
Wage a global war of resistance against an alien invasion. Command turn-based tactical battles, build a network of covert bases, directly control your fighter wings, and achieve strategic victory in a simulation of asymmetric warfare against a technologically superior foe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 23 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Xenonauts 2 is a strategy game that puts you in charge of a multinational military organization tasked with eliminating an extraterrestrial threat. Working from the shadows, you must seek out and engage the growing alien presence wherever it appears. Expand and manage a covert network of bases across the globe. Pursue research and development to bridge the technological gap with the alien invaders. Train, arm, and command your ground troops wherever the alien threat emerges.

It is 2009 - the Cold War continues, and the Berlin Wall still stands. In the shadows, a secret organization works beyond arbitrary political boundaries to gather information about a greater threat to humanity. Mysterious sightings of unidentified flying objects and unknown beings have grown more common, coinciding with escalating international tensions and panic. Those who report such sightings frequently disappear without a trace, and it is clear that the aliens grow bolder with each passing day. Time is of the essence.

Knowledge is power - unfortunately, little is known about the alien menace when you take charge. You will need to engage in combat operations around the globe to learn what you're up against. Eliminate extraterrestrial forces in deadly tactical battles to recover research samples, allowing your scientists to improve your equipment and slowly uncover the truth about the alien invasion.
A massive variety of enemy types will keep you on your toes as you fight against a multitude of species, each with their own strengths, weaknesses, and fighting styles. Securing alien bodies to perform autopsies on will give you insights into their potential weaknesses, allowing you to prepare accordingly.
Aliens aren't all you'll be fighting - human agents known as Cleaners work in tandem with the extraterrestrial threat, bringing with them added varieties of troops, combat locations, and mission objectives. The Cleaners work to further alien goals and objectives, operating directly under their influence - any strike against the Cleaners is an indirect strike against their alien overlords. You will have the opportunity to gather intel by infiltrating their bases, securing data, and seeing how far the conspiracy goes.
Every combat engagement is an opportunity to learn more about the enemy force and how it fights - if you're willing to take the risk. Will you look to quickly eliminate active threats using explosives, grenades, and missiles, or will you take a more tempered approach to secure bodies and alien technology that can be taken back to HQ for autopsies and reverse-engineering? Will you focus on the development of airpower to bring down UFOs and investigate their crash sites for additional intel? Your adversary has the advantage in both technology and equipment – any choice you make will involve tradeoffs.

The war against the alien force takes on a global scale - as they attack indiscriminately, your troops must be prepared to operate across the globe using multiple bases, taking time between operations to rest, recuperate, rearm, research, and eventually reengage the enemy. No two campaigns are the same as complex simulations ensure even the smallest variances in decisions will have far-reaching impacts across the entire game.
A small radar station in Alaska detects an anomaly over the Bering Strait. Air Bases in Kamchatka and Yukon scramble jets to investigate, chasing multiple bogeys each, bringing them down over the water. Thousands of miles away, a radar station in Italy works in tandem with response teams stationed at a base in Algeria and an air base in France to take down alien operations on the Iberian Peninsula. Meanwhile, a new base is being built in Southeast Asia where the invaders have slipped through the cracks multiple times, inciting panic. Build, design, and manage multiple bases, each with its own squadrons of fighter jets and transports, radar arrays, research teams, operatives, and more. Consider the limitations of fuel ranges when you place them and use a grid-based construction system to optimally lay each of your bases out. Specialize your bases for detection, rapid response teams, research, manufacturing, and defenses as you see fit.
Pursue multiple avenues of research to acquire a vast variety of aircraft, vehicles, weapons, armor, and other battlefield equipment to experiment with. Your approach on the battlefield will be determined by a combination of the terrain you're engaging in and what equipment you've chosen to bring to the field. The presence of mechanized combat platforms and vehicles can tilt many situations in your favor as they break through cover and deliver particularly devastating ordnance, though their use can come at the cost of the ability to procure valuable resources from intact alien bodies and equipment. The research tree is vast, with over one hundred projects to unlock, allowing you to take on the alien threat with your own personal strategic and tactical touches.
Infuse alien technology across all manner of equipment, and even develop autonomous battlefield combat platforms and sentry guns to assist with your forward operations as well as the defense of your bases. If you give your engineering teams enough time, money, and resources, you'll find yourself well equipped for the threat - unfortunately, all three are perpetually scarce. Will you rush to produce automated combat platforms to minimize the threat to your operatives? Or produce additional dropships to respond to more threats at a time? Or will you seek improved armaments for your fighters to strengthen their ability to intercept and take down alien squadrons?
Training centers you build at your bases allow soldiers to improve their combat capabilities during downtime, but actual combat experience is of course of unparalleled value. Each mission gives your operatives an opportunity to improve their abilities according to the actual actions they take in combat, and even earn medals for their deeds.

Whether fighting in the air or on the ground, your tactical prowess is put to the test when engaging alien attackers. Battles are extremely dangerous affairs, asking you to manage positioning, ammunition, lines of sight, cover, and much more besides - many of your operatives will get wounded, and many of them will die, but those that survive grow more experienced and are more capable of taking on future dangers.
Scramble jets to respond to UFO sightings, engaging them in real-time tactical battles that put you in command of your fighter wings. Tell your pilots how to maneuver and who to target, ensuring their victory while also keeping an eye on their fuel gauge and the proximity of your nearby hangars. No forced 1-1 duels here – if the aliens bring a technologically advanced and heavily armed space craft to the fight, gang up and send a whole squadron of your best planes to bring it down. The strategic layer and air battles are closely intertwined, and careful planning of your global network of bases is of the utmost importance.
Put boots on the ground by sending in your operatives for a variety of mission types, pursuing a range of objectives, but beware – your adversaries will not passively wait for you to discover them. Aliens will actively maneuver and seek you out from across the map, moving intelligently to strike at you from beyond visual range, hiding behind cover and taking advantage of the high ground. Maximize your chance of success through effective reconnaissance and lay ambush to eliminate the enemy.
The battlefield is a dangerous place, and with an alien threat that will not stand idly by as you try to hunt them down, losses are inevitable. This isn’t the story of an elite squad of heroes winning battle after battle without loss – war is hell, and many of your troops will give their lives to resist the alien invasion. Your veteran troops will be invaluable, but even your basic recruits are skilled soldiers ready for combat. It is up to you to enable them to become the veterans of tomorrow.
Xenonauts 2 is a standalone title that does not need any experience playing the original Xenonauts to follow the story or enjoy the gameplay experience. The punishing battles, in-depth strategic layer, and complex simulations will take fans of the series and newcomers alike through a dark and deadly story about the defense of Earth and all humankind.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 5.8Kreviews | 81% | — | $7.1M |
| $19.99−50% | 211ratings | 86% | #157 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 942 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It feels like the original XCom from 25 years ago, but modernised. Great soundtrack too!
si jugaste xcom enemy withis o xcom 2 o xcom quimera squad o phonix point y te gustaron dejame decirte que xenonauts 2 es que pasaria si todos esos juegos tuvieran un hijo y fuera el doble de mejor no solo es el doble de mejor es un verdadero juego tactico a tal punto que no duraras ni 5 minutos
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Russian, Polish, Portuguese - Brazil*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 943 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
射击做的真得很差,明明都有考虑到蹲下降低受到攻击概率这个设定,但是面前还没人物高的物体却能使命中率直接为零。而且移动掩护射击的概率没有任何特殊动作可以提前防备,完全看人物属性触发,这就出现了敌人当着三个人的面冲到跟前,结果只有一次射击被从触发。而且这个游戏在墙体后并没有探头攻击再躲回去的设定,必须一整个人走出去,否则命中为零.
This game has just the right nostalgic panache, but it is definitely tough at higher levels. The combat feels good, but you still have the ever present "how the hell did I miss that shot from melee range" ♥♥♥♥♥.
Jeżeli mam być szczery to jeżeli posiadacie Xenonauts 1, to nie kupujcie Xenotauts 2 bo nic, kompletnie nic nie jest zmienione względem gameplayu, owszem mamy inną grafikę, trochę lepszą fizykę, ale wszystko inne jest kopiuj/wklej z jedynki. Po prostu Xenonatuty ale z 2 w tytule, szkoda kasy dla posiadaczy pierwszej części. Gra natomiast sama w sobie jest naprawdę super, więcej jeżeli nie macie Xenonatów 1, a lubicie strategię pokroju starego UFO Unknow to polecam Xenonauty 2
Превосходная игра! Очень долго сомневался, брать или не брать, перечитал все русскоязычные комментарии и отзывы, но все же решился. И не пожалел! Сразу скажу в первую часть не играл, да и вторую не хотел брать, так как ее анонсировали еще когда первая была в раннем доступе. Как по мне большое неуважение к фанатам, но не суть. [h2]Предисловие[/h2] Я являюсь большим фанатом оригинального XCOM, при этом играть в него начал в годах 2018. Очень мне понравилось рубиться с пришельцами на телефоне в версию OpenXcom. До этого играл в XCOM: Enemy Unknown (2012) и в целом был ей доволен. Чуть погодя много рубился в Laser Squad Nemesis, по моему мнению одну из лучших представителей жанра, жаль ныне забытую. Где-то в 2022 рубился еще в Phoenix Point, но уж очень она сместила акцент на ручное прицеливание, да и в целом унылая. И где-то тогда же в Gears Tactics, прекрасную, но слишком линейную попытку переосмыслить XCOM. [h2]К сути[/h2] Итак. Что же из себя представляет нынешний продукт? Я могу с абсолютной уверенностью сказать что это абсолютно точно отличный [b]ремейк оригинальной X-COM: UFO Defence[/b]. Я бы даже сказал так, это [b]переделанная на собственном движке модификация X-Files для OpenXcom[/b]. Тут очень много из этого мода, но даже больше. Самое приятное, что [b]игра очень бережно переносит оригинальные механики[/b]. Тут также работают укрытия, также работает "овервотч", стрельба, карта, "уфопедия", исследования, производство, базы и другие основные механики. НО. Все это аккуратно адаптировано под современные реалии. Укрытия приятно подсвечиваются, при стрельбе по врагу показывается шанс на попадания и все факторы, которые на него влияют. Принцип работы "овервотча" довольно подробно расписан, но я думаю что он все еще будет казаться фанатам нового XCOM непонятной дичью. Мне очень нравиться как тут расписано и реализовано оружие и точность попадания из него. Выбирать что кому дать важно, удобно и интересно. При этом много дополнительного квалити оф лайв. Например можно через шифт посмотреть шанс на попадания после перемещения, при этом самого перемещения не совершая. Удобно! Экипировка оперативников удобно группируется по шаблонам, которые можно ручками редактировать, создавать и применять. При этом оперативники "на базе" автоматически "раздеваются" и отдают оружие тем, кто собирается на вылет. Оперативники запоминают что им давали в прошлые разы и берут тоже самое, даже если это не их шаблон экипировки. Очень удобно реализовано основное и дополнительное оружие, использование гранат. Мало того, тут полно новых решений и контента. Очень много типов миссий. Есть "модули" для оперативников, дающие статы или способности. Абсолютно гениальная механика подавления, которая в том или ином виде уже была даже в оригинальном XCOM, но тут реализована очень приятно. Классно переосмыслен воздушный бой. Оперативников можно заранее разместить в нужных частях вертолета и много, много чего еще. Сразу видно, что разработчики любят XCOM и хотят сделать его доступнее, не ломая то, что делает оригинальный XCOM таким особенным. Из более спорных механик [b]очки операции[/b], [b]шпионы[/b] и [b]"Конец света"[/b]. Это то что новое, сильно меняет игру и я не уверен в лучшую ли сторону. На карте мира самым ценным ресурсом становятся не деньги, не компоненты пришельцев, а именно эти очки. Плюс игра вас постоянно подгоняет и (в зависимости от сложности) практически запрещает ошибаться. [h2]Сложность[/h2] И пару слов о сложности. [b]Игра в целом сильно проще оригинала[/b]. Плохо ли это? Думаю нет. Говорить буду про последнюю из доступных, остальные показались совсем скучными. На глобальной карте долгое время не будет больших кораблей, а с малыми спокойно справляется ваш дефолтный самолетик. С ресурсами, деньгами, учеными и инженерами в начале всегда проблемы, всего не хватает. Не знаю что будет дальше по игре. Самая большая проблема с очками операции и концом света. Конец света уменьшается от ваших успехов и увеличивается от неудач. Также он сам постепенно растет + его ускоряют шпионы. Чтобы замедлить рост конца света вам (на последней сложности) вообще нельзя проигрывать в операциях, да к тому же тратить очки операций куда-то кроме уменьшения конца света. Большую часть времени он держался в районе 70-90%. Что же касательно тактических боев? Врагов примерно столько же, сколько в оригинале. Стреляют они в зависимости от сложности, и на последней очень метко. В открытом поле попадают без промаха. В укрытиях через раз. Очень жаль что враги не стреляют очередями и не кидают гранаты, но это видимо только начальные, еще натерплюсь. Самое большое упрощение касается видимости и урона по оперативникам. Я привык, что в начале игры враг в 90% случаев убивает твоих из ноувижена ваншотом. Тут такого нет. Во-первых видят людишки вполне неплохо, а ночью дают [i]бесконечные флаеры[/i], что очень упрощает жизнь. Во-вторых оперативники в целом крепче чем в оригинале. Частенько дают людей с 50+ здоровьем со старта. А пришельцы в начале игры дамажат на 20-40 урона. В-третьих нам с начала игры дают возможность одеть усиленную броню, которая режет урон еще сильнее. По итогу заядлые фанаты оригинальной игры почувствуют диссонанс от того, что всю их пачку не развалили на реакции на первом же ходу. Враги дают пространство для маневров и справедливо наказывают игрока за ошибки и наглость. В остальном, в UFO Defens я терял всю пачку солдат на первых двух ходах. Тут же в целом справляюсь успешно, теряя в среднем по 1-3 оперативника на миссию, что для XCOM старой школы очень мало. Плохо ли это? Конечно нет. Игра очень честная и на последней сложности заставляет играть вдумчиво и аккуратно используя все доступные ресурсы. А миссии с ограничениями по времени заставляют напрячься особенно сильно. По итогу рекомендую или играть на 2-3 сложности без сохранений, для истинного опыта XCOM, или на последней с сейвами, тут как будто без них никак. [h2]Минусы[/h2] Я не понимаю почему, но солдаты видят врагов сквозь объекты, через которые они не могут стрелять. Это очень странно и в оригинале так не было. Вы можете закинуть все вокруг дымами и отлично видеть всех вокруг, хоть и без возможности стрельбы сквозь дым. Ну и глобальная карта спорная с ее очками и таймером конца света.
A well made XCom-like, well done! No crashes and next to no bugs. It starts a little slow but then pulls you into the game pretty quickly. A good spiritual successor to the first X-Com: UFO Defense.
Very much a successor to the OG X-Com. With the same issues related to a grid. Enemies are just as tough, although the amount of OP could be upped a bit in the easier difficulty.
Super Fun Tribute to XCOM in it's original form but with smoother animations. Loved playing this. If I had to complain (I guess this really isn't a spoiler but maybe kinda) I was bummed when the game didn't continue onwards from the endgame to Terror From the Deep. That would've been pretty boss! Maybe an expansion to consider?
I beat the game on Ironman at Soldier Difficulty. I have to say this is a solid recommend to buy. The game is fun, the story is decent, and there are plenty of challenges to the mission types. I do wish that the terror attack maps looked partially destroyed to show that this is a mission where you are fighting to stop the aliens from wiping out a city. There are some bugs in the game that make using grenades or grenade launchers risky unless you make sure that you aren't firing over anyone else's head. Some game mechanics are left vague until you experience them first hand so it can make the game more difficult or less enjoyable. For example, it is in your best interest to shoot down a ufo that is going to attack your base. If you don't, you won't get any salvage from the missile defense. The doom tracker is easy enough to manage as long as you pay for supporters to reduce the amount of doom being generated daily. Most of the high tech weapons like gauss and fusion aren't actually necessary to win the game. Smoke is the only way to protect your troops from being shot while opening doors or running around the map. You need to ensure all soldiers have a gas mask equipped the entire campaign until you get the armor sets with gas protection included. There is a passive training mechanic so you can keep your soldiers leveling up when getting backup troops or replacing someone that was killed. Technology is locked behind the various ufo types. You must attack all of the different ufo types either shot-down or during their landed mission otherwise you will not advance your technology and you will lose. I hope the developers continue to work on this game whether that is through patches or by making Xenonauts 3. Edit: I forgot one thing that really bugs me. Your soldiers will not match up with their appearance. I have had female soldiers with long blonde hair in their profile pic that are clearly bald men running around on the map. Thanks for the good times!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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