops must be prepared to operate across the globe using multiple bases, taking time between operations to rest, recuperate, rearm, research, and eventually reengage the enemy. No two campaigns are the same as complex simulations ensure even the smallest variances in decisions will have far-reaching impacts across the entire game.
A small radar station in Alaska detects an anomaly over the Bering Strait. Air Bases in Kamchatka and Yukon scramble jets to investigate, chasing multiple bogeys each, bringing them down over the water. Thousands of miles away, a radar station in Italy works in tandem with response teams stationed at a base in Algeria and an air base in France to take down alien operations on the Iberian Peninsula. Meanwhile, a new base is being built in Southeast Asia where the invaders have slipped through the cracks multiple times, inciting panic. Build, design, and manage multiple bases, each with its own squadrons of fighter jets and transports, radar arrays, research teams, operatives, and more. Consider the limitations of fuel ranges when you place them and use a grid-based construction system to optimally lay each of your bases out. Specialize your bases for detection, rapid response teams, research, manufacturing, and defenses as you see fit.
Pursue multiple avenues of research to acquire a vast variety of aircraft, vehicles, weapons, armor, and other battlefield equipment to experiment with. Your approach on the battlefield will be determined by a combination of the terrain you're engaging in and what equipment you've chosen to bring to the field. The presence of mechanized combat platforms and vehicles can tilt many situations in your favor as they break through cover and deliver particularly devastating ordnance, though their use can come at the cost of the ability to procure valuable resources from intact alien bodies and equipment. The research tree is vast, with over one hundred projects to unlock, allowing you to take on the alien threat with your own personal strategic and tactical touches.
Infuse alien technology across all manner of equipment, and even develop autonomous battlefield combat platforms and sentry guns to assist with your forward operations as well as the defense of your bases. If you give your engineering teams enough time, money, and resources, you'll find yourself well equipped for the threat - unfortunately, all three are perpetually scarce. Will you rush to produce automated combat platforms to minimize the threat to your operatives? Or produce additional dropships to respond to more threats at a time? Or will you seek improved armaments for your fighters to strengthen their ability to intercept and take down alien squadrons?
Training centers you build at your bases allow soldiers to improve their combat capabilities during downtime, but actual combat experience is of course of unparalleled value. Each mission gives your operatives an opportunity to improve their abilities according to the actual actions they take in combat, and even earn medals for their deeds.

Whether fighting in the air or on the ground, your tactical prowess is put to the test when engaging alien attackers. Battles are extremely dangerous affairs, asking you to manage positioning, ammunition, lines of sight, cover, and much more besides - many of your operatives will get wounded, and many of them will die, but those that survive grow more experienced and are more capable of taking on future dangers.
Scramble jets to respond to UFO sightings, engaging them in real-time tactical battles that put you in command of your fighter wings. Tell your pilots how to maneuver and who to target, ensuring their victory while also keeping an eye on their fuel gauge and the proximity of your nearby hangars. No forced 1-1 duels here – if the aliens bring a technologically advanced and heavily armed space craft to the fight, gang up and send a whole squadron of your best planes to bring it down. The strategic layer and air battles are closely intertwined, and careful planning of your global network of bases is of the utmost importance.
Put boots on the ground by sending in your operatives for a variety of mission types, pursuing a range of objectives, but beware – your adversaries will not passively wait for you to discover them. Aliens will actively maneuver and seek you out from across the map, moving intelligently to strike at you from beyond visual range, hiding behind cover and taking advantage of the high ground. Maximize your chance of success through effective reconnaissance and lay ambush to eliminate the enemy.
The battlefield is a dangerous place, and with an alien threat that will not stand idly by as you try to hunt them down, losses are inevitable. This isn’t the story of an elite squad of heroes winning battle after battle without loss – war is hell, and many of your troops will give their lives to resist the alien invasion. Your veteran troops will be invaluable, but even your basic recruits are skilled soldiers ready for combat. It is up to you to enable them to become the veterans of tomorrow.
Xenonauts 2 is a standalone title that does not need any experience playing the original Xenonauts to follow the story or enjoy the gameplay experience. The punishing battles, in-depth strategic layer, and complex simulations will take fans of the series and newcomers alike through a dark and deadly story about the defense of Earth and all humankind.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.8Kreviews | 81% | — | $7.1M |
| $19.99−50% | 211ratings | 86% | #157 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 950 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
본인에게 적절한 난이도를 골라 플레이하면 외계인을 필사적으로 따라가는 느낌이 남
Loved this game. It occupied a sweet spot for me, right between XCOM 2 & Phoenix Point.
Fun and has some of the classic (but nostalgic) xcom frustrations. A bit more of the same from the first game, but it's been so long I can't remember the differences. The accessibility and QOL features of the game are great. I beat the game on the normal difficulty in about 20 hours. It would be more if I didn't save scum, but I was aiming for a somewhat relaxing experience. The strategy for the overworld map was initially confusing but it quickly became clear what the goal of the short and long term gains were. I did feel like money was pretty difficult to come by initially, even after the first couple acts. I thought it was a bit weird that a second currency (operation points) was needed to collect special material from crashed alien ships. Maybe it could be balanced to be cheaper? There's a tradeoff between alien resources and getting free money (without the risk of losing soldiers). I'd like to see approximately how many alloys and alenium is available if you were to choose to spend OP to do a tactical mission. Overall, a solid game, and difficult enough to entice save scumming. I like the ability to save loadouts. I didn't find much use in mechanical units (just like all the other old xcom style games before it). Might do iron man in a future game.
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Russian, Polish, Portuguese - Brazil*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 951 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sehr unausgewogen die Sache mit der Trefferwahrscheinlichkeit, sowie deren Berechnung - einfach schlecht. Beispiel: vor dem Soldaten steht ein Zaun, hüfthoch - direkt mal hohe Abzüge auf die Trefferwahrscheinlichkeit.... der Zaun geht nur zur Hüfte und versperrt nichts, aber gibt den Abzug....sehr schlecht gemacht. Und allein nur dieses Problem nervt jede einzelne Mission. Auch das Verhältnis der Lebensenergie der Gegner und der Schaden der Soldaten passen einfach gar nicht zusammen, selbst wenn schon einiges erforsch wurde. Eigentlich ein sehr gutes Spiel, leider aber in wichtigen Teilen total unausgewogen.
Эта игра отдает вайбами plague inc, но только с сильно расширенными механиками и еще плюс с интересными, не скучными пошаговыми боями в которых враги будут вам будут давать вам люли на вашем же ходу если вы такой же криворукий как и я:). Что еще поразило, так это впервые понятные описания тех или иных механик игры. Да еще и с примерами. Это как если бы в игре от пароходов у вас было бы нормальное, короткое и понятное обучение как вообще в это играть. Короче рекомендую, играть под видос на ютубе самое оно. Пока нашел только 1 бесячий момент - это просто черный фон во время боя у HUD персонажа. Ну разве нельзя было хотя бы в нейронке что-то сгенерировать или самим нарисовать красивый фон? Это прям огорчает. Как в доте раньше (как щас не знаю) можно было менять стиль интерфейса, можно было поставить в стиле виртус про и у тебя бы медведь был нарисован, а не черный блин экран :(
Great game to save scum.
So... I bought this, played it for a bit and refunded it - but Im going to give a thumbs up. WTF is up what that? Basically I think this is a perfectly fine game, and if you want to play it, you should (they should have a demo so you can figure this out without buying but thats another matter!). So thumbs up. I hope the devs do well. Why am I refunding this? Ive got Xenonauts which I like, but like less than UFO: Enemy Unknown. And Ive got UFO: Enemy unknown, and frankly I like it more. I like the art style, the music more. The good thing this game does it give you a "shoot preview" with shift, and thats cool, but not worth the money, and not worth putting up with worse music (PS - many ppl would likely consider UFOs music bad, but I gre up on this, so I like it :) ). I also dont like the camera in this game. But if you havent played all the XCOMs to death (like I have) you should give this a go. Its a nice game. Just not quite right for me and my peculiar tastes.
Not sure what to say, I get hard crashes with the game, otherwise I enjoyed it. I don't have the best PC but I've been playing Subnautica 2 and Menace in the same time frame with no crashes. Wish I could figure it out.
probably good with mods, but really lacks life
加上OP三倍的mod前期才撑得住...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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