
Wage a global war of resistance against an alien invasion. Command turn-based tactical battles, build a network of covert bases, directly control your fighter wings, and achieve strategic victory in a simulation of asymmetric warfare against a technologically superior foe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 23 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Xenonauts 2 is a strategy game that puts you in charge of a multinational military organization tasked with eliminating an extraterrestrial threat. Working from the shadows, you must seek out and engage the growing alien presence wherever it appears. Expand and manage a covert network of bases across the globe. Pursue research and development to bridge the technological gap with the alien invaders. Train, arm, and command your ground troops wherever the alien threat emerges.

It is 2009 - the Cold War continues, and the Berlin Wall still stands. In the shadows, a secret organization works beyond arbitrary political boundaries to gather information about a greater threat to humanity. Mysterious sightings of unidentified flying objects and unknown beings have grown more common, coinciding with escalating international tensions and panic. Those who report such sightings frequently disappear without a trace, and it is clear that the aliens grow bolder with each passing day. Time is of the essence.

Knowledge is power - unfortunately, little is known about the alien menace when you take charge. You will need to engage in combat operations around the globe to learn what you're up against. Eliminate extraterrestrial forces in deadly tactical battles to recover research samples, allowing your scientists to improve your equipment and slowly uncover the truth about the alien invasion.
A massive variety of enemy types will keep you on your toes as you fight against a multitude of species, each with their own strengths, weaknesses, and fighting styles. Securing alien bodies to perform autopsies on will give you insights into their potential weaknesses, allowing you to prepare accordingly.
Aliens aren't all you'll be fighting - human agents known as Cleaners work in tandem with the extraterrestrial threat, bringing with them added varieties of troops, combat locations, and mission objectives. The Cleaners work to further alien goals and objectives, operating directly under their influence - any strike against the Cleaners is an indirect strike against their alien overlords. You will have the opportunity to gather intel by infiltrating their bases, securing data, and seeing how far the conspiracy goes.
Every combat engagement is an opportunity to learn more about the enemy force and how it fights - if you're willing to take the risk. Will you look to quickly eliminate active threats using explosives, grenades, and missiles, or will you take a more tempered approach to secure bodies and alien technology that can be taken back to HQ for autopsies and reverse-engineering? Will you focus on the development of airpower to bring down UFOs and investigate their crash sites for additional intel? Your adversary has the advantage in both technology and equipment – any choice you make will involve tradeoffs.

The war against the alien force takes on a global scale - as they attack indiscriminately, your troops must be prepared to operate across the globe using multiple bases, taking time between operations to rest, recuperate, rearm, research, and eventually reengage the enemy. No two campaigns are the same as complex simulations ensure even the smallest variances in decisions will have far-reaching impacts across the entire game.
A small radar station in Alaska detects an anomaly over the Bering Strait. Air Bases in Kamchatka and Yukon scramble jets to investigate, chasing multiple bogeys each, bringing them down over the water. Thousands of miles away, a radar station in Italy works in tandem with response teams stationed at a base in Algeria and an air base in France to take down alien operations on the Iberian Peninsula. Meanwhile, a new base is being built in Southeast Asia where the invaders have slipped through the cracks multiple times, inciting panic. Build, design, and manage multiple bases, each with its own squadrons of fighter jets and transports, radar arrays, research teams, operatives, and more. Consider the limitations of fuel ranges when you place them and use a grid-based construction system to optimally lay each of your bases out. Specialize your bases for detection, rapid response teams, research, manufacturing, and defenses as you see fit.
Pursue multiple avenues of research to acquire a vast variety of aircraft, vehicles, weapons, armor, and other battlefield equipment to experiment with. Your approach on the battlefield will be determined by a combination of the terrain you're engaging in and what equipment you've chosen to bring to the field. The presence of mechanized combat platforms and vehicles can tilt many situations in your favor as they break through cover and deliver particularly devastating ordnance, though their use can come at the cost of the ability to procure valuable resources from intact alien bodies and equipment. The research tree is vast, with over one hundred projects to unlock, allowing you to take on the alien threat with your own personal strategic and tactical touches.
Infuse alien technology across all manner of equipment, and even develop autonomous battlefield combat platforms and sentry guns to assist with your forward operations as well as the defense of your bases. If you give your engineering teams enough time, money, and resources, you'll find yourself well equipped for the threat - unfortunately, all three are perpetually scarce. Will you rush to produce automated combat platforms to minimize the threat to your operatives? Or produce additional dropships to respond to more threats at a time? Or will you seek improved armaments for your fighters to strengthen their ability to intercept and take down alien squadrons?
Training centers you build at your bases allow soldiers to improve their combat capabilities during downtime, but actual combat experience is of course of unparalleled value. Each mission gives your operatives an opportunity to improve their abilities according to the actual actions they take in combat, and even earn medals for their deeds.

Whether fighting in the air or on the ground, your tactical prowess is put to the test when engaging alien attackers. Battles are extremely dangerous affairs, asking you to manage positioning, ammunition, lines of sight, cover, and much more besides - many of your operatives will get wounded, and many of them will die, but those that survive grow more experienced and are more capable of taking on future dangers.
Scramble jets to respond to UFO sightings, engaging them in real-time tactical battles that put you in command of your fighter wings. Tell your pilots how to maneuver and who to target, ensuring their victory while also keeping an eye on their fuel gauge and the proximity of your nearby hangars. No forced 1-1 duels here – if the aliens bring a technologically advanced and heavily armed space craft to the fight, gang up and send a whole squadron of your best planes to bring it down. The strategic layer and air battles are closely intertwined, and careful planning of your global network of bases is of the utmost importance.
Put boots on the ground by sending in your operatives for a variety of mission types, pursuing a range of objectives, but beware – your adversaries will not passively wait for you to discover them. Aliens will actively maneuver and seek you out from across the map, moving intelligently to strike at you from beyond visual range, hiding behind cover and taking advantage of the high ground. Maximize your chance of success through effective reconnaissance and lay ambush to eliminate the enemy.
The battlefield is a dangerous place, and with an alien threat that will not stand idly by as you try to hunt them down, losses are inevitable. This isn’t the story of an elite squad of heroes winning battle after battle without loss – war is hell, and many of your troops will give their lives to resist the alien invasion. Your veteran troops will be invaluable, but even your basic recruits are skilled soldiers ready for combat. It is up to you to enable them to become the veterans of tomorrow.
Xenonauts 2 is a standalone title that does not need any experience playing the original Xenonauts to follow the story or enjoy the gameplay experience. The punishing battles, in-depth strategic layer, and complex simulations will take fans of the series and newcomers alike through a dark and deadly story about the defense of Earth and all humankind.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.8Kreviews | 81% | — | $7.1M |
| $19.99−50% | 211ratings | 86% | #157 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 942 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really wanted to like this game, but this is not the one I was looking for.... When you post up on the edge of a wall, your guys can't peek out to shoot. The fog of war of your characters is so bad, they are practically blind to enemies that are right next to you, it's a wonder they can even see 10 feet in front of them. It is a tedious mess to constantly have to turn them around to see anything, it's a total waste of time. When you crouch on low cover, enemy shots slap you anyways, when you sit on the correct angle of cover (high cover, etc.) enemy shots smack you anyways, etc. I was cheesing the game with smoke, most enemies are like SMoke?!?! I'll just stand here in it and wait.... How is it that you can see through smoke and beat down an alien with a baton anyways? None of this game makes any sense. I can't see an enemy in my peripheral who is right next to me and an advanced alien species with laser beams can't see me through smoke, but somehow I can see through it for no reason. The game was fun for the first hours, but became repetitive and really feels shallow. You just end up loading saves repeatedly so you can accomplish the mission without a soldier getting one shot and having to wait days for stuff to progress, try building another base, oh the tediousness. The enemy doesn't really walk into your reaction shots (overwatch shots) either, if you spend all you points to move up to a door, they know and will open a door and move in to kill you. If you spend enough to keep the reaction shot (overwatch), they will simply stand behind the door and never open it. The AI knows where you are and what you are doing at all times, this breaks the immersion and makes the tactical part of the game silly.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Russian, Polish, Portuguese - Brazil*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 943 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Endlich wieder das alte XCom feeling. Flugzeuge ausrüsten, UFOs abschiessen und plündern. XCom2 war einfach zu komplex und überladen und hatte keine Bassen mehr, Xenonauts bringt all das zurück! Hatte erst bedenken wegen der Grafik, aber das etwas minimierte ist sehr angenehm und störte mich nicht weiter. Schwierigkeitsgrad auf Soldat war völlig in Ordnung und brauchte keine Mods. Man kann sich außerdem trotz Bombardements Zeit lassen, wenn man in den Regionen schon die Panik im Griff hat, ebenso mit dem Endgame bis man das maxiumum an Soldaten und Ausrüstung hat. Das Geld hat sich definitiv gelohnt.
Excellent game! Everything - geoscape, base building, research, production, air combat, tatical battles - comes together perfectly. My personal favorite is tactical level - so many ways to beat a mission.
Очень слабо
Это та самая X-COM для DOS. Единственное не хватало летунов.
Старое доброе UFO, надеюсь появится X-COM.
Really enjoyed the game, just finished my first playthrough at "soldier" Difficulty the gameplay was amazing and the tech was great. I am really excited at the prospect of DLC and more content tough updates. What is there right now is fun and the gameplay is solid. i would like more of an endgame and meat in-between the first half of the game was by far the best when it comes to mission diversity and the end game with the UOO and final mission where a cool mix and a lot of fun i just wish there was more! Also a small critique the last 3 "Phases" of the game do really blend into each other the final phase "endgame" was the weakest in my option there really is nothing stopping you from just letting the game run and produce the best equipment and complete any research you want for the final battle. NOT A BAD THING BUT! and this is just a idea i had, it would have been nice if you could get some bonuses in the final battle by doing extra special missions like maybe capturing an alien prototype or a bio mutated human subject something like an alien base raid to get the upper hand in the final battle. say there is a unique alien or human battle machine there is only 1 and in a special mission you could get before endgame you could capture it and have it to deploy on the final raid. I could really see the game benefiting form more special story missions in updates or DLC's that could offer unique and limited utility tools/armor/weapons maybe even a hybrid alien fighter from the EXDEF base that they repaired and retooled for human use. I'm trailing off now into a rant but there is a lot of cool ideas and opportunity's that Modder's or the developers can capitalize on to make this game even better in the long term and I'm all here for it. I know when the newer mod tools they are working on come out i definetly want to give it a crack
If you like turn based tactical combat, this is a fun game.
A great, challenging, turn based tactical combat game. It's a pretty faithful reproduction of the classic X-Com series, with enough new elements and quality of life improvements to make it an enjoyable updated experience. So how does it play? There is a strategic layer, where you manage your base, research and build new tech, recruit soldiers and so on. There is a fun air tactical mini game where you shoot down alien UFOs. And then there is the heart of the game, the turn based tactical game. You move your soldiers into position to shoot the aliens, they shoot back, and you take it in turns until you are hopefully victorious. Suppression fire and overwatch fire add to the tactics, and pretty much all terrain is destructible with explosives, giving you options for removing enemy cover if you need to. Snipers, heavy weapons, shotguns, all have their roles, even guys with a shield and a pistol can be very helpful in finding the enemy! Upgrading armour and weapons help keep things interesting, and there is a bit of an arms race between your researchers and the more deadly aliens who appear later in the game. It is a challenging game, you will definitely lose soldiers on some of the harder missions. Unless you are playing on Ironman there is an autosave running every turn though, so it shouldn't be impossible to recover from a stupid mistake. I had to reload a couple of times, once when I'd fallen behind on the research curve due to missing a couple of UFO interceptions, and once when I messed up on an alien Terror mission and was looking at a squad wipe of my best soldiers. Highly recommended for anyone who enjoys strategy games.
ich hab das spiel 2023 vorbestellt weil es exakt das Genre ist welches mir am meisten spaß macht, hab damals 30€ bezahlt was jetzt auch nicht schlimm ist, dann durfte ich 3 Jahre warten ob aus dem game auch wirklich was wird... und 3 Monate nach release gibt's eine -50% Aktion und das spiel kostet nur noch 19.99€ Und mir ist durchaus bewusst das ich selber schuld bin. trotzdem ist es ein schlag in die fresse der wirklichen Fans, die Jahrelang an das Projekt geglaubt, und es finanziert haben. für das spiel jedoch definitiv eine kaufempfehlung... wer jemals was mit X-com zutun hatte der wird hier auch schnell seine freude finden (zumal es für ein neues X-COM noch keine Anzeichen gibt)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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